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4f83d3ec76dfd8b8a025effc1b9615caa310ebfd
test/source/blender/gpu
History
Mitchell Stokes 5c5ca1355f Fix T40362: Projected texture from spotlight doesn't scale with spotsize when changed in-game via Python
GPULamp::winmat needs to be updated after the spot size has changed.
2014-05-27 13:50:19 -07:00
..
intern
Fix T40362: Projected texture from spotlight doesn't scale with spotsize when changed in-game via Python
2014-05-27 13:50:19 -07:00
shaders
Nodes: add absolute value operation to all math nodes
2014-05-07 16:43:59 +02:00
CMakeLists.txt
View3D: disable LOD when game engine is disabled or ifdef'd
2014-04-09 11:52:34 +10:00
GPU_buffers.h
Attempt to solve T39950,
2014-05-05 21:13:27 +03:00
GPU_draw.h
Fix for image garbage collection failing to run for render-only views
2014-05-22 11:58:07 +10:00
GPU_extensions.h
Code cleanup: remove TRUE/FALSE & WITH_BOOL_COMPAT define
2014-04-01 15:22:28 +11:00
GPU_material.h
View3D: Tweak GLSL preview, use only lamps enabled in active render layer and material light group.
2014-04-28 01:20:36 +09:00
GPU_simple_shader.h
OpenGL: more work on fixed function lighting implementation as GLSL.
2013-03-10 15:38:23 +00:00
SConscript
View3D: disable LOD when game engine is disabled or ifdef'd
2014-04-09 11:52:34 +10:00
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