When allocating new `CustomData` layers, often we do redundant initialization of arrays. For example, it's common that values are allocated, set to their default value, and then set to some other value. This is wasteful, and it negates the benefits of optimizations to the allocator like D15082. There are two reasons for this. The first is array-of-structs storage that makes it annoying to initialize values manually, and the second is confusing options in the Custom Data API. This patch addresses the latter. The `CustomData` "alloc type" options are rearranged. Now, besides the options that use existing layers, there are two remaining: * `CD_SET_DEFAULT` sets the default value. * Usually zeroes, but for colors this is white (how it was before). * Should be used when you add the layer but don't set all values. * `CD_CONSTRUCT` refers to the "default construct" C++ term. * Only necessary or defined for non-trivial types like vertex groups. * Doesn't do anything for trivial types like `int` or `float3`. * Should be used every other time, when all values will be set. The attribute API's `AttributeInit` types are updated as well. To update code, replace `CD_CALLOC` with `CD_SET_DEFAULT` and `CD_DEFAULT` with `CD_CONSTRUCT`. This doesn't cause any functional changes yet. Follow-up commits will change to avoid initializing new layers where the correctness is clear. Differential Revision: https://developer.blender.org/D15617
310 lines
8.7 KiB
C
310 lines
8.7 KiB
C
/* SPDX-License-Identifier: GPL-2.0-or-later
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* Copyright 2005 Blender Foundation. All rights reserved. */
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/** \file
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* \ingroup modifiers
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*/
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#include <string.h>
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#include "BLI_utildefines.h"
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#include "BLI_listbase.h"
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#include "BLT_translation.h"
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#include "DNA_cloth_types.h"
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#include "DNA_defaults.h"
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#include "DNA_key_types.h"
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#include "DNA_mesh_types.h"
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#include "DNA_object_force_types.h"
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#include "DNA_object_types.h"
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#include "DNA_scene_types.h"
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#include "DNA_screen_types.h"
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#include "MEM_guardedalloc.h"
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#include "BKE_cloth.h"
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#include "BKE_context.h"
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#include "BKE_effect.h"
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#include "BKE_global.h"
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#include "BKE_key.h"
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#include "BKE_lib_id.h"
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#include "BKE_lib_query.h"
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#include "BKE_mesh.h"
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#include "BKE_modifier.h"
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#include "BKE_pointcache.h"
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#include "BKE_screen.h"
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#include "UI_interface.h"
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#include "UI_resources.h"
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#include "RNA_access.h"
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#include "RNA_prototypes.h"
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#include "DEG_depsgraph_physics.h"
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#include "DEG_depsgraph_query.h"
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#include "MOD_ui_common.h"
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#include "MOD_util.h"
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static void initData(ModifierData *md)
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{
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ClothModifierData *clmd = (ClothModifierData *)md;
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BLI_assert(MEMCMP_STRUCT_AFTER_IS_ZERO(clmd, modifier));
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MEMCPY_STRUCT_AFTER(clmd, DNA_struct_default_get(ClothModifierData), modifier);
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clmd->sim_parms = DNA_struct_default_alloc(ClothSimSettings);
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clmd->coll_parms = DNA_struct_default_alloc(ClothCollSettings);
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clmd->point_cache = BKE_ptcache_add(&clmd->ptcaches);
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/* check for alloc failing */
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if (!clmd->sim_parms || !clmd->coll_parms || !clmd->point_cache) {
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return;
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}
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if (!clmd->sim_parms->effector_weights) {
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clmd->sim_parms->effector_weights = BKE_effector_add_weights(NULL);
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}
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if (clmd->point_cache) {
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clmd->point_cache->step = 1;
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}
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}
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static void deformVerts(ModifierData *md,
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const ModifierEvalContext *ctx,
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Mesh *mesh,
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float (*vertexCos)[3],
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int verts_num)
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{
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Mesh *mesh_src;
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ClothModifierData *clmd = (ClothModifierData *)md;
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Scene *scene = DEG_get_evaluated_scene(ctx->depsgraph);
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/* check for alloc failing */
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if (!clmd->sim_parms || !clmd->coll_parms) {
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initData(md);
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if (!clmd->sim_parms || !clmd->coll_parms) {
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return;
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}
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}
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if (mesh == NULL) {
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mesh_src = MOD_deform_mesh_eval_get(ctx->object, NULL, NULL, NULL, verts_num, false);
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}
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else {
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/* Not possible to use get_mesh() in this case as we'll modify its vertices
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* and get_mesh() would return 'mesh' directly. */
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mesh_src = (Mesh *)BKE_id_copy_ex(NULL, (ID *)mesh, NULL, LIB_ID_COPY_LOCALIZE);
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}
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/* TODO(sergey): For now it actually duplicates logic from DerivedMesh.cc
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* and needs some more generic solution. But starting experimenting with
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* this so close to the release is not that nice..
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*
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* Also hopefully new cloth system will arrive soon..
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*/
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if (mesh == NULL && clmd->sim_parms->shapekey_rest) {
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KeyBlock *kb = BKE_keyblock_from_key(BKE_key_from_object(ctx->object),
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clmd->sim_parms->shapekey_rest);
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if (kb && kb->data != NULL) {
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float(*layerorco)[3];
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if (!(layerorco = CustomData_get_layer(&mesh_src->vdata, CD_CLOTH_ORCO))) {
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layerorco = CustomData_add_layer(
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&mesh_src->vdata, CD_CLOTH_ORCO, CD_SET_DEFAULT, NULL, mesh_src->totvert);
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}
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memcpy(layerorco, kb->data, sizeof(float[3]) * verts_num);
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}
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}
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BKE_mesh_vert_coords_apply(mesh_src, vertexCos);
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clothModifier_do(clmd, ctx->depsgraph, scene, ctx->object, mesh_src, vertexCos);
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BKE_id_free(NULL, mesh_src);
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}
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static void updateDepsgraph(ModifierData *md, const ModifierUpdateDepsgraphContext *ctx)
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{
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ClothModifierData *clmd = (ClothModifierData *)md;
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if (clmd != NULL) {
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if (clmd->coll_parms->flags & CLOTH_COLLSETTINGS_FLAG_ENABLED) {
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DEG_add_collision_relations(ctx->node,
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ctx->object,
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clmd->coll_parms->group,
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eModifierType_Collision,
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NULL,
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"Cloth Collision");
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}
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DEG_add_forcefield_relations(
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ctx->node, ctx->object, clmd->sim_parms->effector_weights, true, 0, "Cloth Field");
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}
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DEG_add_depends_on_transform_relation(ctx->node, "Cloth Modifier");
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}
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static void requiredDataMask(Object *UNUSED(ob),
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ModifierData *md,
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CustomData_MeshMasks *r_cddata_masks)
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{
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ClothModifierData *clmd = (ClothModifierData *)md;
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if (cloth_uses_vgroup(clmd)) {
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r_cddata_masks->vmask |= CD_MASK_MDEFORMVERT;
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}
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if (clmd->sim_parms->shapekey_rest != 0) {
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r_cddata_masks->vmask |= CD_MASK_CLOTH_ORCO;
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}
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}
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static void copyData(const ModifierData *md, ModifierData *target, const int flag)
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{
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const ClothModifierData *clmd = (const ClothModifierData *)md;
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ClothModifierData *tclmd = (ClothModifierData *)target;
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if (tclmd->sim_parms) {
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if (tclmd->sim_parms->effector_weights) {
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MEM_freeN(tclmd->sim_parms->effector_weights);
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}
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MEM_freeN(tclmd->sim_parms);
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}
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if (tclmd->coll_parms) {
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MEM_freeN(tclmd->coll_parms);
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}
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BKE_ptcache_free_list(&tclmd->ptcaches);
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if (flag & LIB_ID_COPY_SET_COPIED_ON_WRITE) {
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/* Share the cache with the original object's modifier. */
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tclmd->modifier.flag |= eModifierFlag_SharedCaches;
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tclmd->ptcaches = clmd->ptcaches;
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tclmd->point_cache = clmd->point_cache;
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}
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else {
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const int clmd_point_cache_index = BLI_findindex(&clmd->ptcaches, clmd->point_cache);
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BKE_ptcache_copy_list(&tclmd->ptcaches, &clmd->ptcaches, flag);
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tclmd->point_cache = BLI_findlink(&tclmd->ptcaches, clmd_point_cache_index);
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}
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tclmd->sim_parms = MEM_dupallocN(clmd->sim_parms);
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if (clmd->sim_parms->effector_weights) {
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tclmd->sim_parms->effector_weights = MEM_dupallocN(clmd->sim_parms->effector_weights);
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}
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tclmd->coll_parms = MEM_dupallocN(clmd->coll_parms);
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tclmd->clothObject = NULL;
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tclmd->hairdata = NULL;
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tclmd->solver_result = NULL;
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}
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static bool dependsOnTime(struct Scene *UNUSED(scene), ModifierData *UNUSED(md))
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{
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return true;
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}
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static void freeData(ModifierData *md)
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{
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ClothModifierData *clmd = (ClothModifierData *)md;
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if (clmd) {
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if (G.debug & G_DEBUG_SIMDATA) {
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printf("clothModifier_freeData\n");
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}
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cloth_free_modifier_extern(clmd);
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if (clmd->sim_parms) {
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if (clmd->sim_parms->effector_weights) {
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MEM_freeN(clmd->sim_parms->effector_weights);
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}
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MEM_freeN(clmd->sim_parms);
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}
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if (clmd->coll_parms) {
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MEM_freeN(clmd->coll_parms);
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}
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if (md->flag & eModifierFlag_SharedCaches) {
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BLI_listbase_clear(&clmd->ptcaches);
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}
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else {
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BKE_ptcache_free_list(&clmd->ptcaches);
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}
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clmd->point_cache = NULL;
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if (clmd->hairdata) {
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MEM_freeN(clmd->hairdata);
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}
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if (clmd->solver_result) {
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MEM_freeN(clmd->solver_result);
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}
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}
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}
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static void foreachIDLink(ModifierData *md, Object *ob, IDWalkFunc walk, void *userData)
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{
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ClothModifierData *clmd = (ClothModifierData *)md;
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if (clmd->coll_parms) {
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walk(userData, ob, (ID **)&clmd->coll_parms->group, IDWALK_CB_NOP);
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}
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if (clmd->sim_parms && clmd->sim_parms->effector_weights) {
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walk(userData, ob, (ID **)&clmd->sim_parms->effector_weights->group, IDWALK_CB_USER);
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}
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}
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static void panel_draw(const bContext *UNUSED(C), Panel *panel)
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{
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uiLayout *layout = panel->layout;
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PointerRNA *ptr = modifier_panel_get_property_pointers(panel, NULL);
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uiItemL(layout, TIP_("Settings are inside the Physics tab"), ICON_NONE);
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modifier_panel_end(layout, ptr);
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}
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static void panelRegister(ARegionType *region_type)
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{
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modifier_panel_register(region_type, eModifierType_Cloth, panel_draw);
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}
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ModifierTypeInfo modifierType_Cloth = {
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/* name */ N_("Cloth"),
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/* structName */ "ClothModifierData",
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/* structSize */ sizeof(ClothModifierData),
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/* srna */ &RNA_ClothModifier,
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/* type */ eModifierTypeType_OnlyDeform,
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/* flags */ eModifierTypeFlag_AcceptsMesh | eModifierTypeFlag_UsesPointCache |
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eModifierTypeFlag_Single,
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/* icon */ ICON_MOD_CLOTH,
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/* copyData */ copyData,
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/* deformVerts */ deformVerts,
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/* deformMatrices */ NULL,
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/* deformVertsEM */ NULL,
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/* deformMatricesEM */ NULL,
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/* modifyMesh */ NULL,
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/* modifyGeometrySet */ NULL,
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/* initData */ initData,
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/* requiredDataMask */ requiredDataMask,
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/* freeData */ freeData,
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/* isDisabled */ NULL,
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/* updateDepsgraph */ updateDepsgraph,
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/* dependsOnTime */ dependsOnTime,
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/* dependsOnNormals */ NULL,
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/* foreachIDLink */ foreachIDLink,
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/* foreachTexLink */ NULL,
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/* freeRuntimeData */ NULL,
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/* panelRegister */ panelRegister,
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/* blendWrite */ NULL,
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/* blendRead */ NULL,
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};
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