Files
test/source/blender/freestyle/intern/stroke/Canvas.h
Campbell Barton c434782e3a File headers: SPDX License migration
Use a shorter/simpler license convention, stops the header taking so
much space.

Follow the SPDX license specification: https://spdx.org/licenses

- C/C++/objc/objc++
- Python
- Shell Scripts
- CMake, GNUmakefile

While most of the source tree has been included

- `./extern/` was left out.
- `./intern/cycles` & `./intern/atomic` are also excluded because they
  use different header conventions.

doc/license/SPDX-license-identifiers.txt has been added to list SPDX all
used identifiers.

See P2788 for the script that automated these edits.

Reviewed By: brecht, mont29, sergey

Ref D14069
2022-02-11 09:14:36 +11:00

240 lines
5.7 KiB
C++

/* SPDX-License-Identifier: GPL-2.0-or-later */
#pragma once
/** \file
* \ingroup freestyle
* \brief Class to define a canvas designed to draw style modules
*/
#include <cstring>
#include <deque>
#include <map>
#include <vector>
#include "StrokeLayer.h"
#include "../geometry/BBox.h"
#include "../geometry/Geom.h"
#include "../system/FreestyleConfig.h"
#ifdef WITH_CXX_GUARDEDALLOC
# include "MEM_guardedalloc.h"
#endif
namespace Freestyle {
using namespace Geometry;
struct ltstr {
bool operator()(const char *s1, const char *s2) const
{
return strcmp(s1, s2) < 0;
}
};
class InformationMap;
class StrokeRenderer;
class ViewMap;
class ViewEdge;
class FEdge;
class RGBImage;
class GrayImage;
class QImage;
class ImagePyramid;
class SteerableViewMap;
class StyleModule;
/** Class to define the canvas on which strokes are drawn.
* It's used to store state information about the drawing.
*/
class Canvas {
public:
/** Returns a pointer on the Canvas instance */
static Canvas *getInstance()
{
return _pInstance;
}
typedef std::map<const char *, ImagePyramid *, ltstr> mapsMap;
static const int NB_STEERABLE_VIEWMAP = 5;
protected:
static Canvas *_pInstance;
std::deque<StrokeLayer *> _Layers;
std::deque<StyleModule *> _StyleModules;
FEdge *_SelectedFEdge;
StrokeRenderer *_Renderer;
StyleModule *_current_sm;
mapsMap _maps;
static const char *_MapsPath;
SteerableViewMap *_steerableViewMap;
bool _basic;
int stroke_count;
public:
/* Builds the Canvas */
Canvas();
/* Copy constructor */
Canvas(const Canvas &iBrother);
/* Destructor */
virtual ~Canvas();
/* operations that need to be done before a draw */
virtual void preDraw();
/* Draw the canvas using the current shader */
virtual void Draw();
/* operations that need to be done after a draw */
virtual void postDraw();
/* Renders the created strokes */
virtual void Render(const StrokeRenderer *iRenderer);
/* Basic Renders the created strokes */
virtual void RenderBasic(const StrokeRenderer *iRenderer);
/* Renders a stroke */
virtual void RenderStroke(Stroke *iStroke) = 0;
/* init the canvas */
virtual void init() = 0;
/* Clears the Canvas (shaders stack, layers stack...) */
void Clear();
/* Erases the layers */
virtual void Erase();
/* Reads a pixel area from the canvas */
virtual void readColorPixels(int x, int y, int w, int h, RGBImage &oImage) const = 0;
/* Reads a depth pixel area from the canvas */
virtual void readDepthPixels(int x, int y, int w, int h, GrayImage &oImage) const = 0;
/* update the canvas (display) */
virtual void update() = 0;
/* checks whether the canvas is empty or not */
bool isEmpty() const
{
return (_Layers.empty());
}
/* Maps management */
/** Loads an image map. The map will be scaled
* (without preserving the ratio in order to fit the actual canvas size.).
* The image must be a gray values image...
* \param iFileName:
* The name of the image file
* \param iMapName:
* The name that will be used to access this image
* \param iNbLevels:
* The number of levels in the map pyramid. (default = 4).
* If iNbLevels == 0, the complete pyramid is built.
*/
void loadMap(const char *iFileName,
const char *iMapName,
unsigned iNbLevels = 4,
float iSigma = 1.0f);
/** Reads a pixel value in a map.
* Returns a value between 0 and 1.
* \param iMapName:
* The name of the map
* \param level:
* The level of the pyramid from which the pixel must be read.
* \param x:
* The abscissa of the desired pixel specified in level0 coordinate system.
* The origin is the lower left corner.
* \param y:
* The ordinate of the desired pixel specified in level0 coordinate system.
* The origin is the lower left corner.
*/
float readMapPixel(const char *iMapName, int level, int x, int y);
/** Sets the steerable viewmap */
void loadSteerableViewMap(SteerableViewMap *iSVM)
{
_steerableViewMap = iSVM;
}
/** Returns the steerable VM */
SteerableViewMap *getSteerableViewMap()
{
return _steerableViewMap;
}
/** accessors */
inline const FEdge *selectedFEdge() const
{
return _SelectedFEdge;
}
inline FEdge *selectedFEdge()
{
return _SelectedFEdge;
}
virtual int width() const = 0;
virtual int height() const = 0;
virtual BBox<Vec2i> border() const = 0;
virtual BBox<Vec3r> scene3DBBox() const = 0;
inline const StrokeRenderer *renderer() const
{
return _Renderer;
}
inline StyleModule *getCurrentStyleModule()
{
return _current_sm;
}
virtual bool getRecordFlag() const
{
return false;
}
inline int getStrokeCount() const
{
return stroke_count;
}
/** modifiers */
inline void setSelectedFEdge(FEdge *iFEdge)
{
_SelectedFEdge = iFEdge;
}
/** inserts a shader at pos index+1 */
void PushBackStyleModule(StyleModule *iStyleModule);
void InsertStyleModule(unsigned index, StyleModule *iStyleModule);
void RemoveStyleModule(unsigned index);
void SwapStyleModules(unsigned i1, unsigned i2);
void ReplaceStyleModule(unsigned index, StyleModule *iStyleModule);
void setVisible(unsigned index, bool iVisible);
#if 0
inline void setDensityMap(InformationMap<RGBImage> *iMap)
{
_DensityMap = iMap;
}
#endif
inline void AddLayer(StrokeLayer *iLayer)
{
_Layers.push_back(iLayer);
}
void resetModified(bool iMod = false);
void causalStyleModules(std::vector<unsigned> &vec, unsigned index = 0);
void setModified(unsigned index, bool iMod);
#ifdef WITH_CXX_GUARDEDALLOC
MEM_CXX_CLASS_ALLOC_FUNCS("Freestyle:Canvas")
#endif
};
} /* namespace Freestyle */