GPU_DEPTH24_STENCIL8 and GPU_DEPTH_COMPONENT24 are deprecated in Blender 5.0. Internally they will be removed. When used via python they are automatically converted to their DEPTH32F variant and a deprecation warning will be displayed. Pull Request: https://projects.blender.org/blender/blender/pulls/140644
38 lines
901 B
C++
38 lines
901 B
C++
/* SPDX-FileCopyrightText: 2023 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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/** \file
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* \ingroup bpygpu
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*/
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#pragma once
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#include <Python.h>
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#include "BLI_compiler_attrs.h"
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struct GPUTexture;
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extern PyTypeObject BPyGPUTexture_Type;
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/**
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* GPU_DEPTH24_STENCIL8 and GPU_DEPTH_COMPONENT24 are deprecated in Blender 5.0. These formats are
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* automatically converted to their 32F variant.
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*/
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constexpr int GPU_DEPTH24_STENCIL8_DEPRECATED = -1;
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constexpr int GPU_DEPTH_COMPONENT24_DEPRECATED = -2;
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extern const struct PyC_StringEnumItems pygpu_textureformat_items[];
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#define BPyGPUTexture_Check(v) (Py_TYPE(v) == &BPyGPUTexture_Type)
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struct BPyGPUTexture {
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PyObject_HEAD
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GPUTexture *tex;
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};
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int bpygpu_ParseTexture(PyObject *o, void *p);
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PyObject *bpygpu_texture_init();
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PyObject *BPyGPUTexture_CreatePyObject(GPUTexture *tex, bool shared_reference) ATTR_NONNULL(1);
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