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Jacques Lucke 4dfc1ede58 Geometry Nodes: output transform matrix from object info node
This adds a new `Transform` output socket of matrix type to the Object Info node.

This is clearly useful, but we did not do this before for a couple of reasons:
* It's redundant with the location, rotation and scale outputs.
* We might want separate `Object Transform` and `Object Geometry` nodes.

For now just adding the socket is probably useful enough to justify it. Even more
so because it's addition doesn't really block other designs in the future either.

Pull Request: https://projects.blender.org/blender/blender/pulls/121437
2024-05-08 22:03:09 +02:00
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