Files
test/source/blender/blenkernel/BKE_image_save.h
Brecht Van Lommel 8530e48f86 Cleanup: move render image and multilayer EXR write code to image_save.cc
These share a lot of logic with regular image saving and should be unified
more in the future.
2022-03-21 16:38:13 +01:00

70 lines
1.9 KiB
C

/* SPDX-License-Identifier: GPL-2.0-or-later
* Copyright 2001-2002 NaN Holding BV. All rights reserved. */
#pragma once
#include "DNA_scene_types.h"
/** \file
* \ingroup bke
*/
#ifdef __cplusplus
extern "C" {
#endif
struct Image;
struct Main;
struct ReportList;
struct Scene;
struct RenderResult;
/* Image datablock saving. */
typedef struct ImageSaveOptions {
/* Context within which image is saved. */
struct Main *bmain;
struct Scene *scene;
/* Format and absolute file path. */
struct ImageFormatData im_format;
char filepath[1024]; /* 1024 = FILE_MAX */
/* Options. */
bool relative;
bool save_copy;
bool save_as_render;
bool do_newpath;
} ImageSaveOptions;
void BKE_image_save_options_init(struct ImageSaveOptions *opts,
struct Main *bmain,
struct Scene *scene);
void BKE_image_save_options_free(struct ImageSaveOptions *opts);
bool BKE_image_save(struct ReportList *reports,
struct Main *bmain,
struct Image *ima,
struct ImageUser *iuser,
struct ImageSaveOptions *opts);
/* Lower level image writing. */
/* Save single or multilayer OpenEXR files from the render result.
* Optionally saves only a specific view or layer. */
bool BKE_image_render_write_exr(struct ReportList *reports,
const struct RenderResult *rr,
const char *filename,
const struct ImageFormatData *imf,
const char *view,
int layer);
bool BKE_image_render_write(struct ReportList *reports,
struct RenderResult *rr,
const struct Scene *scene,
const bool stamp,
const char *name);
#ifdef __cplusplus
}
#endif