117 lines
5.6 KiB
C++
117 lines
5.6 KiB
C++
/* SPDX-FileCopyrightText: 2024 Blender Authors
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*
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* SPDX-License-Identifier: Apache-2.0 */
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#include "testing/testing.h"
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#include "BLI_math_geom.h"
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#include "BLI_math_vector_types.hh"
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using namespace blender;
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TEST(math_geom, DistToLine2DSimple)
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{
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float p[2] = {5.0f, 1.0f}, a[2] = {0.0f, 0.0f}, b[2] = {2.0f, 0.0f};
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float distance = dist_to_line_v2(p, a, b);
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EXPECT_NEAR(1.0f, distance, 1e-6);
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}
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TEST(math_geom, DistToLineSegment2DSimple)
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{
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float p[2] = {3.0f, 1.0f}, a[2] = {0.0f, 0.0f}, b[2] = {2.0f, 0.0f};
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float distance = dist_to_line_segment_v2(p, a, b);
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EXPECT_NEAR(sqrtf(2.0f), distance, 1e-6);
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}
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TEST(math_geom, IsectPointTri2D)
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{
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float2 tri_cw[3] = {{-2, 1}, {4, 4}, {2, -3}};
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float2 tri_ccw[3] = {{-2, 1}, {2, -3}, {4, 4}};
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float2 inside1{0, 0};
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float2 inside2{2, 2};
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float2 inside3{2, -1};
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float2 inside4{-1, 1};
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EXPECT_EQ(-1, isect_point_tri_v2(inside1, tri_cw[0], tri_cw[1], tri_cw[2]));
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EXPECT_EQ(+1, isect_point_tri_v2(inside1, tri_ccw[0], tri_ccw[1], tri_ccw[2]));
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EXPECT_EQ(-1, isect_point_tri_v2(inside2, tri_cw[0], tri_cw[1], tri_cw[2]));
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EXPECT_EQ(+1, isect_point_tri_v2(inside2, tri_ccw[0], tri_ccw[1], tri_ccw[2]));
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EXPECT_EQ(-1, isect_point_tri_v2(inside3, tri_cw[0], tri_cw[1], tri_cw[2]));
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EXPECT_EQ(+1, isect_point_tri_v2(inside3, tri_ccw[0], tri_ccw[1], tri_ccw[2]));
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EXPECT_EQ(-1, isect_point_tri_v2(inside4, tri_cw[0], tri_cw[1], tri_cw[2]));
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EXPECT_EQ(+1, isect_point_tri_v2(inside4, tri_ccw[0], tri_ccw[1], tri_ccw[2]));
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float2 outside1{2, 4};
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float2 outside2{-1, -1};
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float2 outside3{0, 3};
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float2 outside4{-4, 0};
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EXPECT_EQ(0, isect_point_tri_v2(outside1, tri_cw[0], tri_cw[1], tri_cw[2]));
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EXPECT_EQ(0, isect_point_tri_v2(outside1, tri_ccw[0], tri_ccw[1], tri_ccw[2]));
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EXPECT_EQ(0, isect_point_tri_v2(outside2, tri_cw[0], tri_cw[1], tri_cw[2]));
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EXPECT_EQ(0, isect_point_tri_v2(outside2, tri_ccw[0], tri_ccw[1], tri_ccw[2]));
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EXPECT_EQ(0, isect_point_tri_v2(outside3, tri_cw[0], tri_cw[1], tri_cw[2]));
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EXPECT_EQ(0, isect_point_tri_v2(outside3, tri_ccw[0], tri_ccw[1], tri_ccw[2]));
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EXPECT_EQ(0, isect_point_tri_v2(outside4, tri_cw[0], tri_cw[1], tri_cw[2]));
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EXPECT_EQ(0, isect_point_tri_v2(outside4, tri_ccw[0], tri_ccw[1], tri_ccw[2]));
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float2 edge1{0, 2};
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float2 edge2{1, -2};
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EXPECT_EQ(-1, isect_point_tri_v2(edge1, tri_cw[0], tri_cw[1], tri_cw[2]));
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EXPECT_EQ(+1, isect_point_tri_v2(edge1, tri_ccw[0], tri_ccw[1], tri_ccw[2]));
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EXPECT_EQ(-1, isect_point_tri_v2(edge2, tri_cw[0], tri_cw[1], tri_cw[2]));
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EXPECT_EQ(+1, isect_point_tri_v2(edge2, tri_ccw[0], tri_ccw[1], tri_ccw[2]));
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float2 corner1{4, 4};
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float2 corner2{2, -3};
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EXPECT_EQ(-1, isect_point_tri_v2(corner1, tri_cw[0], tri_cw[1], tri_cw[2]));
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EXPECT_EQ(+1, isect_point_tri_v2(corner1, tri_ccw[0], tri_ccw[1], tri_ccw[2]));
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EXPECT_EQ(-1, isect_point_tri_v2(corner2, tri_cw[0], tri_cw[1], tri_cw[2]));
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EXPECT_EQ(+1, isect_point_tri_v2(corner2, tri_ccw[0], tri_ccw[1], tri_ccw[2]));
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}
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TEST(math_geom, IsectPointQuad2D)
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{
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float2 quad_cw[4] = {{-2, 1}, {4, 4}, {5, 1}, {2, -3}};
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float2 quad_ccw[4] = {{-2, 1}, {2, -3}, {5, 1}, {4, 4}};
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float2 inside1{0, 0};
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float2 inside2{2, 2};
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float2 inside3{3, -1};
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float2 inside4{-1, 1};
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EXPECT_EQ(-1, isect_point_quad_v2(inside1, quad_cw[0], quad_cw[1], quad_cw[2], quad_cw[3]));
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EXPECT_EQ(+1, isect_point_quad_v2(inside1, quad_ccw[0], quad_ccw[1], quad_ccw[2], quad_ccw[3]));
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EXPECT_EQ(-1, isect_point_quad_v2(inside2, quad_cw[0], quad_cw[1], quad_cw[2], quad_cw[3]));
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EXPECT_EQ(+1, isect_point_quad_v2(inside2, quad_ccw[0], quad_ccw[1], quad_ccw[2], quad_ccw[3]));
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EXPECT_EQ(-1, isect_point_quad_v2(inside3, quad_cw[0], quad_cw[1], quad_cw[2], quad_cw[3]));
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EXPECT_EQ(+1, isect_point_quad_v2(inside3, quad_ccw[0], quad_ccw[1], quad_ccw[2], quad_ccw[3]));
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EXPECT_EQ(-1, isect_point_quad_v2(inside4, quad_cw[0], quad_cw[1], quad_cw[2], quad_cw[3]));
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EXPECT_EQ(+1, isect_point_quad_v2(inside4, quad_ccw[0], quad_ccw[1], quad_ccw[2], quad_ccw[3]));
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float2 outside1{2, 4};
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float2 outside2{-1, -1};
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float2 outside3{0, 3};
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float2 outside4{-4, 0};
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EXPECT_EQ(0, isect_point_quad_v2(outside1, quad_cw[0], quad_cw[1], quad_cw[2], quad_cw[3]));
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EXPECT_EQ(0, isect_point_quad_v2(outside1, quad_ccw[0], quad_ccw[1], quad_ccw[2], quad_ccw[3]));
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EXPECT_EQ(0, isect_point_quad_v2(outside2, quad_cw[0], quad_cw[1], quad_cw[2], quad_cw[3]));
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EXPECT_EQ(0, isect_point_quad_v2(outside2, quad_ccw[0], quad_ccw[1], quad_ccw[2], quad_ccw[3]));
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EXPECT_EQ(0, isect_point_quad_v2(outside3, quad_cw[0], quad_cw[1], quad_cw[2], quad_cw[3]));
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EXPECT_EQ(0, isect_point_quad_v2(outside3, quad_ccw[0], quad_ccw[1], quad_ccw[2], quad_ccw[3]));
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EXPECT_EQ(0, isect_point_quad_v2(outside4, quad_cw[0], quad_cw[1], quad_cw[2], quad_cw[3]));
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EXPECT_EQ(0, isect_point_quad_v2(outside4, quad_ccw[0], quad_ccw[1], quad_ccw[2], quad_ccw[3]));
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float2 edge1{0, 2};
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float2 edge2{1, -2};
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EXPECT_EQ(-1, isect_point_quad_v2(edge1, quad_cw[0], quad_cw[1], quad_cw[2], quad_cw[3]));
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EXPECT_EQ(+1, isect_point_quad_v2(edge1, quad_ccw[0], quad_ccw[1], quad_ccw[2], quad_ccw[3]));
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EXPECT_EQ(-1, isect_point_quad_v2(edge2, quad_cw[0], quad_cw[1], quad_cw[2], quad_cw[3]));
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EXPECT_EQ(+1, isect_point_quad_v2(edge2, quad_ccw[0], quad_ccw[1], quad_ccw[2], quad_ccw[3]));
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float2 corner1{4, 4};
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float2 corner2{2, -3};
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EXPECT_EQ(-1, isect_point_quad_v2(corner1, quad_cw[0], quad_cw[1], quad_cw[2], quad_cw[3]));
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EXPECT_EQ(+1, isect_point_quad_v2(corner1, quad_ccw[0], quad_ccw[1], quad_ccw[2], quad_ccw[3]));
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EXPECT_EQ(-1, isect_point_quad_v2(corner2, quad_cw[0], quad_cw[1], quad_cw[2], quad_cw[3]));
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EXPECT_EQ(+1, isect_point_quad_v2(corner2, quad_ccw[0], quad_ccw[1], quad_ccw[2], quad_ccw[3]));
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}
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