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Ton Roosendaal 4f457fa277 Limit for Normalise() call was 0.000000001 or so. This is still far too
big, since a float can go to 10^-37. And, this value is still squared, so
a square root will not frustrate it.

Limit now is 10^-35, fixing disappearing faces in extreme small object
thats extreme close to a camera. (thanks OOPz!)
2004-05-31 12:08:50 +00:00
..
2004-04-28 21:19:18 +00:00
2004-01-05 00:06:11 +00:00
2003-12-07 19:03:43 +00:00