`UUID` generally stands for "universally unique identifier". The session identifier that we use is neither universally unique, nor does it follow the standard. Therefor, the term "session uuid" is confusing and should be replaced. In #116888 we briefly talked about a better name and ended up with "session uid". The reason for "uid" instead of "id" is that the latter is a very overloaded term in Blender already. This patch changes all uses of "uuid" to "uid" where it's used in the context of a "session uid". It's not always trivial to see whether a specific mention of "uuid" refers to an actual uuid or something else. Therefore, I might have missed some renames. I can't think of an automated way to differentiate the case. BMesh also uses the term "uuid" sometimes in a the wrong context (e.g. `UUIDFaceStepItem`) but there it also does not mean "session uid", so it's *not* changed by this patch. Pull Request: https://projects.blender.org/blender/blender/pulls/117350
296 lines
11 KiB
C
296 lines
11 KiB
C
/* SPDX-FileCopyrightText: 2001-2002 NaN Holding BV. All rights reserved.
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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#pragma once
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/** \file
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* \ingroup bke
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* \section aboutglobal Global settings
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* Global settings, handles, pointers. This is the root for finding
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* any data in Blender. This block is not serialized, but built anew
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* for every fresh Blender run.
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*/
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#include "BLI_utildefines.h"
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#include "DNA_listBase.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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struct Main;
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typedef struct Global {
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/**
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* Data for the current active blend file.
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*
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* Note that `CTX_data_main(C)` should be used where possible.
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* Otherwise access via #G_MAIN.
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*/
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struct Main *main;
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/**
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* Preview main is stored to avoid loading the preview file in multiple scenarios.
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* It is actually shared between shader node previews and asset previews.
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*/
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struct Main *pr_main;
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/** Last saved location for images. */
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char filepath_last_image[/*FILE_MAX*/ 1024];
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/** Last used location for library link/append. */
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char filepath_last_library[/*FILE_MAX*/ 1024];
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/**
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* Strings of recently opened files to show in the file menu.
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* A list of #RecentFile read from #BLENDER_HISTORY_FILE.
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*/
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struct ListBase recent_files;
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/**
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* Set when Escape been pressed or `Ctrl-C` pressed in background mode.
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* Used for render quit and some other background tasks such as baking.
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*/
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bool is_break;
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/**
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* Blender is running without any Windows or OpenGLES context.
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* Typically set by the `--background` command-line argument.
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*
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* Also enabled when build defines `WITH_PYTHON_MODULE` or `WITH_HEADLESS` are set
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* (which use background mode by definition).
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*/
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bool background;
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/**
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* Skip reading the startup file and user preferences.
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* Also disable saving the preferences on exit (see #G_FLAG_USERPREF_NO_SAVE_ON_EXIT),
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* see via the command line argument: `--factory-startup`.
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*/
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bool factory_startup;
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/**
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* Set when the user is interactively moving (transforming) content.
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* see: #G_TRANSFORM_OBJ and related flags.
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*/
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short moving;
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/** To indicate render is busy, prevent render-window events, animation playback etc. */
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bool is_rendering;
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/**
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* Debug value, can be set from the UI and python, used for testing nonstandard features.
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* DO NOT abuse it with generic checks like `if (G.debug_value > 0)`. Do not use it as bitflags.
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* Only precise specific values should be checked for, to avoid unpredictable side-effects.
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* Please document here the value(s) you are using (or a range of values reserved to some area):
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* * -16384 and below: Reserved for python (add-ons) usage.
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* * -1: Disable faster motion paths computation (since 08/2018).
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* * 1 - 30: EEVEE debug/stats values (01/2018).
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* * 31: Enable the Select Debug Engine. Only available with #WITH_DRAW_DEBUG (08/2021).
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* * 101: Enable UI debug drawing of full-screen area's corner widget (10/2014).
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* * 102: Enable extra items in string search UI (05/2022).
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* * 666: Use quicker batch delete for outliners' delete hierarchy (01/2019).
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* * 777: Enable UI node panel's sockets polling (11/2011).
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* * 799: Enable some mysterious new depsgraph behavior (05/2015).
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* * 1112: Disable new Cloth internal springs handling (09/2014).
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* * 1234: Disable new dyntopo code fixing skinny faces generation (04/2015).
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* * 3001: Enable additional Fluid modifier (Mantaflow) options (02/2020).
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* * 4000: Line Art state output and debugging logs (03/2021).
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* * 4001: Mesh topology information in the spreadsheet (01/2022).
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* * 16384 and above: Reserved for python (add-ons) usage.
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*/
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short debug_value;
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/**
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* Saved to the blend file as #FileGlobal.globalf
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*
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* \note Currently this is only used for runtime options, adding flags to #G_FLAG_ALL_READFILE
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* will cause them to be written and read to files.
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*/
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int f;
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struct {
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/**
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* Logging vars (different loggers may use).
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* Set via `--log-level` command line argument.
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*/
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int level;
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/**
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* FILE handle or use `stderr` (we own this so close when done).
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* Set via `--log-file` command line argument.
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*/
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void *file;
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} log;
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/**
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* Debug flag, #G_DEBUG, #G_DEBUG_PYTHON & friends, set via:
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* - Command line arguments: `--debug`, `--debug-memory` ... etc.
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* - Python API: `bpy.app.debug`, `bpy.app.debug_memory` ... etc.
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*/
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int debug;
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/**
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* When true, various geometry processing algorithms randomize the order of elements (e.g.
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* vertices or edges) in the output. In many cases, we don't make guarantees about the exact
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* order of elements. So if users depend on the indices with e.g. geometry nodes, their file can
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* break in a different Blender version. Explicitly turning on randomization can help protect
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* oneself against such breakages.
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*/
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bool randomize_geometry_element_order;
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/**
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* Control behavior of file reading/writing.
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*
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* This variable is written to / read from #FileGlobal.fileflags.
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* See: #G_FILE_COMPRESS and related flags.
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*/
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int fileflags;
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/**
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* Message to show when loading a `.blend` file attempts to execute
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* a Python script or driver-expression when doing so is disallowed.
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*
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* Set when `(G.f & G_FLAG_SCRIPT_AUTOEXEC_FAIL) == 0`,
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* so users can be alerted to the reason why the file may not be behaving as expected.
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* Typically Python drivers.
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*/
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char autoexec_fail[200];
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/**
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* Has there been an opengl deprecation call detected when running on a none OpenGL backend.
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*/
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bool opengl_deprecation_usage_detected;
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const char *opengl_deprecation_usage_filename;
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int opengl_deprecation_usage_lineno;
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} Global;
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/* **************** GLOBAL ********************* */
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/** #Global.f */
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enum {
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G_FLAG_RENDER_VIEWPORT = (1 << 0),
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G_FLAG_PICKSEL = (1 << 2),
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/** Support simulating events (for testing). */
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G_FLAG_EVENT_SIMULATE = (1 << 3),
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G_FLAG_USERPREF_NO_SAVE_ON_EXIT = (1 << 4),
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G_FLAG_SCRIPT_AUTOEXEC = (1 << 13),
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/** When this flag is set ignore the preferences #USER_SCRIPT_AUTOEXEC_DISABLE. */
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G_FLAG_SCRIPT_OVERRIDE_PREF = (1 << 14),
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G_FLAG_SCRIPT_AUTOEXEC_FAIL = (1 << 15),
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G_FLAG_SCRIPT_AUTOEXEC_FAIL_QUIET = (1 << 16),
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};
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/** Don't overwrite these flags when reading a file. */
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#define G_FLAG_ALL_RUNTIME \
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(G_FLAG_SCRIPT_AUTOEXEC | G_FLAG_SCRIPT_OVERRIDE_PREF | G_FLAG_EVENT_SIMULATE | \
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G_FLAG_USERPREF_NO_SAVE_ON_EXIT | \
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\
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/* #BPY_python_reset is responsible for resetting these flags on file load. */ \
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G_FLAG_SCRIPT_AUTOEXEC_FAIL | G_FLAG_SCRIPT_AUTOEXEC_FAIL_QUIET)
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/** Flags to read from blend file. */
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#define G_FLAG_ALL_READFILE 0
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/** #Global.debug */
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enum {
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G_DEBUG = (1 << 0), /* general debug flag, print more info in unexpected cases */
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G_DEBUG_FFMPEG = (1 << 1),
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G_DEBUG_PYTHON = (1 << 2), /* extra python info */
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G_DEBUG_EVENTS = (1 << 3), /* input/window/screen events */
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G_DEBUG_HANDLERS = (1 << 4), /* events handling */
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G_DEBUG_WM = (1 << 5), /* operator, undo */
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G_DEBUG_JOBS = (1 << 6), /* jobs time profiling */
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G_DEBUG_FREESTYLE = (1 << 7), /* freestyle messages */
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G_DEBUG_DEPSGRAPH_BUILD = (1 << 8), /* depsgraph construction messages */
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G_DEBUG_DEPSGRAPH_EVAL = (1 << 9), /* depsgraph evaluation messages */
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G_DEBUG_DEPSGRAPH_TAG = (1 << 10), /* depsgraph tagging messages */
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G_DEBUG_DEPSGRAPH_TIME = (1 << 11), /* depsgraph timing statistics and messages */
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G_DEBUG_DEPSGRAPH_NO_THREADS = (1 << 12), /* single threaded depsgraph */
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G_DEBUG_DEPSGRAPH_PRETTY = (1 << 13), /* use pretty colors in depsgraph messages */
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G_DEBUG_DEPSGRAPH_UID = (1 << 14), /* Verify validness of session-wide identifiers
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* assigned to ID datablocks */
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G_DEBUG_DEPSGRAPH = (G_DEBUG_DEPSGRAPH_BUILD | G_DEBUG_DEPSGRAPH_EVAL | G_DEBUG_DEPSGRAPH_TAG |
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G_DEBUG_DEPSGRAPH_TIME | G_DEBUG_DEPSGRAPH_UID),
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G_DEBUG_SIMDATA = (1 << 15), /* sim debug data display */
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G_DEBUG_GPU = (1 << 16), /* gpu debug */
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G_DEBUG_IO = (1 << 17), /* IO Debugging (for Collada, ...). */
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G_DEBUG_GPU_FORCE_WORKAROUNDS = (1 << 18), /* force gpu workarounds bypassing detections. */
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G_DEBUG_GPU_RENDERDOC = (1 << 19), /* Enable RenderDoc integration. */
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G_DEBUG_XR = (1 << 20), /* XR/OpenXR messages */
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G_DEBUG_XR_TIME = (1 << 21), /* XR/OpenXR timing messages */
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G_DEBUG_GHOST = (1 << 22), /* Debug GHOST module. */
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G_DEBUG_WINTAB = (1 << 23), /* Debug Wintab. */
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};
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#define G_DEBUG_ALL \
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(G_DEBUG | G_DEBUG_FFMPEG | G_DEBUG_PYTHON | G_DEBUG_EVENTS | G_DEBUG_WM | G_DEBUG_JOBS | \
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G_DEBUG_FREESTYLE | G_DEBUG_DEPSGRAPH | G_DEBUG_IO | G_DEBUG_GHOST | G_DEBUG_WINTAB)
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/** #Global.fileflags */
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enum {
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G_FILE_AUTOPACK = (1 << 0),
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G_FILE_COMPRESS = (1 << 1),
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// G_FILE_DEPRECATED_9 = (1 << 9),
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G_FILE_NO_UI = (1 << 10),
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/* Bits 11 to 22 (inclusive) are deprecated & need to be cleared */
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/**
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* On read, use #FileGlobal.filename instead of the real location on-disk,
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* needed for recovering temp files so relative paths resolve.
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*
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* \note In some ways it would be nicer to make this an argument passed to file loading.
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* In practice this means recover needs to be passed around to too many low level functions,
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* so keep this as a flag.
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*/
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G_FILE_RECOVER_READ = (1 << 23),
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/**
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* On write, assign use #FileGlobal.filename, otherwise leave it blank,
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* needed so files can be recovered at their original locations.
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*
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* \note only #BLENDER_QUIT_FILE and auto-save files include recovery information.
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* As users/developers may not want their paths exposed in publicly distributed files.
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*/
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G_FILE_RECOVER_WRITE = (1 << 24),
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/** BMesh option to save as older mesh format */
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/* #define G_FILE_MESH_COMPAT (1 << 26) */
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/* #define G_FILE_GLSL_NO_ENV_LIGHTING (1 << 28) */ /* deprecated */
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};
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/**
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* Run-time only #G.fileflags which are never read or written to/from Blend files.
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* This means we can change the values without worrying about do-versions.
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*/
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#define G_FILE_FLAG_ALL_RUNTIME (G_FILE_NO_UI | G_FILE_RECOVER_READ | G_FILE_RECOVER_WRITE)
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/** #Global.moving, signals drawing in (3d) window to denote transform */
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enum {
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G_TRANSFORM_OBJ = (1 << 0),
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G_TRANSFORM_EDIT = (1 << 1),
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G_TRANSFORM_SEQ = (1 << 2),
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G_TRANSFORM_FCURVES = (1 << 3),
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G_TRANSFORM_WM = (1 << 4),
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/**
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* Set when transforming the cursor itself.
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* Used as a hint to draw the cursor (even when hidden).
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* Otherwise it's not possible to see what's being transformed.
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*/
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G_TRANSFORM_CURSOR = (1 << 5),
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};
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/** Defined in `blender.cc` */
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extern Global G;
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/**
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* Stupid macro to hide the few *valid* usages of `G.main` (from startup/exit code e.g.),
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* helps with cleanup task.
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*/
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#define G_MAIN (G).main
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#ifdef __cplusplus
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}
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#endif
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