Files
test/source/blender/blenkernel/BKE_subdiv_foreach.hh
Hans Goudey 5e9ea9243b Mesh: Rename "polys" to "faces"
Implements part of #101689.

The "poly" name was chosen to distinguish the `MLoop` + `MPoly`
combination from the `MFace` struct it replaced. Those two structures
persisted together for a long time, but nowadays `MPoly` is gone, and
`MFace` is only used in some legacy code like the particle system.

To avoid unnecessarily using a different term, increase consistency
with the UI and with BMesh, and generally make code a bit easier to
read, this commit replaces the `poly` term with `poly`. Most variables
that use the term are renamed too. `Mesh.totface` and `Mesh.fdata` now
have a `_legacy` suffix to reduce confusion. In a next step, `pdata`
can be renamed to `face_data` as well.

Pull Request: https://projects.blender.org/blender/blender/pulls/109819
2023-07-24 22:06:55 +02:00

159 lines
7.0 KiB
C++

/* SPDX-FileCopyrightText: 2018 Blender Foundation
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup bke
*/
#pragma once
#include "BLI_sys_types.h"
struct Mesh;
struct Subdiv;
struct SubdivForeachContext;
struct SubdivToMeshSettings;
using SubdivForeachTopologyInformationCb = bool (*)(const SubdivForeachContext *context,
int num_vertices,
int num_edges,
int num_loops,
int num_faces,
const int *subdiv_face_offset);
using SubdivForeachVertexFromCornerCb = void (*)(const SubdivForeachContext *context,
void *tls,
int ptex_face_index,
float u,
float v,
int coarse_vertex_index,
int coarse_face_index,
int coarse_corner,
int subdiv_vertex_index);
using SubdivForeachVertexFromEdgeCb = void (*)(const SubdivForeachContext *context,
void *tls,
int ptex_face_index,
float u,
float v,
int coarse_edge_index,
int coarse_face_index,
int coarse_corner,
int subdiv_vertex_index);
using SubdivForeachVertexInnerCb = void (*)(const SubdivForeachContext *context,
void *tls,
int ptex_face_index,
float u,
float v,
int coarse_face_index,
int coarse_corner,
int subdiv_vertex_index);
using SubdivForeachEdgeCb = void (*)(const SubdivForeachContext *context,
void *tls,
int coarse_edge_index,
int subdiv_edge_index,
bool is_loose,
int subdiv_v1,
int subdiv_v2);
using SubdivForeachLoopCb = void (*)(const SubdivForeachContext *context,
void *tls,
int ptex_face_index,
float u,
float v,
int coarse_loop_index,
int coarse_face_index,
int coarse_corner,
int subdiv_loop_index,
int subdiv_vertex_index,
int subdiv_edge_index);
using SubdivForeachPolygonCb = void (*)(const SubdivForeachContext *context,
void *tls,
int coarse_face_index,
int subdiv_face_index,
int start_loop_index,
int num_loops);
using SubdivForeachLooseCb = void (*)(const SubdivForeachContext *context,
void *tls,
int coarse_vertex_index,
int subdiv_vertex_index);
using SubdivForeachVertexOfLooseEdgeCb = void (*)(const SubdivForeachContext *context,
void *tls,
int coarse_edge_index,
float u,
int subdiv_vertex_index);
struct SubdivForeachContext {
/* Is called when topology information becomes available.
* Is only called once.
*
* NOTE: If this callback returns false, the foreach loop is aborted.
*/
SubdivForeachTopologyInformationCb topology_info;
/* These callbacks are called from every ptex which shares "emitting"
* vertex or edge.
*/
SubdivForeachVertexFromCornerCb vertex_every_corner;
SubdivForeachVertexFromEdgeCb vertex_every_edge;
/* Those callbacks are run once per subdivision vertex, ptex is undefined
* as in it will be whatever first ptex face happened to be traversed in
* the multi-threaded environment and which shares "emitting" vertex or
* edge.
*/
SubdivForeachVertexFromCornerCb vertex_corner;
SubdivForeachVertexFromEdgeCb vertex_edge;
/* Called exactly once, always corresponds to a single ptex face. */
SubdivForeachVertexInnerCb vertex_inner;
/* Called once for each loose vertex. One loose coarse vertex corresponds
* to a single subdivision vertex.
*/
SubdivForeachLooseCb vertex_loose;
/* Called once per vertex created for loose edge. */
SubdivForeachVertexOfLooseEdgeCb vertex_of_loose_edge;
/* NOTE: If subdivided edge does not come from coarse edge, ORIGINDEX_NONE
* will be passed as coarse_edge_index.
*/
SubdivForeachEdgeCb edge;
/* NOTE: If subdivided loop does not come from coarse loop, ORIGINDEX_NONE
* will be passed as coarse_loop_index.
*/
SubdivForeachLoopCb loop;
SubdivForeachPolygonCb poly;
/* User-defined pointer, to allow callbacks know something about context the
* traversal is happening for.
*/
void *user_data;
/* Initial value of TLS data. */
void *user_data_tls;
/* Size of TLS data. */
size_t user_data_tls_size;
/* Function to free TLS storage. */
void (*user_data_tls_free)(void *tls);
};
/* Invokes callbacks in the order and with values which corresponds to creation
* of final subdivided mesh.
*
* Main goal is to abstract all the traversal routines to give geometry element
* indices (for vertices, edges, loops, faces) in the same way as subdivision
* modifier will do for a dense mesh.
*
* Returns true if the whole topology was traversed, without any early exits.
*
* TODO(sergey): Need to either get rid of subdiv or of coarse_mesh.
* The main point here is to be able to get base level topology, which can be
* done with either of those. Having both of them is kind of redundant.
*/
bool BKE_subdiv_foreach_subdiv_geometry(Subdiv *subdiv,
const SubdivForeachContext *context,
const SubdivToMeshSettings *mesh_settings,
const Mesh *coarse_mesh);