Listing the "Blender Foundation" as copyright holder implied the Blender Foundation holds copyright to files which may include work from many developers. While keeping copyright on headers makes sense for isolated libraries, Blender's own code may be refactored or moved between files in a way that makes the per file copyright holders less meaningful. Copyright references to the "Blender Foundation" have been replaced with "Blender Authors", with the exception of `./extern/` since these this contains libraries which are more isolated, any changed to license headers there can be handled on a case-by-case basis. Some directories in `./intern/` have also been excluded: - `./intern/cycles/` it's own `AUTHORS` file is planned. - `./intern/opensubdiv/`. An "AUTHORS" file has been added, using the chromium projects authors file as a template. Design task: #110784 Ref !110783.
47 lines
1.2 KiB
C++
47 lines
1.2 KiB
C++
/* SPDX-FileCopyrightText: 2023 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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#pragma once
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#include "renderdoc_app.h"
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namespace renderdoc::api {
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class Renderdoc {
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private:
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enum class State {
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/**
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* Initial state of the API indicating that the API hasn't checked if it can find renderdoc.
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*/
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UNINITIALIZED,
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/**
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* API has looked for renderdoc, but couldn't find it. This indicates that renderdoc isn't
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* available on the platform, or wasn't registered correctly.
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*/
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NOT_FOUND,
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/**
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* API has loaded the symbols of renderdoc.
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*/
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LOADED,
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};
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State state_ = State::UNINITIALIZED;
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RENDERDOC_API_1_6_0 *renderdoc_api_ = nullptr;
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public:
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bool start_frame_capture(RENDERDOC_DevicePointer device_handle,
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RENDERDOC_WindowHandle window_handle);
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void end_frame_capture(RENDERDOC_DevicePointer device_handle,
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RENDERDOC_WindowHandle window_handle);
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private:
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/**
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* Check if renderdoc has been loaded.
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*
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* When not loaded it tries to load the API, but only tries to do it once.
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*/
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bool check_loaded();
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void load();
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};
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} // namespace renderdoc::api
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