* Replace license text in headers with SPDX identifiers. * Remove specific license info from outdated readme.txt, instead leave details to the source files. * Add list of SPDX license identifiers used, and corresponding license texts. * Update copyright dates while we're at it. Ref D14069, T95597
15 lines
351 B
Plaintext
15 lines
351 B
Plaintext
/* SPDX-License-Identifier: Apache-2.0
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* Copyright 2011-2022 Blender Foundation */
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#include "stdcycles.h"
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shader node_separate_xyz(vector Vector = 0.8,
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output float X = 0.0,
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output float Y = 0.0,
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output float Z = 0.0)
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{
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X = Vector[0];
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Y = Vector[1];
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Z = Vector[2];
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}
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