This includes a new list structure type and socket shape, a node to create lists, a node to retrieve values from lists, and a node to retrieve the length of lists. It also implements multi-function support so that function nodes work on lists. There are three nodes included in this PR. - **List** Creates a list of elements with a given size. The values are computed with a field that can use the index as an input. - **Get List Item** A field node that retrieves an element from a a list at a given index. The index input is dynamic, so if the input is a list, the output will be a list too. - **List Length** Just gives the length of a list. When a function node is used with multiple list inputs, the shorter lists are repeated to extend it to the length of the longest. The list nodes and structure type are hidden behind an experimental feature until we can be sure they're useful for an actual use case. Pull Request: https://projects.blender.org/blender/blender/pulls/140679
359 lines
11 KiB
C++
359 lines
11 KiB
C++
/* SPDX-FileCopyrightText: 2023 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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#pragma once
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#include "BLI_color.hh"
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#include "BLI_math_quaternion_types.hh"
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#include "FN_field.hh"
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#include "FN_lazy_function.hh"
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#include "FN_multi_function_builder.hh"
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#include "BKE_attribute_filter.hh"
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#include "BKE_geometry_fields.hh"
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#include "BKE_geometry_nodes_reference_set.hh"
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#include "BKE_geometry_set.hh"
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#include "BKE_node_socket_value.hh"
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#include "BKE_volume_grid_fwd.hh"
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#include "NOD_geometry_nodes_bundle_fwd.hh"
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#include "NOD_geometry_nodes_closure_fwd.hh"
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#include "NOD_geometry_nodes_list_fwd.hh"
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#include "DNA_node_types.h"
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#include "NOD_derived_node_tree.hh"
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#include "NOD_geometry_nodes_lazy_function.hh"
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#include "NOD_geometry_nodes_values.hh"
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namespace blender::nodes {
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using bke::AttrDomain;
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using bke::AttributeAccessor;
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using bke::AttributeDomainAndType;
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using bke::AttributeFieldInput;
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using bke::AttributeFilter;
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using bke::AttributeIter;
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using bke::AttributeMetaData;
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using bke::AttributeReader;
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using bke::AttributeWriter;
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using bke::CurveComponent;
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using bke::GAttributeReader;
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using bke::GAttributeWriter;
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using bke::GeometryComponent;
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using bke::GeometryComponentEditData;
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using bke::GeometryNodesReferenceSet;
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using bke::GeometrySet;
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using bke::GreasePencilComponent;
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using bke::GSpanAttributeWriter;
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using bke::InstancesComponent;
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using bke::MeshComponent;
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using bke::MutableAttributeAccessor;
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using bke::PointCloudComponent;
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using bke::SocketValueVariant;
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using bke::SpanAttributeWriter;
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using bke::VolumeComponent;
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using fn::Field;
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using fn::FieldContext;
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using fn::FieldEvaluator;
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using fn::FieldInput;
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using fn::FieldOperation;
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using fn::GField;
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using geo_eval_log::NamedAttributeUsage;
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class NodeAttributeFilter : public AttributeFilter {
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private:
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const GeometryNodesReferenceSet &set_;
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public:
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NodeAttributeFilter(const GeometryNodesReferenceSet &set) : set_(set) {}
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Result filter(StringRef attribute_name) const override;
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};
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class GeoNodeExecParams {
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private:
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const bNode &node_;
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lf::Params ¶ms_;
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const lf::Context &lf_context_;
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const Span<int> lf_input_for_output_bsocket_usage_;
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const Span<int> lf_input_for_attribute_propagation_to_output_;
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const FunctionRef<std::string(int)> get_output_attribute_id_;
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public:
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GeoNodeExecParams(const bNode &node,
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lf::Params ¶ms,
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const lf::Context &lf_context,
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const Span<int> lf_input_for_output_bsocket_usage,
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const Span<int> lf_input_for_attribute_propagation_to_output,
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const FunctionRef<std::string(int)> get_output_attribute_id)
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: node_(node),
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params_(params),
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lf_context_(lf_context),
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lf_input_for_output_bsocket_usage_(lf_input_for_output_bsocket_usage),
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lf_input_for_attribute_propagation_to_output_(
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lf_input_for_attribute_propagation_to_output),
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get_output_attribute_id_(get_output_attribute_id)
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{
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}
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/**
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* Get the input value for the input socket with the given identifier.
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*
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* This method can only be called once for each identifier.
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*/
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template<typename T> T extract_input(StringRef identifier)
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{
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if constexpr (std::is_enum_v<T>) {
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return T(this->extract_input<int>(identifier));
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}
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else if constexpr (geo_nodes_type_stored_as_SocketValueVariant_v<T>) {
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SocketValueVariant value_variant = this->extract_input<SocketValueVariant>(identifier);
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return value_variant.extract<T>();
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}
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else {
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#ifndef NDEBUG
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this->check_input_access(identifier, &CPPType::get<T>());
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#endif
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const int index = this->get_input_index(identifier);
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T value = params_.extract_input<T>(index);
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if constexpr (std::is_same_v<T, GeometrySet>) {
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this->check_input_geometry_set(identifier, value);
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}
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if constexpr (std::is_same_v<T, SocketValueVariant>) {
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BLI_assert(value.valid_for_socket(
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eNodeSocketDatatype(node_.input_by_identifier(identifier).type)));
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}
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return value;
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}
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}
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void check_input_geometry_set(StringRef identifier, const GeometrySet &geometry_set) const;
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void check_output_geometry_set(const GeometrySet &geometry_set) const;
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/**
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* Get the input value for the input socket with the given identifier.
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*/
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template<typename T> T get_input(StringRef identifier) const
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{
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if constexpr (std::is_enum_v<T>) {
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return T(this->get_input<int>(identifier));
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}
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else if constexpr (geo_nodes_type_stored_as_SocketValueVariant_v<T>) {
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auto value_variant = this->get_input<SocketValueVariant>(identifier);
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return value_variant.extract<T>();
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}
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else {
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#ifndef NDEBUG
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this->check_input_access(identifier, &CPPType::get<T>());
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#endif
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const int index = this->get_input_index(identifier);
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const T &value = params_.get_input<T>(index);
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if constexpr (std::is_same_v<T, GeometrySet>) {
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this->check_input_geometry_set(identifier, value);
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}
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if constexpr (std::is_same_v<T, SocketValueVariant>) {
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BLI_assert(value.valid_for_socket(
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eNodeSocketDatatype(node_.input_by_identifier(identifier).type)));
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}
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return value;
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}
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}
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/**
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* Low level access to the parameters. Usually, it's better to use #get_input, #extract_input and
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* #set_output instead because they are easier to use and more safe. Sometimes it can be
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* beneficial to have more direct access to the raw values though and avoid the indirection.
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*/
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lf::Params &low_level_lazy_function_params()
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{
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return params_;
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}
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/**
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* Store the output value for the given socket identifier.
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*/
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template<typename T> void set_output(StringRef identifier, T &&value)
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{
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using StoredT = std::decay_t<T>;
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if constexpr (geo_nodes_type_stored_as_SocketValueVariant_v<StoredT>) {
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this->set_output(identifier, SocketValueVariant::From(std::forward<T>(value)));
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}
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else {
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#ifndef NDEBUG
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const CPPType &type = CPPType::get<StoredT>();
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this->check_output_access(identifier, type);
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if constexpr (std::is_same_v<StoredT, SocketValueVariant>) {
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BLI_assert(value.valid_for_socket(
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eNodeSocketDatatype(node_.output_by_identifier(identifier).type)));
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}
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#endif
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if constexpr (std::is_same_v<StoredT, GeometrySet>) {
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this->check_output_geometry_set(value);
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}
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const int index = this->get_output_index(identifier);
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params_.set_output(index, std::forward<T>(value));
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}
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}
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geo_eval_log::GeoTreeLogger *get_local_tree_logger() const
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{
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return this->local_user_data()->try_get_tree_logger(*this->user_data());
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}
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/**
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* Tell the evaluator that a specific input won't be used anymore.
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*/
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void set_input_unused(StringRef identifier)
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{
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const int index = this->get_input_index(identifier);
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params_.set_input_unused(index);
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}
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/**
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* Returns true when the output has to be computed.
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*/
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bool output_is_required(StringRef identifier) const
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{
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const int index = this->get_output_index(identifier);
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return params_.get_output_usage(index) != lf::ValueUsage::Unused;
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}
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/**
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* Get the node that is currently being executed.
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*/
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const bNode &node() const
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{
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return node_;
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}
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const Object *self_object() const
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{
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if (const auto *data = this->user_data()) {
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return data->call_data->self_object();
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}
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return nullptr;
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}
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const Depsgraph *depsgraph() const
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{
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if (const auto *data = this->user_data()) {
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if (data->call_data->modifier_data) {
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return data->call_data->modifier_data->depsgraph;
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}
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if (data->call_data->operator_data) {
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return data->call_data->operator_data->depsgraphs->active;
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}
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}
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return nullptr;
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}
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Main *bmain() const;
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GeoNodesUserData *user_data() const
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{
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return static_cast<GeoNodesUserData *>(lf_context_.user_data);
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}
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GeoNodesLocalUserData *local_user_data() const
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{
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return static_cast<GeoNodesLocalUserData *>(lf_context_.local_user_data);
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}
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/**
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* Add an error message displayed at the top of the node when displaying the node tree,
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* and potentially elsewhere in Blender.
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*/
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void error_message_add(const NodeWarningType type, StringRef message) const;
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void set_default_remaining_outputs();
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void used_named_attribute(StringRef attribute_name, NamedAttributeUsage usage);
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/**
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* Return true when the anonymous attribute referenced by the given output should be created.
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*/
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bool anonymous_attribute_output_is_required(const StringRef output_identifier)
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{
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const int lf_index =
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lf_input_for_output_bsocket_usage_[node_.output_by_identifier(output_identifier)
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.index_in_all_outputs()];
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return params_.get_input<bool>(lf_index);
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}
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/**
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* Return a new anonymous attribute id for the given output. None is returned if the anonymous
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* attribute is not needed.
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*/
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std::optional<std::string> get_output_anonymous_attribute_id_if_needed(
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const StringRef output_identifier, const bool force_create = false)
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{
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if (!this->anonymous_attribute_output_is_required(output_identifier) && !force_create) {
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return std::nullopt;
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}
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const bNodeSocket &output_socket = node_.output_by_identifier(output_identifier);
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return get_output_attribute_id_(output_socket.index());
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}
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/**
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* Get information about which attributes should be propagated to the given output.
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*/
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NodeAttributeFilter get_attribute_filter(const StringRef output_identifier) const
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{
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const int lf_index =
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lf_input_for_attribute_propagation_to_output_[node_.output_by_identifier(output_identifier)
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.index_in_all_outputs()];
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const GeometryNodesReferenceSet &set = params_.get_input<GeometryNodesReferenceSet>(lf_index);
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return NodeAttributeFilter(set);
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}
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/**
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* If the path is relative, attempt to make it absolute. If the current node tree is linked,
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* the path is relative to the linked file. Otherwise, the path is relative to the current file.
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*/
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std::optional<std::string> ensure_absolute_path(StringRefNull path) const;
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private:
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/* Utilities for detecting common errors at when using this class. */
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void check_input_access(StringRef identifier, const CPPType *requested_type = nullptr) const;
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void check_output_access(StringRef identifier, const CPPType &value_type) const;
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/* Find the active socket with the input name (not the identifier). */
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const bNodeSocket *find_available_socket(const StringRef name) const;
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int get_input_index(const StringRef identifier) const
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{
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int counter = 0;
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for (const bNodeSocket *socket : node_.input_sockets()) {
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if (!socket->is_available()) {
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continue;
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}
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if (socket->identifier == identifier) {
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return counter;
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}
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counter++;
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}
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BLI_assert_unreachable();
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return -1;
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}
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int get_output_index(const StringRef identifier) const
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{
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int counter = 0;
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for (const bNodeSocket *socket : node_.output_sockets()) {
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if (!socket->is_available()) {
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continue;
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}
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if (socket->identifier == identifier) {
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return counter;
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}
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counter++;
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}
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BLI_assert_unreachable();
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return -1;
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}
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};
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} // namespace blender::nodes
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