No idea why node editor remap callback was only handling scene IDs (and
not any other ntree owner)...
Note that this should be a safe fix, but it unvails a nice can of worm,
at some point we should ba able to handle all of that through libquery
only, get rid of editor's remap callbacks, and probably sanitize usages
of ID pointers by some of them, like that nodetree editor.
Current situation remains a fairly fragile mess...