Files
test/source/blender/compositor/operations/COM_DoubleEdgeMaskOperation.h
Omar Emara 049b0e6539 Compositor: Rewrite and optimize Double Edge Mask node
This patch rewrites and optimizes the Double Edge Mask node to be orders
of magnitude faster. For a 1k complex mask, it is 650x faster, while for
a 1k simple mask, it is only 50x faster.

This improvement is attributed to the use of a new Jump Flooding
algorithm as well as multi-threading, matching the GPU implementation.

The result of the new implementation differs in that the boundaries of
the masks are now identified as the last pixels inside the mask.

Pull Request: https://projects.blender.org/blender/blender/pulls/117545
2024-01-30 19:49:32 +01:00

84 lines
2.3 KiB
C++

/* SPDX-FileCopyrightText: 2011 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
#pragma once
#include "BLI_span.hh"
#include "COM_MultiThreadedOperation.h"
namespace blender::compositor {
class DoubleEdgeMaskOperation : public NodeOperation {
private:
/**
* Cached reference to the input_program
*/
SocketReader *input_outer_mask_;
SocketReader *input_inner_mask_;
bool include_all_inner_edges_;
bool include_edges_of_image_;
/* TODO(manzanilla): To be removed with tiled implementation. */
float *cached_instance_;
bool is_output_rendered_;
public:
DoubleEdgeMaskOperation();
void compute_boundary(const float *inner_mask,
const float *outer_mask,
MutableSpan<int2> inner_boundary,
MutableSpan<int2> outer_boundary);
void compute_gradient(const float *inner_mask_buffer,
const float *outer_mask_buffer,
MutableSpan<int2> flooded_inner_boundary,
MutableSpan<int2> flooded_outer_boundary,
float *output_mask);
void compute_double_edge_mask(const float *inner_mask,
const float *outer_mask,
float *output_mask);
/**
* The inner loop of this operation.
*/
void execute_pixel(float output[4], int x, int y, void *data) override;
/**
* Initialize the execution
*/
void init_execution() override;
/**
* Deinitialize the execution
*/
void deinit_execution() override;
void *initialize_tile_data(rcti *rect) override;
bool determine_depending_area_of_interest(rcti *input,
ReadBufferOperation *read_operation,
rcti *output) override;
void set_include_all_inner_edges(bool include_all_inner_edges)
{
include_all_inner_edges_ = include_all_inner_edges;
}
void set_include_edges_of_image(bool include_edges_of_image)
{
include_edges_of_image_ = include_edges_of_image;
}
void get_area_of_interest(int input_idx, const rcti &output_area, rcti &r_input_area) override;
void update_memory_buffer(MemoryBuffer *output,
const rcti &area,
Span<MemoryBuffer *> inputs) override;
};
} // namespace blender::compositor