A lot of files were missing copyright field in the header and
the Blender Foundation contributed to them in a sense of bug
fixing and general maintenance.
This change makes it explicit that those files are at least
partially copyrighted by the Blender Foundation.
Note that this does not make it so the Blender Foundation is
the only holder of the copyright in those files, and developers
who do not have a signed contract with the foundation still
hold the copyright as well.
Another aspect of this change is using SPDX format for the
header. We already used it for the license specification,
and now we state it for the copyright as well, following the
FAQ:
https://reuse.software/faq/
79 lines
2.0 KiB
C++
79 lines
2.0 KiB
C++
/* SPDX-FileCopyrightText: 2023 Blender Foundation
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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/** \file
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* \ingroup bli
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*
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* Task scheduler initialization.
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*/
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#include "MEM_guardedalloc.h"
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#include "BLI_lazy_threading.hh"
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#include "BLI_task.h"
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#include "BLI_threads.h"
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#ifdef WITH_TBB
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/* Need to include at least one header to get the version define. */
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# include <tbb/blocked_range.h>
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# include <tbb/task_arena.h>
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# if TBB_INTERFACE_VERSION_MAJOR >= 10
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# include <tbb/global_control.h>
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# define WITH_TBB_GLOBAL_CONTROL
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# endif
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#endif
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/* Task Scheduler */
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static int task_scheduler_num_threads = 1;
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#ifdef WITH_TBB_GLOBAL_CONTROL
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static tbb::global_control *task_scheduler_global_control = nullptr;
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#endif
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void BLI_task_scheduler_init()
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{
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#ifdef WITH_TBB_GLOBAL_CONTROL
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const int threads_override_num = BLI_system_num_threads_override_get();
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if (threads_override_num > 0) {
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/* Override number of threads. This settings is used within the lifetime
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* of tbb::global_control, so we allocate it on the heap. */
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task_scheduler_global_control = MEM_new<tbb::global_control>(
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__func__, tbb::global_control::max_allowed_parallelism, threads_override_num);
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task_scheduler_num_threads = threads_override_num;
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}
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else {
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/* Let TBB choose the number of threads. For (legacy) code that calls
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* BLI_task_scheduler_num_threads() we provide the system thread count.
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* Ideally such code should be rewritten not to use the number of threads
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* at all. */
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task_scheduler_num_threads = BLI_system_thread_count();
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}
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#else
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task_scheduler_num_threads = BLI_system_thread_count();
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#endif
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}
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void BLI_task_scheduler_exit()
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{
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#ifdef WITH_TBB_GLOBAL_CONTROL
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MEM_delete(task_scheduler_global_control);
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#endif
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}
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int BLI_task_scheduler_num_threads()
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{
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return task_scheduler_num_threads;
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}
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void BLI_task_isolate(void (*func)(void *userdata), void *userdata)
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{
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#ifdef WITH_TBB
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blender::lazy_threading::ReceiverIsolation isolation;
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tbb::this_task_arena::isolate([&] { func(userdata); });
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#else
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func(userdata);
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#endif
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}
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