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test/source/blender/bmesh/tools/bmesh_decimate.h
Campbell Barton c434782e3a File headers: SPDX License migration
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Reviewed By: brecht, mont29, sergey

Ref D14069
2022-02-11 09:14:36 +11:00

49 lines
1.9 KiB
C

/* SPDX-License-Identifier: GPL-2.0-or-later */
#pragma once
/** \file
* \ingroup bmesh
*/
/**
* \brief BM_mesh_decimate
* \param bm: The mesh
* \param factor: face count multiplier [0 - 1]
* \param vweights: Optional array of vertex aligned weights [0 - 1],
* a vertex group is the usual source for this.
* \param symmetry_axis: Axis of symmetry, -1 to disable mirror decimate.
* \param symmetry_eps: Threshold when matching mirror verts.
*
* \note The caller is responsible for recalculating face and vertex normals.
* - Vertex normals are maintained while decimating,
* although they won't necessarily match the final recalculated normals.
* - Face normals are not maintained at all.
*/
void BM_mesh_decimate_collapse(BMesh *bm,
float factor,
float *vweights,
float vweight_factor,
bool do_triangulate,
int symmetry_axis,
float symmetry_eps);
/**
* \param tag_only: so we can call this from an operator */
void BM_mesh_decimate_unsubdivide_ex(BMesh *bm, int iterations, bool tag_only);
void BM_mesh_decimate_unsubdivide(BMesh *bm, int iterations);
void BM_mesh_decimate_dissolve_ex(BMesh *bm,
float angle_limit,
bool do_dissolve_boundaries,
BMO_Delimit delimit,
BMVert **vinput_arr,
int vinput_len,
BMEdge **einput_arr,
int einput_len,
short oflag_out);
void BM_mesh_decimate_dissolve(BMesh *bm,
float angle_limit,
bool do_dissolve_boundaries,
const BMO_Delimit delimit);