It is very common for graphical editors with layers to support locking individual layers to protect them from accidental edits due to misclicks. Blender itself already supports locking vertex groups. This adds lock toggles for shape keys, with lock/unlock all operators. The flags are checked by sculpt brushes, edit mode transform tools, and Smooth, Propagate and Blend From Shape operators. This selection aims to cover operations that only deform the mesh, where the shape key selection matters. Topology changing operations always apply to all keys, and thus incorrect shape key selection is less impactful. Excluding them from the new feature greatly reduces the patch size. Pull Request: https://projects.blender.org/blender/blender/pulls/104463
264 lines
8.6 KiB
Python
264 lines
8.6 KiB
Python
# SPDX-FileCopyrightText: 2011-2023 Blender Authors
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#
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# SPDX-License-Identifier: GPL-2.0-or-later
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import bpy
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from bpy.types import Operator
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from bpy.props import (
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BoolProperty,
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EnumProperty,
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)
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from bpy_extras.object_utils import object_report_if_active_shape_key_is_locked
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class VIEW3D_OT_edit_mesh_extrude_individual_move(Operator):
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"""Extrude each individual face separately along local normals"""
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bl_label = "Extrude Individual and Move"
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bl_idname = "view3d.edit_mesh_extrude_individual_move"
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@classmethod
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def poll(cls, context):
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obj = context.active_object
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return (obj is not None and obj.mode == 'EDIT')
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def execute(self, context):
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if object_report_if_active_shape_key_is_locked(context.object, self):
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return {'CANCELLED'}
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mesh = context.object.data
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select_mode = context.tool_settings.mesh_select_mode
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totface = mesh.total_face_sel
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totedge = mesh.total_edge_sel
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# totvert = mesh.total_vert_sel
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if select_mode[2] and totface == 1:
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bpy.ops.mesh.extrude_region_move(
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'INVOKE_REGION_WIN',
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TRANSFORM_OT_translate={
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"orient_type": 'NORMAL',
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"constraint_axis": (False, False, True),
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"release_confirm": False,
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},
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)
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elif select_mode[2] and totface > 1:
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bpy.ops.mesh.extrude_faces_move(
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'INVOKE_REGION_WIN',
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TRANSFORM_OT_shrink_fatten={
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"release_confirm": False,
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})
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elif select_mode[1] and totedge >= 1:
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bpy.ops.mesh.extrude_edges_move(
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'INVOKE_REGION_WIN',
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TRANSFORM_OT_translate={
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"release_confirm": False,
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},
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)
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else:
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bpy.ops.mesh.extrude_vertices_move(
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'INVOKE_REGION_WIN',
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TRANSFORM_OT_translate={
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"release_confirm": False,
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},
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)
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# ignore return from operators above because they are 'RUNNING_MODAL',
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# and cause this one not to be freed. #24671.
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return {'FINISHED'}
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def invoke(self, context, _event):
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return self.execute(context)
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class VIEW3D_OT_edit_mesh_extrude_move(Operator):
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"""Extrude region together along the average normal"""
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bl_label = "Extrude and Move on Normals"
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bl_idname = "view3d.edit_mesh_extrude_move_normal"
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dissolve_and_intersect: BoolProperty(
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name="dissolve_and_intersect",
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default=False,
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description="Dissolves adjacent faces and intersects new geometry",
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)
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@classmethod
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def poll(cls, context):
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obj = context.active_object
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return (obj is not None and obj.mode == 'EDIT')
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@staticmethod
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def extrude_region(operator, context, use_vert_normals, dissolve_and_intersect):
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if object_report_if_active_shape_key_is_locked(context.object, operator):
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return {'CANCELLED'}
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mesh = context.object.data
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totface = mesh.total_face_sel
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totedge = mesh.total_edge_sel
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# totvert = mesh.total_vert_sel
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if totface >= 1:
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if use_vert_normals:
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bpy.ops.mesh.extrude_region_shrink_fatten(
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'INVOKE_REGION_WIN',
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TRANSFORM_OT_shrink_fatten={
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"release_confirm": False,
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},
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)
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elif dissolve_and_intersect:
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bpy.ops.mesh.extrude_manifold(
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'INVOKE_REGION_WIN',
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MESH_OT_extrude_region={
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"use_dissolve_ortho_edges": True,
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},
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TRANSFORM_OT_translate={
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"orient_type": 'NORMAL',
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"constraint_axis": (False, False, True),
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"release_confirm": False,
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},
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)
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else:
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bpy.ops.mesh.extrude_region_move(
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'INVOKE_REGION_WIN',
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TRANSFORM_OT_translate={
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"orient_type": 'NORMAL',
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"constraint_axis": (False, False, True),
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"release_confirm": False,
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},
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)
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elif totedge == 1:
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bpy.ops.mesh.extrude_region_move(
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'INVOKE_REGION_WIN',
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TRANSFORM_OT_translate={
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# Don't set the constraint axis since users will expect MMB
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# to use the user setting, see: #61637
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# "orient_type": 'NORMAL',
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# Not a popular choice, too restrictive for retopo.
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# "constraint_axis": (True, True, False),
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"constraint_axis": (False, False, False),
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"release_confirm": False,
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})
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else:
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bpy.ops.mesh.extrude_region_move(
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'INVOKE_REGION_WIN',
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TRANSFORM_OT_translate={
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"release_confirm": False,
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},
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)
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# ignore return from operators above because they are 'RUNNING_MODAL',
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# and cause this one not to be freed. #24671.
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return {'FINISHED'}
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def execute(self, context):
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return VIEW3D_OT_edit_mesh_extrude_move.extrude_region(
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self, context, False, self.dissolve_and_intersect)
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def invoke(self, context, _event):
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return self.execute(context)
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class VIEW3D_OT_edit_mesh_extrude_shrink_fatten(Operator):
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"""Extrude region together along local normals"""
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bl_label = "Extrude and Move on Individual Normals"
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bl_idname = "view3d.edit_mesh_extrude_move_shrink_fatten"
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@classmethod
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def poll(cls, context):
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obj = context.active_object
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return (obj is not None and obj.mode == 'EDIT')
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def execute(self, context):
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return VIEW3D_OT_edit_mesh_extrude_move.extrude_region(self, context, True, False)
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def invoke(self, context, _event):
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return self.execute(context)
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class VIEW3D_OT_edit_mesh_extrude_manifold_normal(Operator):
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"""Extrude manifold region along normals"""
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bl_label = "Extrude Manifold Along Normals"
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bl_idname = "view3d.edit_mesh_extrude_manifold_normal"
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@classmethod
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def poll(cls, context):
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obj = context.active_object
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return (obj is not None and obj.mode == 'EDIT')
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def execute(self, context):
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if object_report_if_active_shape_key_is_locked(context.object, self):
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return {'CANCELLED'}
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bpy.ops.mesh.extrude_manifold(
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'INVOKE_REGION_WIN',
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MESH_OT_extrude_region={
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"use_dissolve_ortho_edges": True,
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},
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TRANSFORM_OT_translate={
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"orient_type": 'NORMAL',
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"constraint_axis": (False, False, True),
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"release_confirm": False,
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},
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)
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return {'FINISHED'}
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def invoke(self, context, _event):
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return self.execute(context)
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class VIEW3D_OT_transform_gizmo_set(Operator):
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"""Set the current transform gizmo"""
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bl_label = "Transform Gizmo Set"
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bl_options = {'REGISTER', 'UNDO'}
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bl_idname = "view3d.transform_gizmo_set"
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extend: BoolProperty(
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name="Extend",
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default=False,
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)
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type: EnumProperty(
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name="Type",
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items=(
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('TRANSLATE', "Move", ""),
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('ROTATE', "Rotate", ""),
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('SCALE', "Scale", ""),
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),
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options={'ENUM_FLAG'},
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)
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@classmethod
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def poll(cls, context):
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area = context.area
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return area and (area.type == 'VIEW_3D')
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def execute(self, context):
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space_data = context.space_data
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space_data.show_gizmo = True
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attrs = ("show_gizmo_object_translate", "show_gizmo_object_rotate", "show_gizmo_object_scale")
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attr_active = tuple(
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attrs[('TRANSLATE', 'ROTATE', 'SCALE').index(t)]
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for t in self.type
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)
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if self.extend:
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for attr in attrs:
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if attr in attr_active:
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setattr(space_data, attr, True)
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else:
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for attr in attrs:
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setattr(space_data, attr, attr in attr_active)
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return {'FINISHED'}
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def invoke(self, context, event):
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if not self.properties.is_property_set("extend"):
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self.extend = event.shift
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return self.execute(context)
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classes = (
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VIEW3D_OT_edit_mesh_extrude_individual_move,
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VIEW3D_OT_edit_mesh_extrude_move,
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VIEW3D_OT_edit_mesh_extrude_shrink_fatten,
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VIEW3D_OT_edit_mesh_extrude_manifold_normal,
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VIEW3D_OT_transform_gizmo_set,
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)
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