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4e2f7baff2ef86a6104f9cb17ea09088875454c5
test/source/gameengine/Physics/Sumo/Fuzzics/include
History
Kester Maddock 4e2f7baff2 Improved rigid body handling for non spherical bounds type.
Polyheder dynamic objects are now converted properly.
2004-04-16 06:26:33 +00:00
..
SM_Callback.h
Removed the config.h thing from the .h's in the source dir.
2002-12-27 13:11:01 +00:00
SM_ClientObjectInfo.h
Removed the config.h thing from the .h's in the source dir.
2002-12-27 13:11:01 +00:00
SM_Debug.h
[GameEngine] Commit all Kester's changes made to the gameengine to restore 2.25 like physics.
2004-03-22 22:02:18 +00:00
SM_FhObject.h
[GameEngine] Commit all Kester's changes made to the gameengine to restore 2.25 like physics.
2004-03-22 22:02:18 +00:00
SM_MotionState.h
Improved rigid body handling for non spherical bounds type.
2004-04-16 06:26:33 +00:00
SM_Object.h
Rigid body physics for non spherical bounding objects.
2004-04-14 05:57:24 +00:00
SM_Props.h
Removed the config.h thing from the .h's in the source dir.
2002-12-27 13:11:01 +00:00
SM_Scene.h
[GameEngine] Commit all Kester's changes made to the gameengine to restore 2.25 like physics.
2004-03-22 22:02:18 +00:00
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