Use a shorter/simpler license convention, stops the header taking so much space. Follow the SPDX license specification: https://spdx.org/licenses - C/C++/objc/objc++ - Python - Shell Scripts - CMake, GNUmakefile While most of the source tree has been included - `./extern/` was left out. - `./intern/cycles` & `./intern/atomic` are also excluded because they use different header conventions. doc/license/SPDX-license-identifiers.txt has been added to list SPDX all used identifiers. See P2788 for the script that automated these edits. Reviewed By: brecht, mont29, sergey Ref D14069
14 lines
366 B
C++
14 lines
366 B
C++
/* SPDX-License-Identifier: GPL-2.0-or-later
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* Copyright 2022 Blender Foundation. All rights reserved. */
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/** \file
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* \ingroup gpu
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*/
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#include "gpu_shader_create_info.hh"
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GPU_SHADER_CREATE_INFO(gpu_clip_planes)
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.uniform_buf(1, "GPUClipPlanes", "clipPlanes", Frequency::PASS)
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.typedef_source("GPU_shader_shared.h")
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.define("USE_WORLD_CLIP_PLANES");
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