* Replace license text in headers with SPDX identifiers. * Remove specific license info from outdated readme.txt, instead leave details to the source files. * Add list of SPDX license identifiers used, and corresponding license texts. * Update copyright dates while we're at it. Ref D14069, T95597
51 lines
1.4 KiB
C++
51 lines
1.4 KiB
C++
/* SPDX-License-Identifier: Apache-2.0
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* Copyright 2019-2022 Blender Foundation */
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#ifndef __BLENDER_VIEWPORT_H__
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#define __BLENDER_VIEWPORT_H__
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#include "MEM_guardedalloc.h"
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#include "RNA_access.h"
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#include "RNA_blender_cpp.h"
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#include "RNA_types.h"
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#include "scene/film.h"
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CCL_NAMESPACE_BEGIN
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class BlenderViewportParameters {
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public:
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/* Shader. */
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bool use_scene_world;
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bool use_scene_lights;
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float studiolight_rotate_z;
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float studiolight_intensity;
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float studiolight_background_alpha;
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ustring studiolight_path;
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/* Film. */
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PassType display_pass;
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bool show_active_pixels;
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BlenderViewportParameters();
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BlenderViewportParameters(BL::SpaceView3D &b_v3d, bool use_developer_ui);
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/* Check whether any of shading related settings are different from the given parameters. */
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bool shader_modified(const BlenderViewportParameters &other) const;
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/* Check whether any of film related settings are different from the given parameters. */
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bool film_modified(const BlenderViewportParameters &other) const;
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/* Check whether any of settings are different from the given parameters. */
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bool modified(const BlenderViewportParameters &other) const;
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/* Returns truth when a custom shader defined by the viewport is to be used instead of the
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* regular background shader or scene light. */
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bool use_custom_shader() const;
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};
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CCL_NAMESPACE_END
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#endif
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