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test
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4e0e9eb994da96c19262ec2f2a2c33ed9b53852d
test
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source
/
blender
/
gpu
/
intern
History
Campbell Barton
e8d532f1dd
style cleanup
2013-03-31 03:28:46 +00:00
..
gpu_buffers.c
style cleanup & some spelling
2013-02-03 10:28:28 +00:00
gpu_codegen.c
style cleanup
2013-03-31 03:28:46 +00:00
gpu_codegen.h
Matcap support in 3D Viewport.
2013-01-22 11:18:41 +00:00
gpu_draw.c
style cleanup
2013-03-31 03:28:46 +00:00
gpu_extensions.c
style cleanup
2013-03-31 03:28:46 +00:00
gpu_material.c
OpenGL: Moving the GPU_pass_update_uniforms() call from GPU_material_bind_uniforms() to GPU_material_bind(). This way, material specific uniforms don't need to be resent when sending object specific uniforms. This saves uniform update calls in the BGE where one material is bound and multiple objects can be drawn. This doesn't offer much in the way of performance, but it cleans up our OpenGL usage a bit. One test scene went from 8k OpenGL calls to 4k with just this one change.
2013-03-23 03:11:48 +00:00
gpu_simple_shader.c
code cleanup: unused defines, shadowing and unintended enum-as-variable.
2013-03-22 14:31:03 +00:00