Files
test/source/blender/blenkernel/BKE_studiolight.h
Jeroen Bakker 4a34dcbb69 Studiolight: Free Resources for Unused Lights.
Studio lights based on image resources are kept in memory, even when only
displayed as an icon. When having many studio lights configured
leads to allocating a lot of memory that are not used.

This patch free image resources when only icons are requested.
For studio lights that are used in a viewport the image resources are kept.

Pull Request: https://projects.blender.org/blender/blender/pulls/116191
2023-12-14 16:17:55 +01:00

127 lines
3.9 KiB
C

/* SPDX-FileCopyrightText: 2006-2007 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
#pragma once
/** \file
* \ingroup bke
*
* Studio lighting for the 3dview
*/
#include "BLI_sys_types.h"
#include "BLI_path_util.h"
#include "DNA_userdef_types.h" /* for #SolidLight */
#ifdef __cplusplus
extern "C" {
#endif
struct ImBuf;
#define STUDIOLIGHT_ICON_ID_TYPE_RADIANCE (1 << 0)
#define STUDIOLIGHT_ICON_ID_TYPE_IRRADIANCE (1 << 1)
#define STUDIOLIGHT_ICON_ID_TYPE_MATCAP (1 << 2)
#define STUDIOLIGHT_ICON_ID_TYPE_MATCAP_FLIPPED (1 << 3)
#define STUDIOLIGHT_MAX_LIGHT 4
#define STUDIOLIGHT_ICON_SIZE 96
struct GPUTexture;
struct StudioLight;
/** #StudioLight.flag */
enum StudioLightFlag {
STUDIOLIGHT_INTERNAL = (1 << 0),
STUDIOLIGHT_EXTERNAL_FILE = (1 << 1),
STUDIOLIGHT_TYPE_STUDIO = (1 << 2),
STUDIOLIGHT_TYPE_WORLD = (1 << 3),
STUDIOLIGHT_TYPE_MATCAP = (1 << 4),
STUDIOLIGHT_EXTERNAL_IMAGE_LOADED = (1 << 5),
/** GPU Texture used for lookdev mode. */
STUDIOLIGHT_EQUIRECT_RADIANCE_GPUTEXTURE = (1 << 6),
STUDIOLIGHT_USER_DEFINED = (1 << 7),
STUDIOLIGHT_MATCAP_DIFFUSE_GPUTEXTURE = (1 << 8),
STUDIOLIGHT_MATCAP_SPECULAR_GPUTEXTURE = (1 << 9),
/* Is set for studio lights and matcaps with specular highlight pass. */
STUDIOLIGHT_SPECULAR_HIGHLIGHT_PASS = (1 << 10),
};
#define STUDIOLIGHT_FLAG_ALL (STUDIOLIGHT_INTERNAL | STUDIOLIGHT_EXTERNAL_FILE)
#define STUDIOLIGHT_FLAG_ORIENTATIONS \
(STUDIOLIGHT_TYPE_STUDIO | STUDIOLIGHT_TYPE_WORLD | STUDIOLIGHT_TYPE_MATCAP)
#define STUDIOLIGHT_ORIENTATIONS_MATERIAL_MODE (STUDIOLIGHT_TYPE_WORLD)
#define STUDIOLIGHT_ORIENTATIONS_SOLID (STUDIOLIGHT_INTERNAL | STUDIOLIGHT_TYPE_STUDIO)
typedef void StudioLightFreeFunction(struct StudioLight *, void *data);
typedef struct StudioLightImage {
struct ImBuf *ibuf;
struct GPUTexture *gputexture;
} StudioLightImage;
typedef struct StudioLight {
struct StudioLight *next, *prev;
int index;
int flag;
char name[FILE_MAXFILE];
char filepath[FILE_MAX];
int icon_id_irradiance;
int icon_id_radiance;
int icon_id_matcap;
int icon_id_matcap_flipped;
StudioLightImage matcap_diffuse;
StudioLightImage matcap_specular;
struct ImBuf *equirect_radiance_buffer;
struct GPUTexture *equirect_radiance_gputexture;
SolidLight light[STUDIOLIGHT_MAX_LIGHT];
float light_ambient[3];
/*
* Free function to clean up the running icons previews (wmJob) the usage is in
* interface_icons. Please be aware that this was build to handle only one free function
* that cleans up all icons. just to keep the code simple.
*/
StudioLightFreeFunction *free_function;
void *free_function_data;
} StudioLight;
/* API */
void BKE_studiolight_init(void);
void BKE_studiolight_free(void);
void BKE_studiolight_default(SolidLight lights[4], float light_ambient[3]);
struct StudioLight *BKE_studiolight_find(const char *name, int flag);
struct StudioLight *BKE_studiolight_findindex(int index, int flag);
struct StudioLight *BKE_studiolight_find_default(int flag);
void BKE_studiolight_preview(uint *icon_buffer, StudioLight *sl, int icon_id_type);
struct ListBase *BKE_studiolight_listbase(void);
/**
* Ensure state of studio-lights.
*/
void BKE_studiolight_ensure_flag(StudioLight *sl, int flag);
void BKE_studiolight_refresh(void);
StudioLight *BKE_studiolight_load(const char *filepath, int type);
StudioLight *BKE_studiolight_create(const char *filepath,
const SolidLight light[4],
const float light_ambient[3]);
/**
* Only useful for workbench while editing the user-preferences.
*/
StudioLight *BKE_studiolight_studio_edit_get(void);
void BKE_studiolight_remove(StudioLight *sl);
void BKE_studiolight_set_free_function(StudioLight *sl,
StudioLightFreeFunction *free_function,
void *data);
void BKE_studiolight_unset_icon_id(StudioLight *sl, int icon_id);
#ifdef __cplusplus
}
#endif