* Replace license text in headers with SPDX identifiers. * Remove specific license info from outdated readme.txt, instead leave details to the source files. * Add list of SPDX license identifiers used, and corresponding license texts. * Update copyright dates while we're at it. Ref D14069, T95597
12 lines
373 B
Plaintext
12 lines
373 B
Plaintext
/* SPDX-License-Identifier: Apache-2.0
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* Copyright 2011-2022 Blender Foundation */
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#include "stdcycles.h"
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shader node_absorption_volume(color Color = color(0.8, 0.8, 0.8),
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float Density = 1.0,
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output closure color Volume = 0)
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{
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Volume = ((color(1.0, 1.0, 1.0) - Color) * max(Density, 0.0)) * absorption();
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}
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