When sync select was enabled, checking for selected elements isn't a correct way to check for visible UV's for that mesh. Meshes without any selected vertices were skipped, even when they contained similar UV's that should have been selected.
When sync select was enabled, checking for selected elements isn't a correct way to check for visible UV's for that mesh. Meshes without any selected vertices were skipped, even when they contained similar UV's that should have been selected.