Files
test/intern/audaspace/intern/AUD_ReadDevice.h
Joerg Mueller 174eccf078 Huge new year audio commit!
* Refactored the whole audaspace library to use float as sample format over all readers.
* Added new Readers like the linear resampler, envelope, lowpass, highpass and butterworth.
* Note: The butterworth filter isn't working correctly, some bug in there... Maybe also true for the envelope.
* Added a sound to f-curve operator that behaves mostly like the soundtracker script of technoestupido.
2010-01-01 05:09:30 +00:00

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/*
* $Id$
*
* ***** BEGIN LGPL LICENSE BLOCK *****
*
* Copyright 2009 Jörg Hermann Müller
*
* This file is part of AudaSpace.
*
* AudaSpace is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* AudaSpace is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with AudaSpace. If not, see <http://www.gnu.org/licenses/>.
*
* ***** END LGPL LICENSE BLOCK *****
*/
#ifndef AUD_READDEVICE
#define AUD_READDEVICE
#include "AUD_SoftwareDevice.h"
/**
* This device enables to let the user read raw data out of it.
*/
class AUD_ReadDevice : public AUD_SoftwareDevice
{
protected:
virtual void playing(bool playing);
private:
/**
* Whether the device currently.
*/
bool m_playing;
public:
/**
* Creates a new read device.
* \param specs The wanted audio specification.
*/
AUD_ReadDevice(AUD_DeviceSpecs specs);
/**
* Closes the device.
*/
virtual ~AUD_ReadDevice();
/**
* Reads the next bytes into the supplied buffer.
* \param buffer The target buffer.
* \param length The length in samples to be filled.
* \return True if the reading succeeded, false if there are no sounds
* played back currently, in that case the buffer is filled with
* silence.
*/
bool read(data_t* buffer, int length);
};
#endif //AUD_READDEVICE