Add new "Soft Falloff" option on point and spot light that uses the old light behavior from Blender versions before 4.0. Blend files saved with those older versions will use the option. This option is enabled by default on new lights. Fix #114241 Co-authored-by: Weizhen Huang <weizhen@blender.org> Co-authored-by: Clément Foucault <foucault.clem@gmail.com> Pull Request: https://projects.blender.org/blender/blender/pulls/117832
55 lines
1.2 KiB
C
55 lines
1.2 KiB
C
/* SPDX-FileCopyrightText: 2023 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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/** \file
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* \ingroup DNA
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*/
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#pragma once
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/* Struct members on own line. */
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/* clang-format off */
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/* -------------------------------------------------------------------- */
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/** \name Light Struct
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* \{ */
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#define _DNA_DEFAULT_Light \
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{ \
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.r = 1.0f, \
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.g = 1.0f, \
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.b = 1.0f, \
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.energy = 10.0f, \
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.energy_deprecated = 10.0f, \
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.spotsize = DEG2RADF(45.0f), \
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.spotblend = 0.15f, \
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.mode = LA_SHADOW | LA_USE_SOFT_FALLOFF, \
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.clipsta = 0.05f, \
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.clipend = 40.0f, \
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.bias = 1.0f, \
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.area_size = 0.25f, \
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.area_sizey = 0.25f, \
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.area_sizez = 0.25f, \
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.preview = NULL, \
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.cascade_max_dist = 200.0f, \
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.cascade_count = 4, \
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.cascade_exponent = 0.8f, \
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.cascade_fade = 0.1f, \
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.contact_dist = 0.2f, \
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.contact_bias = 0.03f, \
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.contact_thickness = 0.2f, \
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.diff_fac = 1.0f, \
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.spec_fac = 1.0f, \
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.volume_fac = 1.0f, \
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.shadow_softness_factor = 1.0f, \
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.shadow_trace_distance = 10.0f, \
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.att_dist = 40.0f, \
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.sun_angle = DEG2RADF(0.526f), \
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.area_spread = DEG2RADF(180.0f), \
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}
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/** \} */
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/* clang-format on */
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