Files
test/source
Ton Roosendaal 485dd1d376 Orange; WIP commit for inclusion of "Tangent" vector in rendering.
This first implementation only supports it for Meshes with UV maps, and
only tangents in V direction.

Tangent diffuse:
http://www.blender.org/bf/0001_0080.avi
Tangent spec, diffuse, and bump:
http://www.blender.org/bf/20001_0080.avi

NOTE: since UV coordinates are still very badly subsurfed, this won't work
well for subsurf meshes... on the todo.

On the todo;
- generate tangents for meshes without UV (with some options)
- use tangents from Curve/Surface
- add the Ashkimin shader from tracker

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Important bugfix; curves didn't render anymore since yesterday. :)
2005-12-09 15:14:32 +00:00
..
2004-01-05 00:06:11 +00:00
2005-03-09 19:45:59 +00:00