- recode of the whole sequencer audio handling - encode audio flag removed, instead you choose None as audio codec, added None for video codec too - ffmpeg formats/codecs: enabled: theora, ogg, vorbis; added: matroska, flac (not working, who can fix?), mp3, wav - sequencer wave drawing - volume animation (now also working when mixing down to a file!) - made sequencer strip position and length values unanimatable
475 lines
9.2 KiB
C++
475 lines
9.2 KiB
C++
/*
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* $Id$
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*
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* ***** BEGIN LGPL LICENSE BLOCK *****
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*
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* Copyright 2009 Jörg Hermann Müller
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*
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* This file is part of AudaSpace.
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*
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* AudaSpace is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* AudaSpace is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with AudaSpace. If not, see <http://www.gnu.org/licenses/>.
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*
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* ***** END LGPL LICENSE BLOCK *****
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*/
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#include "AUD_SoftwareDevice.h"
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#include "AUD_IReader.h"
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#include "AUD_Mixer.h"
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#include "AUD_IFactory.h"
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#include "AUD_SourceCaps.h"
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#include <cstring>
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/// Saves the data for playback.
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struct AUD_SoftwareHandle : AUD_Handle
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{
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/// The reader source.
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AUD_IReader* reader;
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/// Whether to keep the source if end of it is reached.
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bool keep;
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/// The volume of the source.
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float volume;
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};
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typedef std::list<AUD_SoftwareHandle*>::iterator AUD_HandleIterator;
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void AUD_SoftwareDevice::create()
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{
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m_playingSounds = new std::list<AUD_SoftwareHandle*>(); AUD_NEW("list")
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m_pausedSounds = new std::list<AUD_SoftwareHandle*>(); AUD_NEW("list")
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m_playback = false;
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m_volume = 1.0f;
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m_mixer = new AUD_Mixer(); AUD_NEW("mixer")
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m_mixer->setSpecs(m_specs);
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pthread_mutexattr_t attr;
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pthread_mutexattr_init(&attr);
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pthread_mutexattr_settype(&attr, PTHREAD_MUTEX_RECURSIVE);
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pthread_mutex_init(&m_mutex, &attr);
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pthread_mutexattr_destroy(&attr);
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}
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void AUD_SoftwareDevice::destroy()
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{
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if(m_playback)
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playing(m_playback = false);
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delete m_mixer; AUD_DELETE("mixer")
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// delete all playing sounds
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while(m_playingSounds->begin() != m_playingSounds->end())
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{
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delete (*(m_playingSounds->begin()))->reader; AUD_DELETE("reader")
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delete *(m_playingSounds->begin()); AUD_DELETE("handle")
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m_playingSounds->erase(m_playingSounds->begin());
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}
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delete m_playingSounds; AUD_DELETE("list")
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// delete all paused sounds
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while(m_pausedSounds->begin() != m_pausedSounds->end())
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{
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delete (*(m_pausedSounds->begin()))->reader; AUD_DELETE("reader")
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delete *(m_pausedSounds->begin()); AUD_DELETE("handle")
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m_pausedSounds->erase(m_pausedSounds->begin());
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}
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delete m_pausedSounds; AUD_DELETE("list")
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pthread_mutex_destroy(&m_mutex);
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}
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void AUD_SoftwareDevice::mix(data_t* buffer, int length)
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{
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lock();
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{
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AUD_SoftwareHandle* sound;
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int len;
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sample_t* buf;
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std::list<AUD_SoftwareHandle*> stopSounds;
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// for all sounds
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AUD_HandleIterator it = m_playingSounds->begin();
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while(it != m_playingSounds->end())
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{
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sound = *it;
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// increment the iterator to make sure it's valid,
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// in case the sound gets deleted after stopping
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++it;
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// get the buffer from the source
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len = length;
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sound->reader->read(len, buf);
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m_mixer->add(buf, 0, len, sound->volume);
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// in case the end of the sound is reached
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if(len < length)
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{
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if(sound->keep)
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pause(sound);
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else
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stopSounds.push_back(sound);
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}
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}
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// superpose
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m_mixer->superpose(buffer, length, m_volume);
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while(!stopSounds.empty())
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{
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sound = stopSounds.front();
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stopSounds.pop_front();
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stop(sound);
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}
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}
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unlock();
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}
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bool AUD_SoftwareDevice::isValid(AUD_Handle* handle)
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{
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for(AUD_HandleIterator i = m_playingSounds->begin();
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i != m_playingSounds->end(); i++)
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if(*i == handle)
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return true;
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for(AUD_HandleIterator i = m_pausedSounds->begin();
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i != m_pausedSounds->end(); i++)
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if(*i == handle)
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return true;
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return false;
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}
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AUD_DeviceSpecs AUD_SoftwareDevice::getSpecs()
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{
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return m_specs;
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}
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AUD_Handle* AUD_SoftwareDevice::play(AUD_IFactory* factory, bool keep)
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{
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AUD_IReader* reader = factory->createReader();
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if(reader == NULL)
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AUD_THROW(AUD_ERROR_READER);
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// prepare the reader
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reader = m_mixer->prepare(reader);
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if(reader == NULL)
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return NULL;
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AUD_Specs rs = reader->getSpecs();
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// play sound
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AUD_SoftwareHandle* sound = new AUD_SoftwareHandle; AUD_NEW("handle")
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sound->keep = keep;
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sound->reader = reader;
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sound->volume = 1.0f;
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lock();
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m_playingSounds->push_back(sound);
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if(!m_playback)
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playing(m_playback = true);
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unlock();
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return sound;
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}
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bool AUD_SoftwareDevice::pause(AUD_Handle* handle)
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{
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bool result = false;
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lock();
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// only songs that are played can be paused
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for(AUD_HandleIterator i = m_playingSounds->begin();
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i != m_playingSounds->end(); i++)
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{
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if(*i == handle)
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{
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m_pausedSounds->push_back(*i);
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m_playingSounds->erase(i);
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if(m_playingSounds->empty())
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playing(m_playback = false);
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result = true;
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break;
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}
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}
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unlock();
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return result;
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}
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bool AUD_SoftwareDevice::resume(AUD_Handle* handle)
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{
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bool result = false;
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lock();
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// only songs that are paused can be resumed
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for(AUD_HandleIterator i = m_pausedSounds->begin();
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i != m_pausedSounds->end(); i++)
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{
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if(*i == handle)
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{
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m_playingSounds->push_back(*i);
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m_pausedSounds->erase(i);
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if(!m_playback)
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playing(m_playback = true);
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result = true;
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break;
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}
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}
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unlock();
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return result;
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}
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bool AUD_SoftwareDevice::stop(AUD_Handle* handle)
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{
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bool result = false;
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lock();
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for(AUD_HandleIterator i = m_playingSounds->begin();
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i != m_playingSounds->end(); i++)
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{
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if(*i == handle)
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{
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delete (*i)->reader; AUD_DELETE("reader")
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delete *i; AUD_DELETE("handle")
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m_playingSounds->erase(i);
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if(m_playingSounds->empty())
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playing(m_playback = false);
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result = true;
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break;
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}
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}
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if(!result)
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{
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for(AUD_HandleIterator i = m_pausedSounds->begin();
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i != m_pausedSounds->end(); i++)
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{
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if(*i == handle)
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{
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delete (*i)->reader; AUD_DELETE("reader")
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delete *i; AUD_DELETE("handle")
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m_pausedSounds->erase(i);
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result = true;
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break;
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}
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}
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}
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unlock();
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return result;
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}
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bool AUD_SoftwareDevice::setKeep(AUD_Handle* handle, bool keep)
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{
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bool result = false;
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lock();
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if(isValid(handle))
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{
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((AUD_SoftwareHandle*)handle)->keep = keep;
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result = true;
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}
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unlock();
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return result;
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}
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bool AUD_SoftwareDevice::sendMessage(AUD_Handle* handle, AUD_Message &message)
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{
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lock();
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bool result = false;
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if(handle == 0)
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{
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for(AUD_HandleIterator i = m_playingSounds->begin();
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i != m_playingSounds->end(); i++)
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result |= (*i)->reader->notify(message);
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for(AUD_HandleIterator i = m_pausedSounds->begin();
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i != m_pausedSounds->end(); i++)
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result |= (*i)->reader->notify(message);
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}
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else if(isValid(handle))
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result = ((AUD_SoftwareHandle*)handle)->reader->notify(message);
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unlock();
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return result;
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}
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bool AUD_SoftwareDevice::seek(AUD_Handle* handle, float position)
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{
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lock();
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bool result = false;
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if(isValid(handle))
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{
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AUD_IReader* reader = ((AUD_SoftwareHandle*)handle)->reader;
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reader->seek((int)(position * reader->getSpecs().rate));
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result = true;
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}
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unlock();
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return result;
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}
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float AUD_SoftwareDevice::getPosition(AUD_Handle* handle)
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{
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lock();
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float position = 0.0f;
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if(isValid(handle))
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{
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AUD_SoftwareHandle* h = (AUD_SoftwareHandle*)handle;
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position = h->reader->getPosition() / (float)m_specs.rate;
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}
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unlock();
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return position;
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}
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AUD_Status AUD_SoftwareDevice::getStatus(AUD_Handle* handle)
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{
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AUD_Status status = AUD_STATUS_INVALID;
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lock();
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for(AUD_HandleIterator i = m_playingSounds->begin();
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i != m_playingSounds->end(); i++)
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{
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if(*i == handle)
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{
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status = AUD_STATUS_PLAYING;
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break;
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}
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}
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if(status == AUD_STATUS_INVALID)
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{
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for(AUD_HandleIterator i = m_pausedSounds->begin();
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i != m_pausedSounds->end(); i++)
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{
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if(*i == handle)
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{
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status = AUD_STATUS_PAUSED;
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break;
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}
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}
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}
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unlock();
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return status;
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}
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void AUD_SoftwareDevice::lock()
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{
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pthread_mutex_lock(&m_mutex);
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}
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void AUD_SoftwareDevice::unlock()
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{
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pthread_mutex_unlock(&m_mutex);
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}
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bool AUD_SoftwareDevice::checkCapability(int capability)
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{
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return capability == AUD_CAPS_SOFTWARE_DEVICE ||
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capability == AUD_CAPS_VOLUME ||
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capability == AUD_CAPS_SOURCE_VOLUME;
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}
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bool AUD_SoftwareDevice::setCapability(int capability, void *value)
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{
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bool result = false;
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switch(capability)
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{
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case AUD_CAPS_VOLUME:
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lock();
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m_volume = *((float*)value);
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if(m_volume > 1.0f)
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m_volume = 1.0f;
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else if(m_volume < 0.0f)
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m_volume = 0.0f;
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unlock();
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return true;
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case AUD_CAPS_SOURCE_VOLUME:
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{
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AUD_SourceCaps* caps = (AUD_SourceCaps*) value;
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lock();
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if(isValid(caps->handle))
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{
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AUD_SoftwareHandle* handle = (AUD_SoftwareHandle*)caps->handle;
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handle->volume = caps->value;
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if(handle->volume > 1.0f)
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handle->volume = 1.0f;
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else if(handle->volume < 0.0f)
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handle->volume = 0.0f;
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result = true;
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}
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unlock();
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}
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break;
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}
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return result;;
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}
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bool AUD_SoftwareDevice::getCapability(int capability, void *value)
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{
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bool result = false;
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switch(capability)
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{
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case AUD_CAPS_VOLUME:
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lock();
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*((float*)value) = m_volume;
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unlock();
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return true;
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case AUD_CAPS_SOURCE_VOLUME:
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{
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AUD_SourceCaps* caps = (AUD_SourceCaps*) value;
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lock();
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if(isValid(caps->handle))
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{
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caps->value = ((AUD_SoftwareHandle*)caps->handle)->volume;
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result = true;
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}
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unlock();
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}
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break;
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}
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return result;
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}
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