Files
test/source/blender/include/BIF_outliner.h
Ton Roosendaal b024faabe5 Outliner features:
- Rename!
CTRL+leftmouse click on name, makes it a text button. Works for all items as
currently being displayed.
Most work was doing the Bones, which is a nightmare :) But it uses same
code as buttons in Armature-Editmode now, without even needing EditMode :)
When renaming a bone, the Outliner makes the Object active though.

- PageUp / PageDown keys
Do what you expect.
2004-10-11 11:54:14 +00:00

83 lines
2.6 KiB
C

/**
* $Id: BIF_outliner.h
*
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version. The Blender
* Foundation also sells licenses for use in proprietary software under
* the Blender License. See http://www.blender.org/BL/ for information
* about this.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2004 Blender Foundation.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*/
#ifndef BIF_OUTLINER_H
#define BIF_OUTLINER_H
struct TreeStoreElem;
typedef struct TreeElement {
struct TreeElement *next, *prev, *parent;
ListBase subtree;
float xs, ys; // doe selection
int store_index; // offset in tree store
short flag, index; // flag for non-saved stuff, index for data arrays
short idcode; // from TreeStore id
short xend; // width of item display, for select
char *name;
void *directdata; // Armature Bones, Base, ...
} TreeElement;
/* TreeElement->flag */
#define TE_ACTIVE 1
#define TE_ICONROW 2
/* TreeStoreElem types */
#define TSE_NLA 1
#define TSE_NLA_ACTION 2
#define TSE_DEFGROUP_BASE 3
#define TSE_DEFGROUP 4
#define TSE_BONE 5
#define TSE_CONSTRAINT_BASE 6
#define TSE_CONSTRAINT 7
#define TSE_HOOKS_BASE 8
#define TSE_HOOK 9
#define TSE_SCRIPT_BASE 10
/* button events */
#define OL_NAMEBUTTON 1
extern void draw_outliner(struct ScrArea *sa, struct SpaceOops *so);
extern void outliner_free_tree(struct ListBase *lb);
extern void outliner_mouse_event(struct ScrArea *sa, short event);
extern void outliner_toggle_visible(struct ScrArea *sa);
extern void outliner_show_active(struct ScrArea *sa);
extern void outliner_show_hierarchy(struct ScrArea *sa);
extern void outliner_one_level(struct ScrArea *sa, int add);
extern void outliner_select(struct ScrArea *sa);
extern void outliner_toggle_selected(struct ScrArea *sa);
extern void outliner_operation_menu(struct ScrArea *sa);
extern void outliner_page_up_down(struct ScrArea *sa, int up);
#endif