Files
test/release/scripts/startup/bl_ui/space_image.py
Sergey Sharybin 471627ba96 Commit current patch needed for color pipeline investigation in Mango Project
This commit simply adds view transform option for image editor. This transform
is being applied on original linear color when float buffer is being converted
into sRGB byte buffer.

Currently supports such transformations:
- ACES ODT ToneCurve transform which shall preserve color ranges on such
  a conversion.
- OCIO Raw, Log and RRT view transforms

This commit also contains integration of OCIO backends to Blender, so
now there's c-api and configuration file. Most of things were got from
branch where Xavier Thomas and Lukas Toene were working.

NOTE:
This is just for testing our pipeline, please do not bother me with messages
it's done wrong. It is done correct to support our own pipeline for now, and
real design would be created later when current stoppers for the project are
gone.
2012-06-15 15:00:51 +00:00

876 lines
26 KiB
Python

# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
# <pep8 compliant>
import bpy
from bpy.types import Header, Menu, Panel
from bl_ui.properties_paint_common import UnifiedPaintPanel
class ImagePaintPanel(UnifiedPaintPanel):
bl_space_type = 'IMAGE_EDITOR'
bl_region_type = 'UI'
class BrushButtonsPanel():
bl_space_type = 'IMAGE_EDITOR'
bl_region_type = 'UI'
@classmethod
def poll(cls, context):
sima = context.space_data
toolsettings = context.tool_settings.image_paint
return sima.show_paint and toolsettings.brush
class IMAGE_MT_view(Menu):
bl_label = "View"
def draw(self, context):
layout = self.layout
sima = context.space_data
uv = sima.uv_editor
toolsettings = context.tool_settings
show_uvedit = sima.show_uvedit
layout.operator("image.properties", icon='MENU_PANEL')
layout.operator("image.scopes", icon='MENU_PANEL')
layout.separator()
layout.prop(sima, "use_realtime_update")
if show_uvedit:
layout.prop(toolsettings, "show_uv_local_view")
layout.prop(uv, "show_other_objects")
layout.separator()
layout.operator("image.view_zoom_in")
layout.operator("image.view_zoom_out")
layout.separator()
ratios = ((1, 8), (1, 4), (1, 2), (1, 1), (2, 1), (4, 1), (8, 1))
for a, b in ratios:
layout.operator("image.view_zoom_ratio", text="Zoom" + " %d:%d" % (a, b)).ratio = a / b
layout.separator()
if show_uvedit:
layout.operator("image.view_selected")
layout.operator("image.view_all")
layout.separator()
layout.operator("screen.area_dupli")
layout.operator("screen.screen_full_area")
class IMAGE_MT_select(Menu):
bl_label = "Select"
def draw(self, context):
layout = self.layout
layout.operator("uv.select_border").pinned = False
layout.operator("uv.select_border", text="Border Select Pinned").pinned = True
layout.separator()
layout.operator("uv.select_all").action = 'TOGGLE'
layout.operator("uv.select_all", text="Inverse").action = 'INVERT'
layout.operator("uv.unlink_selected")
layout.separator()
layout.operator("uv.select_pinned")
layout.operator("uv.select_linked")
class IMAGE_PT_view_transform(Panel):
bl_label = "View Transform"
def draw(self, context):
layout = self.layout
sima = context.space_data
layout.prop(sima, "view_transform")
class IMAGE_MT_image(Menu):
bl_label = "Image"
def draw(self, context):
layout = self.layout
sima = context.space_data
ima = sima.image
layout.operator("image.new")
layout.operator("image.open")
show_render = sima.show_render
if ima:
if not show_render:
layout.operator("image.replace")
layout.operator("image.reload")
layout.operator("image.save")
layout.operator("image.save_as")
layout.operator("image.save_as", text="Save a Copy").copy = True
if ima.source == 'SEQUENCE':
layout.operator("image.save_sequence")
layout.operator("image.external_edit", "Edit Externally")
layout.separator()
layout.menu("IMAGE_MT_image_invert")
if not show_render:
layout.separator()
if ima.packed_file:
layout.operator("image.unpack")
else:
layout.operator("image.pack")
# only for dirty && specific image types, perhaps
# this could be done in operator poll too
if ima.is_dirty:
if ima.source in {'FILE', 'GENERATED'} and ima.type != 'OPEN_EXR_MULTILAYER':
layout.operator("image.pack", text="Pack As PNG").as_png = True
if not context.tool_settings.use_uv_sculpt:
layout.separator()
layout.prop(sima, "use_image_paint")
layout.separator()
class IMAGE_MT_image_invert(Menu):
bl_label = "Invert"
def draw(self, context):
layout = self.layout
props = layout.operator("image.invert", text="Invert Image Colors")
props.invert_r = True
props.invert_g = True
props.invert_b = True
layout.separator()
props = layout.operator("image.invert", text="Invert Red Channel")
props.invert_r = True
props = layout.operator("image.invert", text="Invert Green Channel")
props.invert_g = True
props = layout.operator("image.invert", text="Invert Blue Channel")
props.invert_b = True
props = layout.operator("image.invert", text="Invert Alpha Channel")
props.invert_a = True
class IMAGE_MT_uvs_showhide(Menu):
bl_label = "Show/Hide Faces"
def draw(self, context):
layout = self.layout
layout.operator("uv.reveal")
layout.operator("uv.hide", text="Hide Selected").unselected = False
layout.operator("uv.hide", text="Hide Unselected").unselected = True
class IMAGE_MT_uvs_transform(Menu):
bl_label = "Transform"
def draw(self, context):
layout = self.layout
layout.operator("transform.translate")
layout.operator("transform.rotate")
layout.operator("transform.resize")
layout.separator()
layout.operator("transform.shear")
class IMAGE_MT_uvs_snap(Menu):
bl_label = "Snap"
def draw(self, context):
layout = self.layout
layout.operator_context = 'EXEC_REGION_WIN'
layout.operator("uv.snap_selected", text="Selected to Pixels").target = 'PIXELS'
layout.operator("uv.snap_selected", text="Selected to Cursor").target = 'CURSOR'
layout.operator("uv.snap_selected", text="Selected to Adjacent Unselected").target = 'ADJACENT_UNSELECTED'
layout.separator()
layout.operator("uv.snap_cursor", text="Cursor to Pixels").target = 'PIXELS'
layout.operator("uv.snap_cursor", text="Cursor to Selected").target = 'SELECTED'
class IMAGE_MT_uvs_mirror(Menu):
bl_label = "Mirror"
def draw(self, context):
layout = self.layout
layout.operator_context = 'EXEC_REGION_WIN'
layout.operator("transform.mirror", text="X Axis").constraint_axis[0] = True
layout.operator("transform.mirror", text="Y Axis").constraint_axis[1] = True
class IMAGE_MT_uvs_weldalign(Menu):
bl_label = "Weld/Align"
def draw(self, context):
layout = self.layout
layout.operator("uv.weld") # W, 1
layout.operator_enum("uv.align", "axis") # W, 2/3/4
class IMAGE_MT_uvs(Menu):
bl_label = "UVs"
def draw(self, context):
layout = self.layout
sima = context.space_data
uv = sima.uv_editor
toolsettings = context.tool_settings
layout.prop(uv, "use_snap_to_pixels")
layout.prop(uv, "lock_bounds")
layout.separator()
layout.prop(toolsettings, "use_uv_sculpt")
layout.separator()
layout.prop(uv, "use_live_unwrap")
layout.operator("uv.unwrap")
layout.operator("uv.pin", text="Unpin").clear = True
layout.operator("uv.pin")
layout.separator()
layout.operator("uv.pack_islands")
layout.operator("uv.average_islands_scale")
layout.operator("uv.minimize_stretch")
layout.operator("uv.stitch")
layout.operator("uv.mark_seam")
layout.operator("uv.seams_from_islands")
layout.operator("mesh.faces_mirror_uv")
layout.separator()
layout.menu("IMAGE_MT_uvs_transform")
layout.menu("IMAGE_MT_uvs_mirror")
layout.menu("IMAGE_MT_uvs_snap")
layout.menu("IMAGE_MT_uvs_weldalign")
layout.separator()
layout.prop_menu_enum(toolsettings, "proportional_edit")
layout.prop_menu_enum(toolsettings, "proportional_edit_falloff")
layout.separator()
layout.menu("IMAGE_MT_uvs_showhide")
class IMAGE_MT_uvs_select_mode(Menu):
bl_label = "UV Select Mode"
def draw(self, context):
layout = self.layout
layout.operator_context = 'INVOKE_REGION_WIN'
toolsettings = context.tool_settings
# do smart things depending on whether uv_select_sync is on
if toolsettings.use_uv_select_sync:
props = layout.operator("wm.context_set_value", text="Vertex", icon='VERTEXSEL')
props.value = "(True, False, False)"
props.data_path = "tool_settings.mesh_select_mode"
props = layout.operator("wm.context_set_value", text="Edge", icon='EDGESEL')
props.value = "(False, True, False)"
props.data_path = "tool_settings.mesh_select_mode"
props = layout.operator("wm.context_set_value", text="Face", icon='FACESEL')
props.value = "(False, False, True)"
props.data_path = "tool_settings.mesh_select_mode"
else:
props = layout.operator("wm.context_set_string", text="Vertex", icon='UV_VERTEXSEL')
props.value = 'VERTEX'
props.data_path = "tool_settings.uv_select_mode"
props = layout.operator("wm.context_set_string", text="Edge", icon='UV_EDGESEL')
props.value = 'EDGE'
props.data_path = "tool_settings.uv_select_mode"
props = layout.operator("wm.context_set_string", text="Face", icon='UV_FACESEL')
props.value = 'FACE'
props.data_path = "tool_settings.uv_select_mode"
props = layout.operator("wm.context_set_string", text="Island", icon='UV_ISLANDSEL')
props.value = 'ISLAND'
props.data_path = "tool_settings.uv_select_mode"
class IMAGE_HT_header(Header):
bl_space_type = 'IMAGE_EDITOR'
def draw(self, context):
layout = self.layout
sima = context.space_data
ima = sima.image
iuser = sima.image_user
toolsettings = context.tool_settings
show_render = sima.show_render
# show_paint = sima.show_paint
show_uvedit = sima.show_uvedit
row = layout.row(align=True)
row.template_header()
# menus
if context.area.show_menus:
sub = row.row(align=True)
sub.menu("IMAGE_MT_view")
if show_uvedit:
sub.menu("IMAGE_MT_select")
if ima and ima.is_dirty:
sub.menu("IMAGE_MT_image", text="Image*")
else:
sub.menu("IMAGE_MT_image", text="Image")
if show_uvedit:
sub.menu("IMAGE_MT_uvs")
layout.template_ID(sima, "image", new="image.new")
if not show_render:
layout.prop(sima, "use_image_pin", text="")
# uv editing
if show_uvedit:
uvedit = sima.uv_editor
layout.prop(uvedit, "pivot_point", text="", icon_only=True)
layout.prop(toolsettings, "use_uv_select_sync", text="")
if toolsettings.use_uv_select_sync:
layout.template_edit_mode_selection()
else:
layout.prop(toolsettings, "uv_select_mode", text="", expand=True)
layout.prop(uvedit, "sticky_select_mode", text="", icon_only=True)
row = layout.row(align=True)
row.prop(toolsettings, "proportional_edit", text="", icon_only=True)
if toolsettings.proportional_edit != 'DISABLED':
row.prop(toolsettings, "proportional_edit_falloff", text="", icon_only=True)
row = layout.row(align=True)
row.prop(toolsettings, "use_snap", text="")
row.prop(toolsettings, "snap_target", text="")
mesh = context.edit_object.data
layout.prop_search(mesh.uv_textures, "active", mesh, "uv_textures", text="")
if ima:
# layers
layout.template_image_layers(ima, iuser)
# painting
layout.prop(sima, "use_image_paint", text="")
# draw options
row = layout.row(align=True)
row.prop(sima, "draw_channels", text="", expand=True)
row = layout.row(align=True)
if ima.type == 'COMPOSITE':
row.operator("image.record_composite", icon='REC')
if ima.type == 'COMPOSITE' and ima.source in {'MOVIE', 'SEQUENCE'}:
row.operator("image.play_composite", icon='PLAY')
if show_uvedit or sima.use_image_paint:
layout.prop(sima, "use_realtime_update", text="", icon_only=True, icon='LOCKED')
class IMAGE_PT_view_transform(Panel):
bl_space_type = 'IMAGE_EDITOR'
bl_region_type = 'UI'
bl_label = "View Transform"
def draw(self, context):
layout = self.layout
sima = context.space_data
layout.prop(sima, "view_transform", text="")
class IMAGE_PT_image_properties(Panel):
bl_space_type = 'IMAGE_EDITOR'
bl_region_type = 'UI'
bl_label = "Image"
@classmethod
def poll(cls, context):
sima = context.space_data
return (sima.image)
def draw(self, context):
layout = self.layout
sima = context.space_data
iuser = sima.image_user
layout.template_image(sima, "image", iuser)
class IMAGE_PT_game_properties(Panel):
bl_space_type = 'IMAGE_EDITOR'
bl_region_type = 'UI'
bl_label = "Game Properties"
@classmethod
def poll(cls, context):
sima = context.space_data
# display even when not in game mode because these settings effect the 3d view
return (sima and sima.image) # and (rd.engine == 'BLENDER_GAME')
def draw(self, context):
layout = self.layout
sima = context.space_data
ima = sima.image
split = layout.split()
col = split.column()
col.prop(ima, "use_animation")
sub = col.column(align=True)
sub.active = ima.use_animation
sub.prop(ima, "frame_start", text="Start")
sub.prop(ima, "frame_end", text="End")
sub.prop(ima, "fps", text="Speed")
col.prop(ima, "use_tiles")
sub = col.column(align=True)
sub.active = ima.use_tiles or ima.use_animation
sub.prop(ima, "tiles_x", text="X")
sub.prop(ima, "tiles_y", text="Y")
col = split.column()
col.label(text="Clamp:")
col.prop(ima, "use_clamp_x", text="X")
col.prop(ima, "use_clamp_y", text="Y")
col.separator()
col.prop(ima, "mapping", expand=True)
class IMAGE_PT_view_histogram(Panel):
bl_space_type = 'IMAGE_EDITOR'
bl_region_type = 'PREVIEW'
bl_label = "Histogram"
@classmethod
def poll(cls, context):
sima = context.space_data
return (sima and sima.image)
def draw(self, context):
layout = self.layout
sima = context.space_data
hist = sima.scopes.histogram
layout.template_histogram(sima.scopes, "histogram")
row = layout.row(align=True)
row.prop(hist, "mode", icon_only=True, expand=True)
row.prop(hist, "show_line", text="")
class IMAGE_PT_view_waveform(Panel):
bl_space_type = 'IMAGE_EDITOR'
bl_region_type = 'PREVIEW'
bl_label = "Waveform"
@classmethod
def poll(cls, context):
sima = context.space_data
return (sima and sima.image)
def draw(self, context):
layout = self.layout
sima = context.space_data
layout.template_waveform(sima, "scopes")
row = layout.split(percentage=0.75)
row.prop(sima.scopes, "waveform_alpha")
row.prop(sima.scopes, "waveform_mode", text="", icon_only=True)
class IMAGE_PT_view_vectorscope(Panel):
bl_space_type = 'IMAGE_EDITOR'
bl_region_type = 'PREVIEW'
bl_label = "Vectorscope"
@classmethod
def poll(cls, context):
sima = context.space_data
return (sima and sima.image)
def draw(self, context):
layout = self.layout
sima = context.space_data
layout.template_vectorscope(sima, "scopes")
layout.prop(sima.scopes, "vectorscope_alpha")
class IMAGE_PT_sample_line(Panel):
bl_space_type = 'IMAGE_EDITOR'
bl_region_type = 'PREVIEW'
bl_label = "Sample Line"
@classmethod
def poll(cls, context):
sima = context.space_data
return (sima and sima.image)
def draw(self, context):
layout = self.layout
sima = context.space_data
hist = sima.sample_histogram
layout.operator("image.sample_line")
layout.template_histogram(sima, "sample_histogram")
row = layout.row(align=True)
row.prop(hist, "mode", expand=True)
row.prop(hist, "show_line", text="")
class IMAGE_PT_scope_sample(Panel):
bl_space_type = 'IMAGE_EDITOR'
bl_region_type = 'PREVIEW'
bl_label = "Scope Samples"
@classmethod
def poll(cls, context):
sima = context.space_data
return sima
def draw(self, context):
layout = self.layout
sima = context.space_data
row = layout.row()
row.prop(sima.scopes, "use_full_resolution")
sub = row.row()
sub.active = not sima.scopes.use_full_resolution
sub.prop(sima.scopes, "accuracy")
class IMAGE_PT_view_properties(Panel):
bl_space_type = 'IMAGE_EDITOR'
bl_region_type = 'UI'
bl_label = "Display"
@classmethod
def poll(cls, context):
sima = context.space_data
return (sima and (sima.image or sima.show_uvedit))
def draw(self, context):
layout = self.layout
sima = context.space_data
ima = sima.image
show_uvedit = sima.show_uvedit
uvedit = sima.uv_editor
split = layout.split()
col = split.column()
if ima:
col.prop(ima, "display_aspect", text="Aspect Ratio")
col = split.column()
col.label(text="Coordinates:")
col.prop(sima, "show_repeat", text="Repeat")
if show_uvedit:
col.prop(uvedit, "show_normalized_coords", text="Normalized")
elif show_uvedit:
col.label(text="Coordinates:")
col.prop(uvedit, "show_normalized_coords", text="Normalized")
if show_uvedit:
col = layout.column()
col.label("Cursor Location:")
col.row().prop(uvedit, "cursor_location", text="")
col.separator()
col.label(text="UVs:")
col.row().prop(uvedit, "edge_draw_type", expand=True)
split = layout.split()
col = split.column()
col.prop(uvedit, "show_faces")
col.prop(uvedit, "show_smooth_edges", text="Smooth")
col.prop(uvedit, "show_modified_edges", text="Modified")
col = split.column()
col.prop(uvedit, "show_stretch", text="Stretch")
sub = col.column()
sub.active = uvedit.show_stretch
sub.row().prop(uvedit, "draw_stretch_type", expand=True)
class IMAGE_PT_paint(Panel, ImagePaintPanel):
bl_space_type = 'IMAGE_EDITOR'
bl_region_type = 'UI'
bl_label = "Paint"
@classmethod
def poll(cls, context):
sima = context.space_data
return sima.show_paint
def draw(self, context):
layout = self.layout
toolsettings = context.tool_settings.image_paint
brush = toolsettings.brush
col = layout.column()
col.template_ID_preview(toolsettings, "brush", new="brush.add", rows=2, cols=6)
if brush:
col = layout.column()
col.template_color_wheel(brush, "color", value_slider=True)
col.prop(brush, "color", text="")
row = col.row(align=True)
self.prop_unified_size(row, context, brush, "size", slider=True, text="Radius")
self.prop_unified_size(row, context, brush, "use_pressure_size")
row = col.row(align=True)
self.prop_unified_strength(row, context, brush, "strength", slider=True, text="Strength")
self.prop_unified_strength(row, context, brush, "use_pressure_strength")
row = col.row(align=True)
row.prop(brush, "jitter", slider=True)
row.prop(brush, "use_pressure_jitter", toggle=True, text="")
col.prop(brush, "blend", text="Blend")
if brush.image_tool == 'CLONE':
col.separator()
col.prop(brush, "clone_image", text="Image")
col.prop(brush, "clone_alpha", text="Alpha")
class IMAGE_PT_tools_brush_texture(BrushButtonsPanel, Panel):
bl_label = "Texture"
bl_options = {'DEFAULT_CLOSED'}
def draw(self, context):
layout = self.layout
toolsettings = context.tool_settings.image_paint
brush = toolsettings.brush
col = layout.column()
col.template_ID_preview(brush, "texture", new="texture.new", rows=3, cols=8)
col.prop(brush, "use_fixed_texture")
class IMAGE_PT_tools_brush_tool(BrushButtonsPanel, Panel):
bl_label = "Tool"
bl_options = {'DEFAULT_CLOSED'}
def draw(self, context):
layout = self.layout
toolsettings = context.tool_settings.image_paint
brush = toolsettings.brush
layout.prop(brush, "image_tool", text="")
row = layout.row(align=True)
row.prop(brush, "use_paint_sculpt", text="", icon='SCULPTMODE_HLT')
row.prop(brush, "use_paint_vertex", text="", icon='VPAINT_HLT')
row.prop(brush, "use_paint_weight", text="", icon='WPAINT_HLT')
row.prop(brush, "use_paint_image", text="", icon='TPAINT_HLT')
class IMAGE_PT_paint_stroke(BrushButtonsPanel, Panel):
bl_label = "Paint Stroke"
bl_options = {'DEFAULT_CLOSED'}
def draw(self, context):
layout = self.layout
toolsettings = context.tool_settings.image_paint
brush = toolsettings.brush
layout.prop(brush, "use_airbrush")
row = layout.row()
row.active = brush.use_airbrush
row.prop(brush, "rate", slider=True)
layout.prop(brush, "use_space")
row = layout.row(align=True)
row.active = brush.use_space
row.prop(brush, "spacing", text="Distance", slider=True)
row.prop(brush, "use_pressure_spacing", toggle=True, text="")
layout.prop(brush, "use_wrap")
class IMAGE_PT_paint_curve(BrushButtonsPanel, Panel):
bl_label = "Paint Curve"
bl_options = {'DEFAULT_CLOSED'}
def draw(self, context):
layout = self.layout
toolsettings = context.tool_settings.image_paint
brush = toolsettings.brush
layout.template_curve_mapping(brush, "curve")
row = layout.row(align=True)
row.operator("brush.curve_preset", icon='SMOOTHCURVE', text="").shape = 'SMOOTH'
row.operator("brush.curve_preset", icon='SPHERECURVE', text="").shape = 'ROUND'
row.operator("brush.curve_preset", icon='ROOTCURVE', text="").shape = 'ROOT'
row.operator("brush.curve_preset", icon='SHARPCURVE', text="").shape = 'SHARP'
row.operator("brush.curve_preset", icon='LINCURVE', text="").shape = 'LINE'
row.operator("brush.curve_preset", icon='NOCURVE', text="").shape = 'MAX'
class IMAGE_UV_sculpt_curve(Panel):
bl_space_type = 'IMAGE_EDITOR'
bl_region_type = 'UI'
bl_label = "UV Sculpt Curve"
bl_options = {'DEFAULT_CLOSED'}
@classmethod
def poll(cls, context):
sima = context.space_data
toolsettings = context.tool_settings.image_paint
return sima.show_uvedit and context.tool_settings.use_uv_sculpt and not (sima.show_paint and toolsettings.brush)
def draw(self, context):
layout = self.layout
toolsettings = context.tool_settings
uvsculpt = toolsettings.uv_sculpt
brush = uvsculpt.brush
layout.template_curve_mapping(brush, "curve")
row = layout.row(align=True)
row.operator("brush.curve_preset", icon="SMOOTHCURVE", text="").shape = 'SMOOTH'
row.operator("brush.curve_preset", icon="SPHERECURVE", text="").shape = 'ROUND'
row.operator("brush.curve_preset", icon="ROOTCURVE", text="").shape = 'ROOT'
row.operator("brush.curve_preset", icon="SHARPCURVE", text="").shape = 'SHARP'
row.operator("brush.curve_preset", icon="LINCURVE", text="").shape = 'LINE'
row.operator("brush.curve_preset", icon="NOCURVE", text="").shape = 'MAX'
class IMAGE_UV_sculpt(Panel, ImagePaintPanel):
bl_space_type = 'IMAGE_EDITOR'
bl_region_type = 'UI'
bl_label = "UV Sculpt"
@classmethod
def poll(cls, context):
sima = context.space_data
toolsettings = context.tool_settings.image_paint
return sima.show_uvedit and context.tool_settings.use_uv_sculpt and not (sima.show_paint and toolsettings.brush)
def draw(self, context):
layout = self.layout
toolsettings = context.tool_settings
uvsculpt = toolsettings.uv_sculpt
brush = uvsculpt.brush
if brush:
col = layout.column()
row = col.row(align=True)
self.prop_unified_size(row, context, brush, "size", slider=True, text="Radius")
self.prop_unified_size(row, context, brush, "use_pressure_size")
row = col.row(align=True)
self.prop_unified_strength(row, context, brush, "strength", slider=True, text="Strength")
self.prop_unified_strength(row, context, brush, "use_pressure_strength")
split = layout.split()
col = split.column()
col.prop(toolsettings, "uv_sculpt_lock_borders")
col.prop(toolsettings, "uv_sculpt_all_islands")
split = layout.split()
col = split.column()
col.prop(toolsettings, "uv_sculpt_tool")
if toolsettings.uv_sculpt_tool == 'RELAX':
col.prop(toolsettings, "uv_relax_method")
if __name__ == "__main__": # only for live edit.
bpy.utils.register_module(__name__)