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test/intern/cycles/kernel/osl/shaders/node_absorption_volume.osl
Brecht Van Lommel 9cfc7967dd Cycles: use SPDX license headers
* Replace license text in headers with SPDX identifiers.
* Remove specific license info from outdated readme.txt, instead leave details
  to the source files.
* Add list of SPDX license identifiers used, and corresponding license texts.
* Update copyright dates while we're at it.

Ref D14069, T95597
2022-02-11 17:47:34 +01:00

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/* SPDX-License-Identifier: Apache-2.0
* Copyright 2011-2022 Blender Foundation */
#include "stdcycles.h"
shader node_absorption_volume(color Color = color(0.8, 0.8, 0.8),
float Density = 1.0,
output closure color Volume = 0)
{
Volume = ((color(1.0, 1.0, 1.0) - Color) * max(Density, 0.0)) * absorption();
}