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Code Issues Pull Requests Actions 1 Packages Projects Releases Wiki Activity
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492518f5e4ccc29975b2f376fb87af723f62142f
test/source/gameengine
History
Campbell Barton 226a5ee834 remove LOD_Decimator (c++ decimator), now replaced by bmesh decimator. also remove CTR c++ classes that are no longer used.
2012-10-22 02:39:26 +00:00
..
BlenderRoutines
style cleanup
2012-10-20 18:46:57 +00:00
Converter
style cleanup: bge, switch statements mostly.
2012-10-21 07:58:38 +00:00
Expressions
style cleanup: bge, switch statements mostly.
2012-10-21 07:58:38 +00:00
GameLogic
style cleanup: bge, switch statements mostly.
2012-10-21 07:58:38 +00:00
GamePlayer
style cleanup: bge, switch statements mostly.
2012-10-21 07:58:38 +00:00
Ketsji
style cleanup: bge, switch statements mostly.
2012-10-21 07:58:38 +00:00
Network
code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
2012-10-09 13:36:42 +00:00
Physics
style cleanup
2012-10-20 18:46:57 +00:00
Rasterizer
remove LOD_Decimator (c++ decimator), now replaced by bmesh decimator. also remove CTR c++ classes that are no longer used.
2012-10-22 02:39:26 +00:00
SceneGraph
code cleanup: spelling
2012-10-20 20:36:51 +00:00
VideoTexture
style cleanup: bge, switch statements mostly.
2012-10-21 07:58:38 +00:00
CMakeLists.txt
code cleanup: use system includes for cmake, otherwise warnings get printed in headers.
2012-09-18 04:40:20 +00:00
SConscript
enable building the game engine without bullet for scons & cmake
2010-10-10 07:01:56 +00:00
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