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Hans Goudey 4b71496f56 Fix #120145: mesh_new_from_object crash with evaluated object type change
When the preserve_all_data_layers argument was passed, the object
would be reevaluated, assuming the type of the original object data.
However, the evaluated object type can change compared to the
original, so to reevaluate the original mesh we need to check that
the original object was also a mesh object.

Pull Request: https://projects.blender.org/blender/blender/pulls/126407
2024-08-16 16:56:18 +02:00
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