Files
test/intern/cycles/bvh/bvh2.h
Brecht Van Lommel 9cfc7967dd Cycles: use SPDX license headers
* Replace license text in headers with SPDX identifiers.
* Remove specific license info from outdated readme.txt, instead leave details
  to the source files.
* Add list of SPDX license identifiers used, and corresponding license texts.
* Update copyright dates while we're at it.

Ref D14069, T95597
2022-02-11 17:47:34 +01:00

98 lines
2.6 KiB
C++

/* SPDX-License-Identifier: Apache-2.0
* Adapted from code copyright 2009-2010 NVIDIA Corporation
* Modifications Copyright 2011-2022 Blender Foundation. */
#ifndef __BVH2_H__
#define __BVH2_H__
#include "bvh/bvh.h"
#include "bvh/params.h"
#include "util/types.h"
#include "util/vector.h"
CCL_NAMESPACE_BEGIN
#define BVH_NODE_SIZE 4
#define BVH_NODE_LEAF_SIZE 1
#define BVH_UNALIGNED_NODE_SIZE 7
/* Pack Utility */
struct BVHStackEntry {
const BVHNode *node;
int idx;
BVHStackEntry(const BVHNode *n = 0, int i = 0);
int encodeIdx() const;
};
/* BVH2
*
* Typical BVH with each node having two children.
*/
class BVH2 : public BVH {
public:
void build(Progress &progress, Stats *stats);
void refit(Progress &progress);
PackedBVH pack;
protected:
/* constructor */
friend class BVH;
BVH2(const BVHParams &params,
const vector<Geometry *> &geometry,
const vector<Object *> &objects);
/* Building process. */
virtual BVHNode *widen_children_nodes(const BVHNode *root);
/* pack */
void pack_nodes(const BVHNode *root);
void pack_leaf(const BVHStackEntry &e, const LeafNode *leaf);
void pack_inner(const BVHStackEntry &e, const BVHStackEntry &e0, const BVHStackEntry &e1);
void pack_aligned_inner(const BVHStackEntry &e,
const BVHStackEntry &e0,
const BVHStackEntry &e1);
void pack_aligned_node(int idx,
const BoundBox &b0,
const BoundBox &b1,
int c0,
int c1,
uint visibility0,
uint visibility1);
void pack_unaligned_inner(const BVHStackEntry &e,
const BVHStackEntry &e0,
const BVHStackEntry &e1);
void pack_unaligned_node(int idx,
const Transform &aligned_space0,
const Transform &aligned_space1,
const BoundBox &b0,
const BoundBox &b1,
int c0,
int c1,
uint visibility0,
uint visibility1);
/* refit */
void refit_nodes();
void refit_node(int idx, bool leaf, BoundBox &bbox, uint &visibility);
/* Refit range of primitives. */
void refit_primitives(int start, int end, BoundBox &bbox, uint &visibility);
/* triangles and strands */
void pack_primitives();
void pack_triangle(int idx, float4 storage[3]);
/* merge instance BVH's */
void pack_instances(size_t nodes_size, size_t leaf_nodes_size);
};
CCL_NAMESPACE_END
#endif /* __BVH2_H__ */