Files
test/intern/cycles/device/device_task.h
Patrick Mours 38589de10c Cycles: Add support for denoising in the viewport
The OptiX denoiser can be a great help when rendering in the viewport, since it is really fast
and needs few samples to produce convincing results. This patch therefore adds support for
using any Cycles denoiser in the viewport also (but only the OptiX one is selectable because
the NLM one is too slow to be usable currently). It also adds support for denoising on a
different device than rendering (so one can e.g. render with the CPU but denoise with OptiX).

Reviewed By: #cycles, brecht

Differential Revision: https://developer.blender.org/D6554
2020-02-11 18:03:43 +01:00

125 lines
3.2 KiB
C++

/*
* Copyright 2011-2013 Blender Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef __DEVICE_TASK_H__
#define __DEVICE_TASK_H__
#include "device/device_memory.h"
#include "util/util_function.h"
#include "util/util_list.h"
#include "util/util_task.h"
CCL_NAMESPACE_BEGIN
/* Device Task */
class Device;
class RenderBuffers;
class RenderTile;
class Tile;
class DenoiseParams {
public:
/* Pixel radius for neighboring pixels to take into account. */
int radius;
/* Controls neighbor pixel weighting for the denoising filter. */
float strength;
/* Preserve more or less detail based on feature passes. */
float feature_strength;
/* When removing pixels that don't carry information,
* use a relative threshold instead of an absolute one. */
bool relative_pca;
/* How many frames before and after the current center frame are included. */
int neighbor_frames;
/* Clamp the input to the range of +-1e8. Should be enough for any legitimate data. */
bool clamp_input;
/* Passes handed over to the OptiX denoiser (default to color + albedo). */
int optix_input_passes;
DenoiseParams()
{
radius = 8;
strength = 0.5f;
feature_strength = 0.5f;
relative_pca = false;
neighbor_frames = 2;
clamp_input = true;
optix_input_passes = 2;
}
};
class DeviceTask : public Task {
public:
typedef enum { RENDER, DENOISE, DENOISE_BUFFER, FILM_CONVERT, SHADER } Type;
Type type;
int x, y, w, h;
device_ptr rgba_byte;
device_ptr rgba_half;
device_ptr buffer;
int sample;
int num_samples;
int offset, stride;
device_ptr shader_input;
device_ptr shader_output;
int shader_eval_type;
int shader_filter;
int shader_x, shader_w;
RenderBuffers *buffers;
explicit DeviceTask(Type type = RENDER);
int get_subtask_count(int num, int max_size = 0);
void split(list<DeviceTask> &tasks, int num, int max_size = 0);
void update_progress(RenderTile *rtile, int pixel_samples = -1);
function<bool(Device *device, RenderTile &)> acquire_tile;
function<void(long, int)> update_progress_sample;
function<void(RenderTile &)> update_tile_sample;
function<void(RenderTile &)> release_tile;
function<bool()> get_cancel;
function<void(RenderTile *, Device *)> map_neighbor_tiles;
function<void(RenderTile *, Device *)> unmap_neighbor_tiles;
DenoiseParams denoising;
bool denoising_from_render;
vector<int> denoising_frames;
bool denoising_do_filter;
bool denoising_use_optix;
bool denoising_write_passes;
int pass_stride;
int frame_stride;
int target_pass_stride;
int pass_denoising_data;
int pass_denoising_clean;
bool need_finish_queue;
bool integrator_branched;
protected:
double last_update_time;
};
CCL_NAMESPACE_END
#endif /* __DEVICE_TASK_H__ */