Files
test/source/blender/gpu/opengl
Miguel Pozo 8504c12fa9 Fix #130776: OpenGL: Use explicit uniform locations
Ensure uniform locations are the same across specialization constants
shader variations.

Pull Request: https://projects.blender.org/blender/blender/pulls/131116
2024-11-29 15:47:51 +01:00
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2024-10-01 09:59:33 +10:00
2023-10-13 19:15:05 +02:00
2024-10-07 12:54:10 +02:00