Files
test/source/blender/compositor/operations/COM_GlareBaseOperation.h
Hans Goudey 91d9f46aec Cleanup: Use const for node data in compositor
Push the const usage a bit further for compositor nodes, so that they
are more explicit about not modifying original nodes from the editor.

Differential Revision: https://developer.blender.org/D15822
2022-08-31 12:06:13 -05:00

75 lines
1.8 KiB
C++

/* SPDX-License-Identifier: GPL-2.0-or-later
* Copyright 2011 Blender Foundation. */
#pragma once
#include "COM_SingleThreadedOperation.h"
#include "DNA_node_types.h"
namespace blender::compositor {
/* Utility functions used by glare, tone-map and lens distortion. */
/* Some macros for color handling. */
typedef float fRGB[4];
/* TODO: replace with BLI_math_vector. */
/* multiply c2 by color rgb, rgb as separate arguments */
#define fRGB_rgbmult(c, r, g, b) \
{ \
c[0] *= (r); \
c[1] *= (g); \
c[2] *= (b); \
} \
(void)0
class GlareBaseOperation : public SingleThreadedOperation {
private:
/**
* \brief Cached reference to the input_program
*/
SocketReader *input_program_;
/**
* \brief settings of the glare node.
*/
const NodeGlare *settings_;
bool is_output_rendered_;
public:
/**
* Initialize the execution
*/
void init_execution() override;
/**
* Deinitialize the execution
*/
void deinit_execution() override;
void set_glare_settings(const NodeGlare *settings)
{
settings_ = settings;
}
bool determine_depending_area_of_interest(rcti *input,
ReadBufferOperation *read_operation,
rcti *output) override;
void get_area_of_interest(int input_idx, const rcti &output_area, rcti &r_input_area) final;
void update_memory_buffer(MemoryBuffer *output,
const rcti &area,
Span<MemoryBuffer *> inputs) final;
protected:
GlareBaseOperation();
virtual void generate_glare(float *data,
MemoryBuffer *input_tile,
const NodeGlare *settings) = 0;
MemoryBuffer *create_memory_buffer(rcti *rect) override;
};
} // namespace blender::compositor