These share a lot of logic with regular image saving and should be unified more in the future.
70 lines
1.9 KiB
C
70 lines
1.9 KiB
C
/* SPDX-License-Identifier: GPL-2.0-or-later
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* Copyright 2001-2002 NaN Holding BV. All rights reserved. */
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#pragma once
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#include "DNA_scene_types.h"
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/** \file
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* \ingroup bke
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*/
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#ifdef __cplusplus
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extern "C" {
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#endif
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struct Image;
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struct Main;
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struct ReportList;
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struct Scene;
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struct RenderResult;
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/* Image datablock saving. */
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typedef struct ImageSaveOptions {
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/* Context within which image is saved. */
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struct Main *bmain;
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struct Scene *scene;
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/* Format and absolute file path. */
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struct ImageFormatData im_format;
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char filepath[1024]; /* 1024 = FILE_MAX */
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/* Options. */
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bool relative;
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bool save_copy;
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bool save_as_render;
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bool do_newpath;
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} ImageSaveOptions;
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void BKE_image_save_options_init(struct ImageSaveOptions *opts,
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struct Main *bmain,
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struct Scene *scene);
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void BKE_image_save_options_free(struct ImageSaveOptions *opts);
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bool BKE_image_save(struct ReportList *reports,
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struct Main *bmain,
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struct Image *ima,
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struct ImageUser *iuser,
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struct ImageSaveOptions *opts);
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/* Lower level image writing. */
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/* Save single or multilayer OpenEXR files from the render result.
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* Optionally saves only a specific view or layer. */
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bool BKE_image_render_write_exr(struct ReportList *reports,
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const struct RenderResult *rr,
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const char *filename,
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const struct ImageFormatData *imf,
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const char *view,
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int layer);
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bool BKE_image_render_write(struct ReportList *reports,
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struct RenderResult *rr,
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const struct Scene *scene,
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const bool stamp,
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const char *name);
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#ifdef __cplusplus
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}
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#endif
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