This PR enabled the draw manager test cases when compiling with `WITH_VULKAN_BACKEND=On`. Currently they should pass all the tests in draw_pass_test.cc that also pass for OpenGL. The draw_visibility test seems to be faulty (also for OpenGL). The vulkan backend doesn't have all the features implemented to pass the Eevee testcases and are expected to fail. Pull Request: https://projects.blender.org/blender/blender/pulls/110994
39 lines
780 B
C++
39 lines
780 B
C++
/* SPDX-FileCopyrightText: 2023 Blender Foundation
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*
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* SPDX-License-Identifier: Apache-2.0 */
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#include "draw_testing.hh"
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#include "GPU_shader.h"
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#include "draw_manager_testing.h"
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namespace blender::draw {
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/* Base class for draw test cases. It will setup and tear down the GPU part around each test. */
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#ifdef WITH_OPENGL_BACKEND
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void DrawOpenGLTest::SetUp()
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{
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GPUOpenGLTest::SetUp();
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DRW_draw_state_init_gtests(GPU_SHADER_CFG_DEFAULT);
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}
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#endif
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#ifdef WITH_METAL_BACKEND
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void DrawMetalTest::SetUp()
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{
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GPUMetalTest::SetUp();
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DRW_draw_state_init_gtests(GPU_SHADER_CFG_DEFAULT);
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}
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#endif
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#ifdef WITH_VULKAN_BACKEND
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void DrawVulkanTest::SetUp()
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{
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GPUVulkanTest::SetUp();
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DRW_draw_state_init_gtests(GPU_SHADER_CFG_DEFAULT);
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}
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#endif
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} // namespace blender::draw
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