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4ba80fd461e3a0a7e1bc495c85bd320ddda2de67
test
/
source
/
gameengine
/
Physics
/
Bullet
History
Mitchell Stokes
eba07b77da
Fix T37566: KX_GameObject.resumeDynamics() was not properly restoring collision groups and masks.
2013-11-29 14:32:56 -08:00
..
CcdGraphicController.cpp
BGE: Cleaning up the BGE's physics code and removing KX_IPhysicsController and KX_BulletPhysicsController. Instead, we just use PHY_IPhysicsController, which removes a lot of duplicate code.
2013-11-04 19:22:47 +00:00
CcdGraphicController.h
BGE: Cleaning up the BGE's physics code and removing KX_IPhysicsController and KX_BulletPhysicsController. Instead, we just use PHY_IPhysicsController, which removes a lot of duplicate code.
2013-11-04 19:22:47 +00:00
CcdPhysicsController.cpp
Fix T37566: KX_GameObject.resumeDynamics() was not properly restoring collision groups and masks.
2013-11-29 14:32:56 -08:00
CcdPhysicsController.h
Fix T37566: KX_GameObject.resumeDynamics() was not properly restoring collision groups and masks.
2013-11-29 14:32:56 -08:00
CcdPhysicsEnvironment.cpp
Fix T37040: Removing vehicles in BGE causes a crash
2013-11-18 09:37:58 -08:00
CcdPhysicsEnvironment.h
BGE: Cleaning up the BGE's physics code and removing KX_IPhysicsController and KX_BulletPhysicsController. Instead, we just use PHY_IPhysicsController, which removes a lot of duplicate code.
2013-11-04 19:22:47 +00:00
CMakeLists.txt
clang/cmake - quiet warnings for external libs and reference moto as a system include.
2013-07-15 08:26:16 +00:00
SConscript
split bge includes for scons onto their own lines (for easier merging)
2013-05-29 21:56:55 +00:00