And add back the compiler flag that hid them. Pull Request: https://projects.blender.org/blender/blender/pulls/139497
28 lines
717 B
C
28 lines
717 B
C
/* SPDX-FileCopyrightText: 2011-2022 Blender Foundation
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*
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* SPDX-License-Identifier: Apache-2.0 */
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#pragma once
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#include "kernel/svm/math_util.h"
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#include "kernel/svm/util.h"
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CCL_NAMESPACE_BEGIN
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ccl_device_noinline void svm_node_gamma(ccl_private float *stack,
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const uint in_gamma,
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const uint in_color,
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const uint out_color)
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{
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float3 color = stack_load_float3(stack, in_color);
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const float gamma = stack_load_float(stack, in_gamma);
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color = svm_math_gamma_color(color, gamma);
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if (stack_valid(out_color)) {
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stack_store_float3(stack, out_color, color);
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}
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}
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CCL_NAMESPACE_END
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