Push the const usage a bit further for compositor nodes, so that they are more explicit about not modifying original nodes from the editor. Differential Revision: https://developer.blender.org/D15822
75 lines
1.8 KiB
C++
75 lines
1.8 KiB
C++
/* SPDX-License-Identifier: GPL-2.0-or-later
|
|
* Copyright 2011 Blender Foundation. */
|
|
|
|
#pragma once
|
|
|
|
#include "COM_SingleThreadedOperation.h"
|
|
#include "DNA_node_types.h"
|
|
|
|
namespace blender::compositor {
|
|
|
|
/* Utility functions used by glare, tone-map and lens distortion. */
|
|
/* Some macros for color handling. */
|
|
typedef float fRGB[4];
|
|
|
|
/* TODO: replace with BLI_math_vector. */
|
|
/* multiply c2 by color rgb, rgb as separate arguments */
|
|
#define fRGB_rgbmult(c, r, g, b) \
|
|
{ \
|
|
c[0] *= (r); \
|
|
c[1] *= (g); \
|
|
c[2] *= (b); \
|
|
} \
|
|
(void)0
|
|
|
|
class GlareBaseOperation : public SingleThreadedOperation {
|
|
private:
|
|
/**
|
|
* \brief Cached reference to the input_program
|
|
*/
|
|
SocketReader *input_program_;
|
|
|
|
/**
|
|
* \brief settings of the glare node.
|
|
*/
|
|
const NodeGlare *settings_;
|
|
|
|
bool is_output_rendered_;
|
|
|
|
public:
|
|
/**
|
|
* Initialize the execution
|
|
*/
|
|
void init_execution() override;
|
|
|
|
/**
|
|
* Deinitialize the execution
|
|
*/
|
|
void deinit_execution() override;
|
|
|
|
void set_glare_settings(const NodeGlare *settings)
|
|
{
|
|
settings_ = settings;
|
|
}
|
|
bool determine_depending_area_of_interest(rcti *input,
|
|
ReadBufferOperation *read_operation,
|
|
rcti *output) override;
|
|
|
|
void get_area_of_interest(int input_idx, const rcti &output_area, rcti &r_input_area) final;
|
|
|
|
void update_memory_buffer(MemoryBuffer *output,
|
|
const rcti &area,
|
|
Span<MemoryBuffer *> inputs) final;
|
|
|
|
protected:
|
|
GlareBaseOperation();
|
|
|
|
virtual void generate_glare(float *data,
|
|
MemoryBuffer *input_tile,
|
|
const NodeGlare *settings) = 0;
|
|
|
|
MemoryBuffer *create_memory_buffer(rcti *rect) override;
|
|
};
|
|
|
|
} // namespace blender::compositor
|