reverse wire draworder logic from r4059, wire-only meshes were not using a depth buffer which meant they would not be visible at all, if they were after an overlapping solid object in the scene (had this problem for peach too).
reverse wire draworder logic from r4059, wire-only meshes were not using a depth buffer which meant they would not be visible at all, if they were after an overlapping solid object in the scene (had this problem for peach too).