A lot of files were missing copyright field in the header and
the Blender Foundation contributed to them in a sense of bug
fixing and general maintenance.
This change makes it explicit that those files are at least
partially copyrighted by the Blender Foundation.
Note that this does not make it so the Blender Foundation is
the only holder of the copyright in those files, and developers
who do not have a signed contract with the foundation still
hold the copyright as well.
Another aspect of this change is using SPDX format for the
header. We already used it for the license specification,
and now we state it for the copyright as well, following the
FAQ:
https://reuse.software/faq/
40 lines
934 B
C++
40 lines
934 B
C++
/* SPDX-FileCopyrightText: 2005 Blender Foundation
|
|
*
|
|
* SPDX-License-Identifier: GPL-2.0-or-later */
|
|
|
|
/** \file
|
|
* \ingroup nodes
|
|
*/
|
|
|
|
#pragma once
|
|
|
|
#include "BKE_node.h"
|
|
|
|
#ifdef __cplusplus
|
|
extern "C" {
|
|
#endif
|
|
|
|
/* Internal functions for editor. */
|
|
|
|
struct bNodeSocket *node_group_find_input_socket(struct bNode *groupnode, const char *identifier);
|
|
struct bNodeSocket *node_group_find_output_socket(struct bNode *groupnode, const char *identifier);
|
|
|
|
struct bNodeSocket *node_group_input_find_socket(struct bNode *node, const char *identifier);
|
|
struct bNodeSocket *node_group_output_find_socket(struct bNode *node, const char *identifier);
|
|
|
|
#ifdef __cplusplus
|
|
}
|
|
#endif
|
|
|
|
#ifdef __cplusplus
|
|
|
|
namespace blender::nodes {
|
|
|
|
void node_group_declare_dynamic(const bNodeTree &node_tree,
|
|
const bNode &node,
|
|
NodeDeclaration &r_declaration);
|
|
|
|
} // namespace blender::nodes
|
|
|
|
#endif
|