Files
test/source/blender/blenkernel/BKE_multires.hh
Hans Goudey 7c69c8827b Mesh: Rename MLoopTri variable names, and functions
Make the naming consistent with the recent change from "loop" to
"corner". Avoid the need for a special type for these triangles by
conveying the semantics in the naming instead.

- `looptris` -> `corner_tris`
- `lt` -> `tri` (or `corner_tri` when there is less context)
- `looptri_index` -> `tri_index` (or `corner_tri_index`)
- `lt->tri[0]` -> `tri[0]`
- `Span<MLoopTri>` -> `Span<int3>`
- `looptri_faces` -> `tri_faces` (or `corner_tri_faces`)

If we followed the naming pattern of "corner_verts" and "edge_verts"
exactly, we'd probably use "tri_corners" instead. But that sounds much
worse and less intuitive to me.

I've found that by using standard vector types for this sort of data,
the commonalities with other areas become much clearer, and code ends
up being naturally more data oriented. Besides that, the consistency
is nice, and we get to mostly remove use of `DNA_meshdata_types.h`.

Pull Request: https://projects.blender.org/blender/blender/pulls/116238
2023-12-19 14:57:49 +01:00

216 lines
8.2 KiB
C++

/* SPDX-FileCopyrightText: 2007 by Nicholas Bishop. All rights reserved.
*
* SPDX-License-Identifier: GPL-2.0-or-later */
#pragma once
/** \file
* \ingroup bke
*/
#include "BKE_subsurf.hh"
#include "BLI_utildefines.h"
struct Depsgraph;
struct DerivedMesh;
struct MDisps;
struct Mesh;
struct ModifierData;
struct MultiresModifierData;
struct Object;
struct Scene;
struct SubdivCCG;
struct SubdivSettings;
struct SubdivToMeshSettings;
/**
* Delete mesh mdisps and grid paint masks.
*/
void multires_customdata_delete(Mesh *mesh);
void multires_set_tot_level(Object *ob, MultiresModifierData *mmd, int lvl);
void multires_mark_as_modified(Depsgraph *depsgraph, Object *object, MultiresModifiedFlags flags);
void multires_flush_sculpt_updates(Object *object);
void multires_force_sculpt_rebuild(Object *object);
void multires_force_external_reload(Object *object);
/* internal, only called in subsurf_ccg.cc */
void multires_modifier_update_mdisps(DerivedMesh *dm, Scene *scene);
void multires_modifier_update_hidden(DerivedMesh *dm);
/**
* Reset the multi-res levels to match the number of mdisps.
*/
void multiresModifier_set_levels_from_disps(MultiresModifierData *mmd, Object *ob);
enum MultiresFlags {
MULTIRES_USE_LOCAL_MMD = 1,
MULTIRES_USE_RENDER_PARAMS = 2,
MULTIRES_ALLOC_PAINT_MASK = 4,
MULTIRES_IGNORE_SIMPLIFY = 8,
};
ENUM_OPERATORS(MultiresFlags, MULTIRES_IGNORE_SIMPLIFY);
DerivedMesh *multires_make_derived_from_derived(
DerivedMesh *dm, MultiresModifierData *mmd, Scene *scene, Object *ob, MultiresFlags flags);
MultiresModifierData *find_multires_modifier_before(Scene *scene, ModifierData *lastmd);
/**
* used for applying scale on mdisps layer and syncing subdivide levels when joining objects.
* \param use_first: return first multi-res modifier if all multi-res'es are disabled.
*/
MultiresModifierData *get_multires_modifier(Scene *scene, Object *ob, bool use_first);
int multires_get_level(const Scene *scene,
const Object *ob,
const MultiresModifierData *mmd,
bool render,
bool ignore_simplify);
/**
* Creates mesh with multi-res modifier applied on current object's deform mesh.
*/
Mesh *BKE_multires_create_mesh(Depsgraph *depsgraph, Object *object, MultiresModifierData *mmd);
/**
* Get coordinates of a deformed base mesh which is an input to the given multi-res modifier.
* \note The modifiers will be re-evaluated.
*/
blender::Array<blender::float3> BKE_multires_create_deformed_base_mesh_vert_coords(
Depsgraph *depsgraph, Object *object, MultiresModifierData *mmd);
/**
* \param direction: 1 for delete higher, 0 for lower (not implemented yet).
*/
void multiresModifier_del_levels(MultiresModifierData *mmd,
Scene *scene,
Object *object,
int direction);
void multiresModifier_base_apply(Depsgraph *depsgraph, Object *object, MultiresModifierData *mmd);
int multiresModifier_rebuild_subdiv(Depsgraph *depsgraph,
Object *object,
MultiresModifierData *mmd,
int rebuild_limit,
bool switch_view_to_lower_level);
/**
* If `ob_src` and `ob_dst` both have multi-res modifiers,
* synchronize them such that `ob_dst` has the same total number of levels as `ob_src`.
*/
void multiresModifier_sync_levels_ex(Object *ob_dst,
MultiresModifierData *mmd_src,
MultiresModifierData *mmd_dst);
void multires_stitch_grids(Object *);
void multiresModifier_scale_disp(Depsgraph *depsgraph, Scene *scene, Object *ob);
void multiresModifier_prepare_join(Depsgraph *depsgraph, Scene *scene, Object *ob, Object *to_ob);
int multires_mdisp_corners(const MDisps *s);
/**
* Update multi-res data after topology changing.
*/
void multires_topology_changed(Mesh *mesh);
/**
* Makes sure data from an external file is fully read.
*
* Since the multi-res data files only contain displacement vectors without knowledge about
* subdivision level some extra work is needed. Namely make is to all displacement grids have
* proper level and number of displacement vectors set.
*/
void multires_ensure_external_read(Mesh *mesh, int top_level);
void multiresModifier_ensure_external_read(Mesh *mesh, const MultiresModifierData *mmd);
/**** interpolation stuff ****/
/* Adapted from `sculptmode.c` */
void old_mdisps_bilinear(float out[3], float (*disps)[3], int st, float u, float v);
/**
* Find per-corner coordinate with given per-face UV coord.
*/
int mdisp_rot_face_to_crn(int face_size, int face_side, float u, float v, float *x, float *y);
/* Reshaping, define in multires_reshape.cc */
bool multiresModifier_reshapeFromVertcos(Depsgraph *depsgraph,
Object *object,
MultiresModifierData *mmd,
const float (*vert_coords)[3],
int num_vert_coords);
/**
* Returns truth on success, false otherwise.
*
* This function might fail in cases like source and destination not having
* matched amount of vertices.
*/
bool multiresModifier_reshapeFromObject(Depsgraph *depsgraph,
MultiresModifierData *mmd,
Object *dst,
Object *src);
bool multiresModifier_reshapeFromDeformModifier(Depsgraph *depsgraph,
Object *ob,
MultiresModifierData *mmd,
ModifierData *deform_md);
bool multiresModifier_reshapeFromCCG(int tot_level, Mesh *coarse_mesh, SubdivCCG *subdiv_ccg);
/* Subdivide multi-res displacement once. */
enum eMultiresSubdivideModeType {
MULTIRES_SUBDIVIDE_CATMULL_CLARK,
MULTIRES_SUBDIVIDE_SIMPLE,
MULTIRES_SUBDIVIDE_LINEAR,
};
void multiresModifier_subdivide(Object *object,
MultiresModifierData *mmd,
eMultiresSubdivideModeType mode);
void multires_subdivide_create_tangent_displacement_linear_grids(Object *object,
MultiresModifierData *mmd);
/**
* Subdivide displacement to the given level.
* If level is lower than the current top level nothing happens.
*/
void multiresModifier_subdivide_to_level(Object *object,
MultiresModifierData *mmd,
int top_level,
eMultiresSubdivideModeType mode);
/* Subdivision integration, defined in multires_subdiv.cc */
void BKE_multires_subdiv_settings_init(SubdivSettings *settings, const MultiresModifierData *mmd);
/* TODO(sergey): Replace this set of boolean flags with bitmask. */
void BKE_multires_subdiv_mesh_settings_init(SubdivToMeshSettings *mesh_settings,
const Scene *scene,
const Object *object,
const MultiresModifierData *mmd,
bool use_render_params,
bool ignore_simplify,
bool ignore_control_edges);
/* General helpers. */
/**
* For a given partial derivatives of a PTEX face get tangent matrix for displacement.
*
* Corner needs to be known to properly "rotate" partial derivatives when the
* matrix is being constructed for quad. For non-quad the corner is to be set to 0.
*/
BLI_INLINE void BKE_multires_construct_tangent_matrix(float tangent_matrix[3][3],
const float dPdu[3],
const float dPdv[3],
int corner);
/* Versioning. */
/**
* Convert displacement which is stored for simply-subdivided mesh to a Catmull-Clark
* subdivided mesh.
*/
void multires_do_versions_simple_to_catmull_clark(Object *object, MultiresModifierData *mmd);
#include "intern/multires_inline.hh"