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test/source
Ton Roosendaal 4e64b288a4 Hair!
Thanks to testing in studio orange (thnx andy, matt!) I've found the
simple way to code it.

Static particle systems, when not set to wire or halo, now render 1 pixel
wide 'strands', which are actually just faces with vertexnormals and
proper orco texture. Check for quick fun;

http://www.blender.org/bf/rt5.jpg
(and rt6, rt7, rt8)
2005-09-27 21:51:09 +00:00
..
2005-09-27 21:51:09 +00:00
2004-01-05 00:06:11 +00:00
2005-03-09 19:45:59 +00:00