Use a shorter/simpler license convention, stops the header taking so much space. Follow the SPDX license specification: https://spdx.org/licenses - C/C++/objc/objc++ - Python - Shell Scripts - CMake, GNUmakefile While most of the source tree has been included - `./extern/` was left out. - `./intern/cycles` & `./intern/atomic` are also excluded because they use different header conventions. doc/license/SPDX-license-identifiers.txt has been added to list SPDX all used identifiers. See P2788 for the script that automated these edits. Reviewed By: brecht, mont29, sergey Ref D14069
61 lines
1.6 KiB
C
61 lines
1.6 KiB
C
/* SPDX-License-Identifier: GPL-2.0-or-later */
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#pragma once
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/** \file
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* \ingroup freestyle
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*/
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#ifdef __cplusplus
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extern "C" {
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#endif
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struct FreestyleConfig;
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struct FreestyleLineStyle;
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struct Material;
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struct Render;
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struct FreestyleGlobals {
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struct Scene *scene;
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/* camera information */
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float viewpoint[3];
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float mv[4][4];
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float proj[4][4];
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int viewport[4];
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};
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extern struct FreestyleGlobals g_freestyle;
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/* Rendering */
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void FRS_init(void);
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void FRS_set_context(struct bContext *C);
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int FRS_is_freestyle_enabled(struct ViewLayer *view_layer);
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void FRS_init_stroke_renderer(struct Render *re);
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void FRS_begin_stroke_rendering(struct Render *re);
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void FRS_do_stroke_rendering(struct Render *re, struct ViewLayer *view_layer);
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void FRS_end_stroke_rendering(struct Render *re);
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void FRS_free_view_map_cache(void);
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void FRS_composite_result(struct Render *re,
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struct ViewLayer *view_layer,
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struct Render *freestyle_render);
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void FRS_exit(void);
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/* FreestyleConfig.linesets */
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void FRS_copy_active_lineset(struct FreestyleConfig *config);
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void FRS_paste_active_lineset(struct FreestyleConfig *config);
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void FRS_delete_active_lineset(struct FreestyleConfig *config);
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/**
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* Reinsert the active lineset at an offset \a direction from current position.
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* \return if position of active lineset has changed.
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*/
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bool FRS_move_active_lineset(struct FreestyleConfig *config, int direction);
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/* Testing */
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struct Material *FRS_create_stroke_material(struct Main *bmain,
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struct FreestyleLineStyle *linestyle);
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#ifdef __cplusplus
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}
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#endif
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