Files
test/source/blender
Antony Riakiotakis 4d33c37c9e Fix T46726 shading issues in sculpt mode.
This fixes two issues:

* Normals were not being recalculated correctly when not using optimized
drawing for CDDerivedMesh (Multires actually handles that correctly).

* Loop normals (autosmooth option) were also not being calculated. Doing
this calculation is not desirable, since it can't be done correctly
without a severe performance hit. This is easy to test by doing a
dependency flush on the mesh after each scuplt stroke step. Instead they
are now disabled during sculpting.
2015-11-13 21:58:30 +01:00
..
2015-10-17 16:06:45 +11:00
2015-11-06 05:34:05 +11:00
2015-01-29 15:35:06 +11:00
2015-11-12 18:54:26 +11:00
2015-11-12 18:54:26 +11:00
2015-10-10 17:35:30 +02:00