Files
test/source/blender/makesdna/DNA_light_defaults.h
Brecht Van Lommel bd8a44e169 Lights: Option to use old point light falloff
Add new "Soft Falloff" option on point and spot light that uses
the old light behavior from Blender versions before 4.0. Blend
files saved with those older versions will use the option.

This option is enabled by default on new lights.

Fix #114241

Co-authored-by: Weizhen Huang <weizhen@blender.org>
Co-authored-by: Clément Foucault <foucault.clem@gmail.com>
Pull Request: https://projects.blender.org/blender/blender/pulls/117832
2024-02-07 19:07:11 +01:00

55 lines
1.2 KiB
C

/* SPDX-FileCopyrightText: 2023 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup DNA
*/
#pragma once
/* Struct members on own line. */
/* clang-format off */
/* -------------------------------------------------------------------- */
/** \name Light Struct
* \{ */
#define _DNA_DEFAULT_Light \
{ \
.r = 1.0f, \
.g = 1.0f, \
.b = 1.0f, \
.energy = 10.0f, \
.energy_deprecated = 10.0f, \
.spotsize = DEG2RADF(45.0f), \
.spotblend = 0.15f, \
.mode = LA_SHADOW | LA_USE_SOFT_FALLOFF, \
.clipsta = 0.05f, \
.clipend = 40.0f, \
.bias = 1.0f, \
.area_size = 0.25f, \
.area_sizey = 0.25f, \
.area_sizez = 0.25f, \
.preview = NULL, \
.cascade_max_dist = 200.0f, \
.cascade_count = 4, \
.cascade_exponent = 0.8f, \
.cascade_fade = 0.1f, \
.contact_dist = 0.2f, \
.contact_bias = 0.03f, \
.contact_thickness = 0.2f, \
.diff_fac = 1.0f, \
.spec_fac = 1.0f, \
.volume_fac = 1.0f, \
.shadow_softness_factor = 1.0f, \
.shadow_trace_distance = 10.0f, \
.att_dist = 40.0f, \
.sun_angle = DEG2RADF(0.526f), \
.area_spread = DEG2RADF(180.0f), \
}
/** \} */
/* clang-format on */