Files
test/scripts/startup/bl_operators/view3d.py
Alexander Gavrilov b350d7a4c3 Shape Keys: support locking to protect from accidental editing.
It is very common for graphical editors with layers to support
locking individual layers to protect them from accidental edits due
to misclicks. Blender itself already supports locking vertex groups.
This adds lock toggles for shape keys, with lock/unlock all operators.

The flags are checked by sculpt brushes, edit mode transform tools,
and Smooth, Propagate and Blend From Shape operators. This selection
aims to cover operations that only deform the mesh, where the shape
key selection matters.

Topology changing operations always apply to all keys, and thus
incorrect shape key selection is less impactful. Excluding them
from the new feature greatly reduces the patch size.

Pull Request: https://projects.blender.org/blender/blender/pulls/104463
2024-01-18 13:17:24 +01:00

264 lines
8.6 KiB
Python

# SPDX-FileCopyrightText: 2011-2023 Blender Authors
#
# SPDX-License-Identifier: GPL-2.0-or-later
import bpy
from bpy.types import Operator
from bpy.props import (
BoolProperty,
EnumProperty,
)
from bpy_extras.object_utils import object_report_if_active_shape_key_is_locked
class VIEW3D_OT_edit_mesh_extrude_individual_move(Operator):
"""Extrude each individual face separately along local normals"""
bl_label = "Extrude Individual and Move"
bl_idname = "view3d.edit_mesh_extrude_individual_move"
@classmethod
def poll(cls, context):
obj = context.active_object
return (obj is not None and obj.mode == 'EDIT')
def execute(self, context):
if object_report_if_active_shape_key_is_locked(context.object, self):
return {'CANCELLED'}
mesh = context.object.data
select_mode = context.tool_settings.mesh_select_mode
totface = mesh.total_face_sel
totedge = mesh.total_edge_sel
# totvert = mesh.total_vert_sel
if select_mode[2] and totface == 1:
bpy.ops.mesh.extrude_region_move(
'INVOKE_REGION_WIN',
TRANSFORM_OT_translate={
"orient_type": 'NORMAL',
"constraint_axis": (False, False, True),
"release_confirm": False,
},
)
elif select_mode[2] and totface > 1:
bpy.ops.mesh.extrude_faces_move(
'INVOKE_REGION_WIN',
TRANSFORM_OT_shrink_fatten={
"release_confirm": False,
})
elif select_mode[1] and totedge >= 1:
bpy.ops.mesh.extrude_edges_move(
'INVOKE_REGION_WIN',
TRANSFORM_OT_translate={
"release_confirm": False,
},
)
else:
bpy.ops.mesh.extrude_vertices_move(
'INVOKE_REGION_WIN',
TRANSFORM_OT_translate={
"release_confirm": False,
},
)
# ignore return from operators above because they are 'RUNNING_MODAL',
# and cause this one not to be freed. #24671.
return {'FINISHED'}
def invoke(self, context, _event):
return self.execute(context)
class VIEW3D_OT_edit_mesh_extrude_move(Operator):
"""Extrude region together along the average normal"""
bl_label = "Extrude and Move on Normals"
bl_idname = "view3d.edit_mesh_extrude_move_normal"
dissolve_and_intersect: BoolProperty(
name="dissolve_and_intersect",
default=False,
description="Dissolves adjacent faces and intersects new geometry",
)
@classmethod
def poll(cls, context):
obj = context.active_object
return (obj is not None and obj.mode == 'EDIT')
@staticmethod
def extrude_region(operator, context, use_vert_normals, dissolve_and_intersect):
if object_report_if_active_shape_key_is_locked(context.object, operator):
return {'CANCELLED'}
mesh = context.object.data
totface = mesh.total_face_sel
totedge = mesh.total_edge_sel
# totvert = mesh.total_vert_sel
if totface >= 1:
if use_vert_normals:
bpy.ops.mesh.extrude_region_shrink_fatten(
'INVOKE_REGION_WIN',
TRANSFORM_OT_shrink_fatten={
"release_confirm": False,
},
)
elif dissolve_and_intersect:
bpy.ops.mesh.extrude_manifold(
'INVOKE_REGION_WIN',
MESH_OT_extrude_region={
"use_dissolve_ortho_edges": True,
},
TRANSFORM_OT_translate={
"orient_type": 'NORMAL',
"constraint_axis": (False, False, True),
"release_confirm": False,
},
)
else:
bpy.ops.mesh.extrude_region_move(
'INVOKE_REGION_WIN',
TRANSFORM_OT_translate={
"orient_type": 'NORMAL',
"constraint_axis": (False, False, True),
"release_confirm": False,
},
)
elif totedge == 1:
bpy.ops.mesh.extrude_region_move(
'INVOKE_REGION_WIN',
TRANSFORM_OT_translate={
# Don't set the constraint axis since users will expect MMB
# to use the user setting, see: #61637
# "orient_type": 'NORMAL',
# Not a popular choice, too restrictive for retopo.
# "constraint_axis": (True, True, False),
"constraint_axis": (False, False, False),
"release_confirm": False,
})
else:
bpy.ops.mesh.extrude_region_move(
'INVOKE_REGION_WIN',
TRANSFORM_OT_translate={
"release_confirm": False,
},
)
# ignore return from operators above because they are 'RUNNING_MODAL',
# and cause this one not to be freed. #24671.
return {'FINISHED'}
def execute(self, context):
return VIEW3D_OT_edit_mesh_extrude_move.extrude_region(
self, context, False, self.dissolve_and_intersect)
def invoke(self, context, _event):
return self.execute(context)
class VIEW3D_OT_edit_mesh_extrude_shrink_fatten(Operator):
"""Extrude region together along local normals"""
bl_label = "Extrude and Move on Individual Normals"
bl_idname = "view3d.edit_mesh_extrude_move_shrink_fatten"
@classmethod
def poll(cls, context):
obj = context.active_object
return (obj is not None and obj.mode == 'EDIT')
def execute(self, context):
return VIEW3D_OT_edit_mesh_extrude_move.extrude_region(self, context, True, False)
def invoke(self, context, _event):
return self.execute(context)
class VIEW3D_OT_edit_mesh_extrude_manifold_normal(Operator):
"""Extrude manifold region along normals"""
bl_label = "Extrude Manifold Along Normals"
bl_idname = "view3d.edit_mesh_extrude_manifold_normal"
@classmethod
def poll(cls, context):
obj = context.active_object
return (obj is not None and obj.mode == 'EDIT')
def execute(self, context):
if object_report_if_active_shape_key_is_locked(context.object, self):
return {'CANCELLED'}
bpy.ops.mesh.extrude_manifold(
'INVOKE_REGION_WIN',
MESH_OT_extrude_region={
"use_dissolve_ortho_edges": True,
},
TRANSFORM_OT_translate={
"orient_type": 'NORMAL',
"constraint_axis": (False, False, True),
"release_confirm": False,
},
)
return {'FINISHED'}
def invoke(self, context, _event):
return self.execute(context)
class VIEW3D_OT_transform_gizmo_set(Operator):
"""Set the current transform gizmo"""
bl_label = "Transform Gizmo Set"
bl_options = {'REGISTER', 'UNDO'}
bl_idname = "view3d.transform_gizmo_set"
extend: BoolProperty(
name="Extend",
default=False,
)
type: EnumProperty(
name="Type",
items=(
('TRANSLATE', "Move", ""),
('ROTATE', "Rotate", ""),
('SCALE', "Scale", ""),
),
options={'ENUM_FLAG'},
)
@classmethod
def poll(cls, context):
area = context.area
return area and (area.type == 'VIEW_3D')
def execute(self, context):
space_data = context.space_data
space_data.show_gizmo = True
attrs = ("show_gizmo_object_translate", "show_gizmo_object_rotate", "show_gizmo_object_scale")
attr_active = tuple(
attrs[('TRANSLATE', 'ROTATE', 'SCALE').index(t)]
for t in self.type
)
if self.extend:
for attr in attrs:
if attr in attr_active:
setattr(space_data, attr, True)
else:
for attr in attrs:
setattr(space_data, attr, attr in attr_active)
return {'FINISHED'}
def invoke(self, context, event):
if not self.properties.is_property_set("extend"):
self.extend = event.shift
return self.execute(context)
classes = (
VIEW3D_OT_edit_mesh_extrude_individual_move,
VIEW3D_OT_edit_mesh_extrude_move,
VIEW3D_OT_edit_mesh_extrude_shrink_fatten,
VIEW3D_OT_edit_mesh_extrude_manifold_normal,
VIEW3D_OT_transform_gizmo_set,
)