This PR reuses the scene specific reflection probe resolution for all reflection light probes in the scene. The target is to have a automatic detection for the resolution. But as long as we don't have a mechanism for detection it is better to not introduce a new UI element that will be removed within the foreseen future. This setting is currently used by EEVEE and EEVEE-Next. EEVEE supports resolutions upto 4096px. This will be clamped to 2048 when using EEVEE-Next. The motivation for this is that EEVEE-Next will soon replace EEVEE and 4096 can then be removed from the choices that the user can made. Adding as separate option could need synchronization, and that option would also be temporary as it will be removed by the resolution detection mechanism. Pull Request: https://projects.blender.org/blender/blender/pulls/113491
1328 lines
39 KiB
Python
1328 lines
39 KiB
Python
# SPDX-FileCopyrightText: 2009-2023 Blender Authors
|
|
#
|
|
# SPDX-License-Identifier: GPL-2.0-or-later
|
|
|
|
from bpy.types import Panel
|
|
from bl_ui.space_view3d import (
|
|
VIEW3D_PT_shading_lighting,
|
|
VIEW3D_PT_shading_color,
|
|
VIEW3D_PT_shading_options,
|
|
)
|
|
|
|
from bl_ui.properties_grease_pencil_common import GreasePencilSimplifyPanel
|
|
|
|
|
|
class RenderButtonsPanel:
|
|
bl_space_type = 'PROPERTIES'
|
|
bl_region_type = 'WINDOW'
|
|
bl_context = "render"
|
|
# COMPAT_ENGINES must be defined in each subclass, external engines can add themselves here
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
return (context.engine in cls.COMPAT_ENGINES)
|
|
|
|
|
|
class RENDER_PT_context(Panel):
|
|
bl_space_type = 'PROPERTIES'
|
|
bl_region_type = 'WINDOW'
|
|
bl_context = "render"
|
|
bl_options = {'HIDE_HEADER'}
|
|
bl_label = ""
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
return context.scene
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
layout.use_property_split = True
|
|
layout.use_property_decorate = False
|
|
|
|
scene = context.scene
|
|
rd = scene.render
|
|
|
|
if rd.has_multiple_engines:
|
|
layout.prop(rd, "engine", text="Render Engine")
|
|
|
|
|
|
class RENDER_PT_color_management(RenderButtonsPanel, Panel):
|
|
bl_label = "Color Management"
|
|
bl_options = {'DEFAULT_CLOSED'}
|
|
bl_order = 100
|
|
COMPAT_ENGINES = {
|
|
'BLENDER_RENDER',
|
|
'BLENDER_EEVEE',
|
|
'BLENDER_EEVEE_NEXT',
|
|
'BLENDER_WORKBENCH',
|
|
}
|
|
|
|
def draw(self, context):
|
|
|
|
layout = self.layout
|
|
layout.use_property_split = True
|
|
layout.use_property_decorate = False # No animation.
|
|
|
|
scene = context.scene
|
|
view = scene.view_settings
|
|
|
|
flow = layout.grid_flow(row_major=True, columns=0, even_columns=False, even_rows=False, align=True)
|
|
|
|
col = flow.column()
|
|
col.prop(scene.display_settings, "display_device")
|
|
|
|
col.separator()
|
|
|
|
col.prop(view, "view_transform")
|
|
col.prop(view, "look")
|
|
|
|
col = flow.column()
|
|
col.prop(view, "exposure")
|
|
col.prop(view, "gamma")
|
|
|
|
col.separator()
|
|
|
|
col.prop(scene.sequencer_colorspace_settings, "name", text="Sequencer")
|
|
|
|
|
|
class RENDER_PT_color_management_display_settings(RenderButtonsPanel, Panel):
|
|
bl_label = "Display"
|
|
bl_parent_id = "RENDER_PT_color_management"
|
|
bl_options = {'DEFAULT_CLOSED'}
|
|
COMPAT_ENGINES = {
|
|
'BLENDER_RENDER',
|
|
'BLENDER_EEVEE',
|
|
'BLENDER_EEVEE_NEXT',
|
|
'BLENDER_WORKBENCH',
|
|
}
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
layout.use_property_split = True
|
|
layout.use_property_decorate = False # No animation.
|
|
|
|
scene = context.scene
|
|
view = scene.view_settings
|
|
|
|
# Only enable display sub-section if HDR support is available.
|
|
import gpu
|
|
layout.enabled = gpu.capabilities.hdr_support_get()
|
|
|
|
# Only display HDR toggle for non-Filmic display transforms.
|
|
col = layout.column(align=True)
|
|
sub = col.row()
|
|
sub.active = (not view.view_transform.startswith("Filmic") and
|
|
not view.view_transform.startswith("AgX"))
|
|
sub.prop(view, "use_hdr_view")
|
|
|
|
|
|
class RENDER_PT_color_management_curves(RenderButtonsPanel, Panel):
|
|
bl_label = "Use Curves"
|
|
bl_parent_id = "RENDER_PT_color_management"
|
|
bl_options = {'DEFAULT_CLOSED'}
|
|
COMPAT_ENGINES = {
|
|
'BLENDER_RENDER',
|
|
'BLENDER_EEVEE',
|
|
'BLENDER_EEVEE_NEXT',
|
|
'BLENDER_WORKBENCH',
|
|
}
|
|
|
|
def draw_header(self, context):
|
|
|
|
scene = context.scene
|
|
view = scene.view_settings
|
|
|
|
self.layout.prop(view, "use_curve_mapping", text="")
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
|
|
scene = context.scene
|
|
view = scene.view_settings
|
|
|
|
layout.use_property_split = False
|
|
layout.use_property_decorate = False # No animation.
|
|
|
|
layout.enabled = view.use_curve_mapping
|
|
|
|
layout.template_curve_mapping(view, "curve_mapping", type='COLOR', levels=True)
|
|
|
|
|
|
class RENDER_PT_eevee_ambient_occlusion(RenderButtonsPanel, Panel):
|
|
bl_label = "Ambient Occlusion"
|
|
bl_options = {'DEFAULT_CLOSED'}
|
|
COMPAT_ENGINES = {'BLENDER_EEVEE'}
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
return (context.engine in cls.COMPAT_ENGINES)
|
|
|
|
def draw_header(self, context):
|
|
scene = context.scene
|
|
props = scene.eevee
|
|
self.layout.prop(props, "use_gtao", text="")
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
layout.use_property_split = True
|
|
scene = context.scene
|
|
props = scene.eevee
|
|
|
|
layout.active = props.use_gtao
|
|
col = layout.column()
|
|
col.prop(props, "gtao_distance")
|
|
col.prop(props, "gtao_factor")
|
|
col.prop(props, "gtao_quality")
|
|
col.prop(props, "use_gtao_bent_normals")
|
|
col.prop(props, "use_gtao_bounce")
|
|
|
|
|
|
class RENDER_PT_eevee_next_ambient_occlusion(RenderButtonsPanel, Panel):
|
|
bl_label = "Ambient Occlusion"
|
|
bl_options = {'DEFAULT_CLOSED'}
|
|
COMPAT_ENGINES = {'BLENDER_EEVEE_NEXT'}
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
return (context.engine in cls.COMPAT_ENGINES)
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
layout.use_property_split = True
|
|
scene = context.scene
|
|
props = scene.eevee
|
|
|
|
col = layout.column()
|
|
col.prop(props, "gtao_distance")
|
|
col.prop(props, "gtao_quality")
|
|
|
|
|
|
class RENDER_PT_eevee_motion_blur(RenderButtonsPanel, Panel):
|
|
bl_label = "Motion Blur"
|
|
bl_options = {'DEFAULT_CLOSED'}
|
|
COMPAT_ENGINES = {'BLENDER_EEVEE'}
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
return (context.engine in cls.COMPAT_ENGINES)
|
|
|
|
def draw_header(self, context):
|
|
scene = context.scene
|
|
props = scene.eevee
|
|
self.layout.prop(props, "use_motion_blur", text="")
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
layout.use_property_split = True
|
|
scene = context.scene
|
|
props = scene.eevee
|
|
|
|
layout.active = props.use_motion_blur
|
|
col = layout.column()
|
|
col.prop(props, "motion_blur_position", text="Position")
|
|
col.prop(props, "motion_blur_shutter")
|
|
col.separator()
|
|
col.prop(props, "motion_blur_depth_scale")
|
|
col.prop(props, "motion_blur_max")
|
|
col.prop(props, "motion_blur_steps", text="Steps")
|
|
|
|
|
|
class RENDER_PT_eevee_next_motion_blur(RenderButtonsPanel, Panel):
|
|
bl_label = "Motion Blur"
|
|
bl_options = {'DEFAULT_CLOSED'}
|
|
COMPAT_ENGINES = {'BLENDER_EEVEE_NEXT'}
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
return (context.engine in cls.COMPAT_ENGINES)
|
|
|
|
def draw_header(self, context):
|
|
scene = context.scene
|
|
props = scene.eevee
|
|
self.layout.prop(props, "use_motion_blur", text="")
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
layout.use_property_split = True
|
|
scene = context.scene
|
|
props = scene.eevee
|
|
|
|
layout.active = props.use_motion_blur
|
|
col = layout.column()
|
|
col.prop(props, "motion_blur_position", text="Position")
|
|
col.prop(props, "motion_blur_shutter")
|
|
col.separator()
|
|
col.prop(props, "motion_blur_depth_scale")
|
|
col.prop(props, "motion_blur_steps", text="Steps")
|
|
|
|
|
|
class RENDER_PT_motion_blur_curve(RenderButtonsPanel, Panel):
|
|
bl_label = "Shutter Curve"
|
|
bl_parent_id = "RENDER_PT_eevee_next_motion_blur"
|
|
bl_options = {'DEFAULT_CLOSED'}
|
|
COMPAT_ENGINES = {'BLENDER_EEVEE_NEXT'}
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
layout.use_property_split = True
|
|
layout.use_property_decorate = False
|
|
|
|
scene = context.scene
|
|
rd = scene.render
|
|
layout.active = rd.use_motion_blur
|
|
|
|
col = layout.column()
|
|
|
|
col.template_curve_mapping(rd, "motion_blur_shutter_curve")
|
|
|
|
col = layout.column(align=True)
|
|
row = col.row(align=True)
|
|
row.operator("render.shutter_curve_preset", icon='SMOOTHCURVE', text="").shape = 'SMOOTH'
|
|
row.operator("render.shutter_curve_preset", icon='SPHERECURVE', text="").shape = 'ROUND'
|
|
row.operator("render.shutter_curve_preset", icon='ROOTCURVE', text="").shape = 'ROOT'
|
|
row.operator("render.shutter_curve_preset", icon='SHARPCURVE', text="").shape = 'SHARP'
|
|
row.operator("render.shutter_curve_preset", icon='LINCURVE', text="").shape = 'LINE'
|
|
row.operator("render.shutter_curve_preset", icon='NOCURVE', text="").shape = 'MAX'
|
|
|
|
|
|
class RENDER_PT_eevee_depth_of_field(RenderButtonsPanel, Panel):
|
|
bl_label = "Depth of Field"
|
|
bl_options = {'DEFAULT_CLOSED'}
|
|
COMPAT_ENGINES = {'BLENDER_EEVEE'}
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
return (context.engine in cls.COMPAT_ENGINES)
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
layout.use_property_split = True
|
|
scene = context.scene
|
|
props = scene.eevee
|
|
|
|
col = layout.column()
|
|
col.prop(props, "bokeh_max_size")
|
|
col.prop(props, "bokeh_threshold")
|
|
col.prop(props, "bokeh_neighbor_max")
|
|
col.prop(props, "bokeh_denoise_fac")
|
|
col.prop(props, "use_bokeh_high_quality_slight_defocus")
|
|
col.prop(props, "use_bokeh_jittered")
|
|
|
|
col = layout.column()
|
|
col.active = props.use_bokeh_jittered
|
|
col.prop(props, "bokeh_overblur")
|
|
|
|
|
|
class RENDER_PT_eevee_next_depth_of_field(RenderButtonsPanel, Panel):
|
|
bl_label = "Depth of Field"
|
|
bl_options = {'DEFAULT_CLOSED'}
|
|
COMPAT_ENGINES = {'BLENDER_EEVEE_NEXT'}
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
return (context.engine in cls.COMPAT_ENGINES)
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
layout.use_property_split = True
|
|
scene = context.scene
|
|
props = scene.eevee
|
|
|
|
col = layout.column()
|
|
col.prop(props, "bokeh_max_size")
|
|
col.prop(props, "bokeh_threshold")
|
|
col.prop(props, "bokeh_neighbor_max")
|
|
col.prop(props, "use_bokeh_jittered")
|
|
|
|
col = layout.column()
|
|
col.active = props.use_bokeh_jittered
|
|
col.prop(props, "bokeh_overblur")
|
|
|
|
|
|
class RENDER_PT_eevee_bloom(RenderButtonsPanel, Panel):
|
|
bl_label = "Bloom"
|
|
bl_options = {'DEFAULT_CLOSED'}
|
|
COMPAT_ENGINES = {'BLENDER_EEVEE'}
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
return (context.engine in cls.COMPAT_ENGINES)
|
|
|
|
def draw_header(self, context):
|
|
scene = context.scene
|
|
props = scene.eevee
|
|
self.layout.prop(props, "use_bloom", text="")
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
layout.use_property_split = True
|
|
|
|
scene = context.scene
|
|
props = scene.eevee
|
|
|
|
layout.active = props.use_bloom
|
|
col = layout.column()
|
|
col.prop(props, "bloom_threshold")
|
|
col.prop(props, "bloom_knee")
|
|
col.prop(props, "bloom_radius")
|
|
col.prop(props, "bloom_color")
|
|
col.prop(props, "bloom_intensity")
|
|
col.prop(props, "bloom_clamp")
|
|
|
|
|
|
class RENDER_PT_eevee_volumetric(RenderButtonsPanel, Panel):
|
|
bl_label = "Volumetrics"
|
|
bl_options = {'DEFAULT_CLOSED'}
|
|
COMPAT_ENGINES = {'BLENDER_EEVEE'}
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
return (context.engine in cls.COMPAT_ENGINES)
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
layout.use_property_split = True
|
|
|
|
scene = context.scene
|
|
props = scene.eevee
|
|
|
|
col = layout.column(align=True)
|
|
col.prop(props, "volumetric_start")
|
|
col.prop(props, "volumetric_end")
|
|
|
|
col = layout.column()
|
|
col.prop(props, "volumetric_tile_size")
|
|
col.prop(props, "volumetric_samples")
|
|
col.prop(props, "volumetric_sample_distribution", text="Distribution")
|
|
|
|
|
|
class RENDER_PT_eevee_volumetric_lighting(RenderButtonsPanel, Panel):
|
|
bl_label = "Volumetric Lighting"
|
|
bl_parent_id = "RENDER_PT_eevee_volumetric"
|
|
COMPAT_ENGINES = {'BLENDER_EEVEE'}
|
|
|
|
def draw_header(self, context):
|
|
scene = context.scene
|
|
props = scene.eevee
|
|
self.layout.prop(props, "use_volumetric_lights", text="")
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
layout.use_property_split = True
|
|
|
|
scene = context.scene
|
|
props = scene.eevee
|
|
|
|
layout.active = props.use_volumetric_lights
|
|
layout.prop(props, "volumetric_light_clamp", text="Light Clamping")
|
|
|
|
|
|
class RENDER_PT_eevee_volumetric_shadows(RenderButtonsPanel, Panel):
|
|
bl_label = "Volumetric Shadows"
|
|
bl_parent_id = "RENDER_PT_eevee_volumetric"
|
|
COMPAT_ENGINES = {'BLENDER_EEVEE'}
|
|
|
|
def draw_header(self, context):
|
|
scene = context.scene
|
|
props = scene.eevee
|
|
self.layout.prop(props, "use_volumetric_shadows", text="")
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
layout.use_property_split = True
|
|
|
|
scene = context.scene
|
|
props = scene.eevee
|
|
|
|
layout.active = props.use_volumetric_shadows
|
|
layout.prop(props, "volumetric_shadow_samples", text="Samples")
|
|
|
|
|
|
class RENDER_PT_eevee_next_volumetric(RenderButtonsPanel, Panel):
|
|
bl_label = "Volumetrics"
|
|
bl_options = {'DEFAULT_CLOSED'}
|
|
COMPAT_ENGINES = {'BLENDER_EEVEE_NEXT'}
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
return (context.engine in cls.COMPAT_ENGINES)
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
layout.use_property_split = True
|
|
|
|
scene = context.scene
|
|
props = scene.eevee
|
|
|
|
col = layout.column(align=True)
|
|
col.prop(props, "volumetric_start")
|
|
col.prop(props, "volumetric_end")
|
|
|
|
col = layout.column()
|
|
col.prop(props, "volumetric_tile_size")
|
|
col.prop(props, "volumetric_samples")
|
|
col.prop(props, "volumetric_sample_distribution", text="Distribution")
|
|
|
|
|
|
class RENDER_PT_eevee_next_volumetric_lighting(RenderButtonsPanel, Panel):
|
|
bl_label = "Volumetric Lighting"
|
|
bl_parent_id = "RENDER_PT_eevee_next_volumetric"
|
|
COMPAT_ENGINES = {'BLENDER_EEVEE_NEXT'}
|
|
|
|
def draw_header(self, context):
|
|
scene = context.scene
|
|
props = scene.eevee
|
|
self.layout.prop(props, "use_volumetric_lights", text="")
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
layout.use_property_split = True
|
|
|
|
scene = context.scene
|
|
props = scene.eevee
|
|
|
|
layout.active = props.use_volumetric_lights
|
|
layout.prop(props, "volumetric_light_clamp", text="Light Clamping")
|
|
|
|
|
|
class RENDER_PT_eevee_next_volumetric_shadows(RenderButtonsPanel, Panel):
|
|
bl_label = "Volumetric Shadows"
|
|
bl_parent_id = "RENDER_PT_eevee_next_volumetric"
|
|
COMPAT_ENGINES = {'BLENDER_EEVEE_NEXT'}
|
|
|
|
def draw_header(self, context):
|
|
scene = context.scene
|
|
props = scene.eevee
|
|
self.layout.prop(props, "use_volumetric_shadows", text="")
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
layout.use_property_split = True
|
|
|
|
scene = context.scene
|
|
props = scene.eevee
|
|
|
|
layout.active = props.use_volumetric_shadows
|
|
layout.prop(props, "volumetric_shadow_samples", text="Samples")
|
|
|
|
|
|
class RENDER_PT_eevee_subsurface_scattering(RenderButtonsPanel, Panel):
|
|
bl_label = "Subsurface Scattering"
|
|
bl_options = {'DEFAULT_CLOSED'}
|
|
COMPAT_ENGINES = {'BLENDER_EEVEE'}
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
return (context.engine in cls.COMPAT_ENGINES)
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
layout.use_property_split = True
|
|
|
|
scene = context.scene
|
|
props = scene.eevee
|
|
|
|
col = layout.column()
|
|
col.prop(props, "sss_samples")
|
|
col.prop(props, "sss_jitter_threshold")
|
|
|
|
|
|
class RENDER_PT_eevee_screen_space_reflections(RenderButtonsPanel, Panel):
|
|
bl_label = "Screen Space Reflections"
|
|
bl_options = {'DEFAULT_CLOSED'}
|
|
COMPAT_ENGINES = {'BLENDER_EEVEE'}
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
return (context.engine in cls.COMPAT_ENGINES)
|
|
|
|
def draw_header(self, context):
|
|
scene = context.scene
|
|
props = scene.eevee
|
|
self.layout.prop(props, "use_ssr", text="")
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
layout.use_property_split = True
|
|
|
|
scene = context.scene
|
|
props = scene.eevee
|
|
|
|
col = layout.column()
|
|
col.active = props.use_ssr
|
|
col.prop(props, "use_ssr_refraction", text="Refraction")
|
|
col.prop(props, "use_ssr_halfres")
|
|
col.prop(props, "ssr_quality")
|
|
col.prop(props, "ssr_max_roughness")
|
|
col.prop(props, "ssr_thickness")
|
|
col.prop(props, "ssr_border_fade")
|
|
col.prop(props, "ssr_firefly_fac")
|
|
|
|
|
|
class RENDER_PT_eevee_next_raytracing(RenderButtonsPanel, Panel):
|
|
bl_label = "Raytracing"
|
|
bl_options = {'DEFAULT_CLOSED'}
|
|
COMPAT_ENGINES = {'BLENDER_EEVEE_NEXT'}
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
return (context.engine in cls.COMPAT_ENGINES)
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
layout.use_property_split = True
|
|
|
|
scene = context.scene
|
|
props = scene.eevee
|
|
|
|
layout.prop(props, "ray_tracing_method", text="Method")
|
|
layout.prop(props, "ray_split_settings", text="Settings", expand=True)
|
|
|
|
|
|
class EeveeRaytracingOptionsPanel(RenderButtonsPanel, Panel):
|
|
bl_label = "Reflection"
|
|
bl_options = {'DEFAULT_CLOSED'}
|
|
bl_parent_id = "RENDER_PT_eevee_next_raytracing"
|
|
COMPAT_ENGINES = {'BLENDER_EEVEE_NEXT'}
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
return (context.engine in cls.COMPAT_ENGINES)
|
|
|
|
def draw_internal(self, context, props):
|
|
layout = self.layout
|
|
layout.use_property_split = True
|
|
|
|
scene = context.scene
|
|
eevee = scene.eevee
|
|
|
|
layout.prop(props, "resolution_scale")
|
|
layout.prop(props, "sample_clamp")
|
|
|
|
|
|
class EeveeRaytracingScreenOption(RenderButtonsPanel, Panel):
|
|
bl_label = "Screen Tracing"
|
|
bl_options = {'DEFAULT_CLOSED'}
|
|
COMPAT_ENGINES = {'BLENDER_EEVEE_NEXT'}
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
use_screen_trace = (context.scene.eevee.ray_tracing_method == 'SCREEN')
|
|
return (context.engine in cls.COMPAT_ENGINES) and use_screen_trace
|
|
|
|
def draw_internal(self, props):
|
|
layout = self.layout
|
|
layout.use_property_split = True
|
|
|
|
layout.prop(props, "screen_trace_quality", text="Precision")
|
|
layout.prop(props, "screen_trace_thickness", text="Thickness")
|
|
|
|
|
|
class EeveeRaytracingDenoisePanel(RenderButtonsPanel, Panel):
|
|
bl_label = "Denoising"
|
|
bl_options = {'DEFAULT_CLOSED'}
|
|
COMPAT_ENGINES = {'BLENDER_EEVEE_NEXT'}
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
return (context.engine in cls.COMPAT_ENGINES)
|
|
|
|
def draw_header_internal(self, props):
|
|
self.layout.prop(props, "use_denoise", text="")
|
|
|
|
def draw_internal(self, props):
|
|
layout = self.layout
|
|
layout.use_property_split = True
|
|
|
|
col = layout.column()
|
|
col.active = props.use_denoise
|
|
col.prop(props, "denoise_spatial")
|
|
|
|
col = layout.column()
|
|
col.active = props.denoise_spatial
|
|
col.prop(props, "denoise_temporal")
|
|
|
|
col = layout.column()
|
|
col.active = props.denoise_spatial and props.denoise_temporal
|
|
col.prop(props, "denoise_bilateral")
|
|
|
|
|
|
class RENDER_PT_eevee_next_raytracing_reflection(EeveeRaytracingOptionsPanel):
|
|
# NOTE: Label is drawn by draw_header
|
|
bl_label = ""
|
|
bl_parent_id = "RENDER_PT_eevee_next_raytracing"
|
|
|
|
def draw_header(self, context):
|
|
layout = self.layout
|
|
if context.scene.eevee.ray_split_settings == 'UNIFIED':
|
|
layout.label(text="Reflection & Refraction & Diffuse")
|
|
else:
|
|
layout.label(text="Reflection")
|
|
|
|
def draw(self, context):
|
|
self.draw_internal(context, context.scene.eevee.reflection_options)
|
|
|
|
|
|
class RENDER_PT_eevee_next_screen_trace_reflection(EeveeRaytracingScreenOption):
|
|
bl_parent_id = "RENDER_PT_eevee_next_raytracing_reflection"
|
|
|
|
def draw(self, context):
|
|
self.draw_internal(context.scene.eevee.reflection_options)
|
|
|
|
|
|
class RENDER_PT_eevee_next_denoise_reflection(EeveeRaytracingDenoisePanel):
|
|
bl_parent_id = "RENDER_PT_eevee_next_raytracing_reflection"
|
|
|
|
def draw_header(self, context):
|
|
self.draw_header_internal(context.scene.eevee.reflection_options)
|
|
|
|
def draw(self, context):
|
|
self.draw_internal(context.scene.eevee.reflection_options)
|
|
|
|
|
|
class RENDER_PT_eevee_next_raytracing_refraction(EeveeRaytracingOptionsPanel):
|
|
bl_label = "Refraction"
|
|
bl_parent_id = "RENDER_PT_eevee_next_raytracing"
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
return (context.scene.eevee.ray_split_settings == 'SPLIT')
|
|
|
|
def draw(self, context):
|
|
self.draw_internal(context, context.scene.eevee.refraction_options)
|
|
|
|
|
|
class RENDER_PT_eevee_next_screen_trace_refraction(EeveeRaytracingScreenOption):
|
|
bl_parent_id = "RENDER_PT_eevee_next_raytracing_refraction"
|
|
|
|
def draw(self, context):
|
|
self.draw_internal(context.scene.eevee.refraction_options)
|
|
|
|
|
|
class RENDER_PT_eevee_next_denoise_refraction(EeveeRaytracingDenoisePanel):
|
|
bl_parent_id = "RENDER_PT_eevee_next_raytracing_refraction"
|
|
|
|
def draw_header(self, context):
|
|
self.draw_header_internal(context.scene.eevee.refraction_options)
|
|
|
|
def draw(self, context):
|
|
self.draw_internal(context.scene.eevee.refraction_options)
|
|
|
|
|
|
class RENDER_PT_eevee_next_raytracing_diffuse(EeveeRaytracingOptionsPanel):
|
|
bl_label = "Diffuse"
|
|
bl_parent_id = "RENDER_PT_eevee_next_raytracing"
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
return (context.scene.eevee.ray_split_settings == 'SPLIT')
|
|
|
|
def draw(self, context):
|
|
self.draw_internal(context, context.scene.eevee.diffuse_options)
|
|
|
|
|
|
class RENDER_PT_eevee_next_screen_trace_diffuse(EeveeRaytracingScreenOption):
|
|
bl_parent_id = "RENDER_PT_eevee_next_raytracing_diffuse"
|
|
|
|
def draw(self, context):
|
|
self.draw_internal(context.scene.eevee.diffuse_options)
|
|
|
|
|
|
class RENDER_PT_eevee_next_denoise_diffuse(EeveeRaytracingDenoisePanel):
|
|
bl_parent_id = "RENDER_PT_eevee_next_raytracing_diffuse"
|
|
|
|
def draw_header(self, context):
|
|
self.draw_header_internal(context.scene.eevee.diffuse_options)
|
|
|
|
def draw(self, context):
|
|
self.draw_internal(context.scene.eevee.diffuse_options)
|
|
|
|
|
|
class RENDER_PT_eevee_shadows(RenderButtonsPanel, Panel):
|
|
bl_label = "Shadows"
|
|
bl_options = {'DEFAULT_CLOSED'}
|
|
COMPAT_ENGINES = {'BLENDER_EEVEE'}
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
return (context.engine in cls.COMPAT_ENGINES)
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
layout.use_property_split = True
|
|
|
|
scene = context.scene
|
|
props = scene.eevee
|
|
|
|
col = layout.column()
|
|
col.prop(props, "shadow_cube_size", text="Cube Size")
|
|
col.prop(props, "shadow_cascade_size", text="Cascade Size")
|
|
col.prop(props, "use_shadow_high_bitdepth")
|
|
col.prop(props, "use_soft_shadows")
|
|
col.prop(props, "light_threshold")
|
|
|
|
|
|
class RENDER_PT_eevee_next_shadows(RenderButtonsPanel, Panel):
|
|
bl_label = "Shadows"
|
|
bl_options = {'DEFAULT_CLOSED'}
|
|
COMPAT_ENGINES = {'BLENDER_EEVEE_NEXT'}
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
return (context.engine in cls.COMPAT_ENGINES)
|
|
|
|
def draw_header(self, context):
|
|
scene = context.scene
|
|
props = scene.eevee
|
|
self.layout.prop(props, "use_shadows", text="")
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
layout.use_property_split = True
|
|
|
|
scene = context.scene
|
|
props = scene.eevee
|
|
|
|
col = layout.column()
|
|
col.prop(props, "shadow_pool_size", text="Pool Size")
|
|
col.prop(props, "shadow_ray_count")
|
|
col.prop(props, "shadow_step_count")
|
|
col.prop(props, "shadow_normal_bias")
|
|
col.prop(props, "light_threshold")
|
|
|
|
|
|
class RENDER_PT_eevee_sampling(RenderButtonsPanel, Panel):
|
|
bl_label = "Sampling"
|
|
COMPAT_ENGINES = {'BLENDER_EEVEE'}
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
return (context.engine in cls.COMPAT_ENGINES)
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
layout.use_property_split = True
|
|
layout.use_property_decorate = False # No animation.
|
|
|
|
scene = context.scene
|
|
props = scene.eevee
|
|
|
|
col = layout.column(align=True)
|
|
col.prop(props, "taa_render_samples", text="Render")
|
|
col.prop(props, "taa_samples", text="Viewport")
|
|
|
|
col = layout.column()
|
|
col.prop(props, "use_taa_reprojection")
|
|
|
|
|
|
class RENDER_PT_eevee_next_sampling(RenderButtonsPanel, Panel):
|
|
bl_label = "Sampling"
|
|
COMPAT_ENGINES = {'BLENDER_EEVEE_NEXT'}
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
return (context.engine in cls.COMPAT_ENGINES)
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
layout.use_property_split = True
|
|
layout.use_property_decorate = False # No animation.
|
|
|
|
scene = context.scene
|
|
props = scene.eevee
|
|
|
|
col = layout.column(align=True)
|
|
col.prop(props, "taa_render_samples", text="Render")
|
|
col.prop(props, "taa_samples", text="Viewport")
|
|
|
|
col = layout.column()
|
|
col.prop(props, "use_taa_reprojection")
|
|
|
|
|
|
class RENDER_PT_eevee_indirect_lighting(RenderButtonsPanel, Panel):
|
|
bl_label = "Indirect Lighting"
|
|
bl_options = {'DEFAULT_CLOSED'}
|
|
COMPAT_ENGINES = {'BLENDER_EEVEE'}
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
return (context.engine in cls.COMPAT_ENGINES)
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
layout.use_property_split = True
|
|
layout.use_property_decorate = False # No animation.
|
|
|
|
scene = context.scene
|
|
props = scene.eevee
|
|
|
|
col = layout.column()
|
|
col.operator("scene.light_cache_bake", text="Bake Indirect Lighting", icon='RENDER_STILL')
|
|
col.operator("scene.light_cache_bake", text="Bake Cubemap Only", icon='LIGHTPROBE_CUBEMAP').subset = 'CUBEMAPS'
|
|
col.operator("scene.light_cache_free", text="Delete Lighting Cache")
|
|
|
|
cache_info = scene.eevee.gi_cache_info
|
|
if cache_info:
|
|
col.label(text=cache_info)
|
|
|
|
col.prop(props, "gi_auto_bake")
|
|
|
|
col.prop(props, "gi_diffuse_bounces")
|
|
col.prop(props, "gi_cubemap_resolution")
|
|
col.prop(props, "gi_visibility_resolution", text="Diffuse Occlusion")
|
|
col.prop(props, "gi_irradiance_smoothing")
|
|
col.prop(props, "gi_glossy_clamp")
|
|
col.prop(props, "gi_filter_quality")
|
|
|
|
|
|
class RENDER_PT_eevee_next_indirect_lighting(RenderButtonsPanel, Panel):
|
|
bl_label = "Indirect Lighting"
|
|
bl_options = {'DEFAULT_CLOSED'}
|
|
COMPAT_ENGINES = {'BLENDER_EEVEE_NEXT'}
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
return (context.engine in cls.COMPAT_ENGINES)
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
layout.use_property_split = True
|
|
layout.use_property_decorate = False # No animation.
|
|
|
|
scene = context.scene
|
|
props = scene.eevee
|
|
|
|
col = layout.column()
|
|
col.operator("object.lightprobe_cache_bake", text="Bake Light Caches", icon='RENDER_STILL').subset = 'ALL'
|
|
col.operator("object.lightprobe_cache_free", text="Delete Light Caches").subset = 'ALL'
|
|
|
|
col.prop(props, "gi_irradiance_pool_size", text="Pool Size")
|
|
col.prop(props, "gi_cubemap_resolution", text="Probe Resolution")
|
|
|
|
|
|
class RENDER_PT_eevee_indirect_lighting_display(RenderButtonsPanel, Panel):
|
|
bl_label = "Display"
|
|
bl_parent_id = "RENDER_PT_eevee_indirect_lighting"
|
|
COMPAT_ENGINES = {'BLENDER_EEVEE'}
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
return (context.engine in cls.COMPAT_ENGINES)
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
layout.use_property_split = True
|
|
layout.use_property_decorate = False # No animation.
|
|
|
|
scene = context.scene
|
|
props = scene.eevee
|
|
|
|
row = layout.row(align=True)
|
|
row.prop(props, "gi_cubemap_display_size", text="Cubemap Size")
|
|
row.prop(props, "gi_show_cubemaps", text="", toggle=True)
|
|
|
|
row = layout.row(align=True)
|
|
row.prop(props, "gi_irradiance_display_size", text="Irradiance Size")
|
|
row.prop(props, "gi_show_irradiance", text="", toggle=True)
|
|
|
|
|
|
class RENDER_PT_eevee_next_indirect_lighting_display(RenderButtonsPanel, Panel):
|
|
bl_label = "Display"
|
|
bl_parent_id = "RENDER_PT_eevee_next_indirect_lighting"
|
|
COMPAT_ENGINES = {'BLENDER_EEVEE_NEXT'}
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
return (context.engine in cls.COMPAT_ENGINES)
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
layout.use_property_split = True
|
|
layout.use_property_decorate = False # No animation.
|
|
|
|
scene = context.scene
|
|
props = scene.eevee
|
|
|
|
row = layout.row(align=True)
|
|
row.prop(props, "gi_irradiance_display_size", text="Irradiance Size")
|
|
row.prop(props, "gi_show_irradiance", text="", toggle=True)
|
|
|
|
|
|
class RENDER_PT_eevee_film(RenderButtonsPanel, Panel):
|
|
bl_label = "Film"
|
|
bl_options = {'DEFAULT_CLOSED'}
|
|
COMPAT_ENGINES = {'BLENDER_EEVEE'}
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
return (context.engine in cls.COMPAT_ENGINES)
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
layout.use_property_split = True
|
|
|
|
scene = context.scene
|
|
rd = scene.render
|
|
props = scene.eevee
|
|
|
|
col = layout.column()
|
|
col.prop(rd, "filter_size")
|
|
col.prop(rd, "film_transparent", text="Transparent")
|
|
|
|
col = layout.column(align=False, heading="Overscan")
|
|
row = col.row(align=True)
|
|
sub = row.row(align=True)
|
|
sub.prop(props, "use_overscan", text="")
|
|
sub = sub.row(align=True)
|
|
sub.active = props.use_overscan
|
|
sub.prop(props, "overscan_size", text="")
|
|
|
|
|
|
class RENDER_PT_eevee_next_film(RenderButtonsPanel, Panel):
|
|
bl_label = "Film"
|
|
bl_options = {'DEFAULT_CLOSED'}
|
|
COMPAT_ENGINES = {'BLENDER_EEVEE_NEXT'}
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
return (context.engine in cls.COMPAT_ENGINES)
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
layout.use_property_split = True
|
|
|
|
scene = context.scene
|
|
rd = scene.render
|
|
props = scene.eevee
|
|
|
|
col = layout.column()
|
|
col.prop(rd, "filter_size")
|
|
col.prop(rd, "film_transparent", text="Transparent")
|
|
|
|
col = layout.column(align=False, heading="Overscan")
|
|
row = col.row(align=True)
|
|
sub = row.row(align=True)
|
|
sub.prop(props, "use_overscan", text="")
|
|
sub = sub.row(align=True)
|
|
sub.active = props.use_overscan
|
|
sub.prop(props, "overscan_size", text="")
|
|
|
|
|
|
def draw_curves_settings(self, context):
|
|
layout = self.layout
|
|
scene = context.scene
|
|
rd = scene.render
|
|
|
|
layout.use_property_split = True
|
|
layout.use_property_decorate = False # No animation.
|
|
|
|
layout.prop(rd, "hair_type", text="Shape", expand=True)
|
|
layout.prop(rd, "hair_subdiv")
|
|
|
|
|
|
class RENDER_PT_eevee_hair(RenderButtonsPanel, Panel):
|
|
bl_label = "Curves"
|
|
bl_options = {'DEFAULT_CLOSED'}
|
|
COMPAT_ENGINES = {'BLENDER_EEVEE', 'BLENDER_EEVEE_NEXT'}
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
return (context.engine in cls.COMPAT_ENGINES)
|
|
|
|
def draw(self, context):
|
|
draw_curves_settings(self, context)
|
|
|
|
|
|
class RENDER_PT_eevee_performance(RenderButtonsPanel, Panel):
|
|
bl_label = "Performance"
|
|
bl_options = {'DEFAULT_CLOSED'}
|
|
COMPAT_ENGINES = {'BLENDER_EEVEE', 'BLENDER_EEVEE_NEXT', 'BLENDER_WORKBENCH'}
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
return (context.engine in cls.COMPAT_ENGINES)
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
scene = context.scene
|
|
rd = scene.render
|
|
|
|
layout.use_property_split = True
|
|
layout.use_property_decorate = False # No animation.
|
|
|
|
layout.prop(rd, "use_high_quality_normals")
|
|
|
|
|
|
class RENDER_PT_gpencil(RenderButtonsPanel, Panel):
|
|
bl_label = "Grease Pencil"
|
|
bl_options = {'DEFAULT_CLOSED'}
|
|
bl_order = 10
|
|
COMPAT_ENGINES = {
|
|
'BLENDER_RENDER',
|
|
'BLENDER_EEVEE',
|
|
'BLENDER_EEVEE_NEXT',
|
|
'BLENDER_WORKBENCH',
|
|
}
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
layout.use_property_split = True
|
|
layout.use_property_decorate = False # No animation.
|
|
|
|
scene = context.scene
|
|
props = scene.grease_pencil_settings
|
|
|
|
col = layout.column()
|
|
col.prop(props, "antialias_threshold")
|
|
|
|
|
|
class RENDER_PT_opengl_sampling(RenderButtonsPanel, Panel):
|
|
bl_label = "Sampling"
|
|
COMPAT_ENGINES = {'BLENDER_WORKBENCH'}
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
return (context.engine in cls.COMPAT_ENGINES)
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
layout.use_property_split = True
|
|
layout.use_property_decorate = False # No animation.
|
|
|
|
scene = context.scene
|
|
props = scene.display
|
|
|
|
col = layout.column()
|
|
col.prop(props, "render_aa", text="Render")
|
|
col.prop(props, "viewport_aa", text="Viewport")
|
|
|
|
|
|
class RENDER_PT_opengl_film(RenderButtonsPanel, Panel):
|
|
bl_label = "Film"
|
|
bl_options = {'DEFAULT_CLOSED'}
|
|
COMPAT_ENGINES = {'BLENDER_WORKBENCH'}
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
layout.use_property_split = True
|
|
layout.use_property_decorate = False # No animation.
|
|
|
|
rd = context.scene.render
|
|
layout.prop(rd, "film_transparent", text="Transparent")
|
|
|
|
|
|
class RENDER_PT_opengl_lighting(RenderButtonsPanel, Panel):
|
|
bl_label = "Lighting"
|
|
COMPAT_ENGINES = {'BLENDER_WORKBENCH'}
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
return (context.engine in cls.COMPAT_ENGINES)
|
|
|
|
def draw(self, context):
|
|
VIEW3D_PT_shading_lighting.draw(self, context)
|
|
|
|
|
|
class RENDER_PT_opengl_color(RenderButtonsPanel, Panel):
|
|
bl_label = "Color"
|
|
COMPAT_ENGINES = {'BLENDER_WORKBENCH'}
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
return (context.engine in cls.COMPAT_ENGINES)
|
|
|
|
def draw(self, context):
|
|
VIEW3D_PT_shading_color._draw_color_type(self, context)
|
|
|
|
|
|
class RENDER_PT_opengl_options(RenderButtonsPanel, Panel):
|
|
bl_label = "Options"
|
|
COMPAT_ENGINES = {'BLENDER_WORKBENCH'}
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
return (context.engine in cls.COMPAT_ENGINES)
|
|
|
|
def draw(self, context):
|
|
VIEW3D_PT_shading_options.draw(self, context)
|
|
|
|
|
|
class RENDER_PT_simplify(RenderButtonsPanel, Panel):
|
|
bl_label = "Simplify"
|
|
bl_options = {'DEFAULT_CLOSED'}
|
|
COMPAT_ENGINES = {
|
|
'BLENDER_RENDER',
|
|
'BLENDER_EEVEE',
|
|
'BLENDER_EEVEE_NEXT',
|
|
'BLENDER_WORKBENCH',
|
|
}
|
|
|
|
def draw_header(self, context):
|
|
rd = context.scene.render
|
|
self.layout.prop(rd, "use_simplify", text="")
|
|
|
|
def draw(self, context):
|
|
pass
|
|
|
|
|
|
class RENDER_PT_simplify_viewport(RenderButtonsPanel, Panel):
|
|
bl_label = "Viewport"
|
|
bl_parent_id = "RENDER_PT_simplify"
|
|
COMPAT_ENGINES = {
|
|
'BLENDER_RENDER',
|
|
'BLENDER_EEVEE',
|
|
'BLENDER_EEVEE_NEXT',
|
|
'BLENDER_WORKBENCH',
|
|
}
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
layout.use_property_split = True
|
|
|
|
rd = context.scene.render
|
|
|
|
layout.active = rd.use_simplify
|
|
|
|
flow = layout.grid_flow(row_major=True, columns=0, even_columns=False, even_rows=False, align=True)
|
|
|
|
col = flow.column()
|
|
col.prop(rd, "simplify_subdivision", text="Max Subdivision")
|
|
|
|
col = flow.column()
|
|
col.prop(rd, "simplify_child_particles", text="Max Child Particles")
|
|
|
|
col = flow.column()
|
|
col.prop(rd, "simplify_volumes", text="Volume Resolution")
|
|
|
|
if context.engine in 'BLENDER_EEVEE_NEXT':
|
|
col = flow.column()
|
|
col.prop(rd, "simplify_shadows", text="Shadow Resolution")
|
|
|
|
|
|
class RENDER_PT_simplify_render(RenderButtonsPanel, Panel):
|
|
bl_label = "Render"
|
|
bl_parent_id = "RENDER_PT_simplify"
|
|
COMPAT_ENGINES = {
|
|
'BLENDER_RENDER',
|
|
'BLENDER_EEVEE',
|
|
'BLENDER_EEVEE_NEXT',
|
|
'BLENDER_WORKBENCH',
|
|
}
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
layout.use_property_split = True
|
|
|
|
rd = context.scene.render
|
|
|
|
layout.active = rd.use_simplify
|
|
|
|
flow = layout.grid_flow(row_major=True, columns=0, even_columns=False, even_rows=False, align=True)
|
|
|
|
col = flow.column()
|
|
col.prop(rd, "simplify_subdivision_render", text="Max Subdivision")
|
|
|
|
col = flow.column()
|
|
col.prop(rd, "simplify_child_particles_render", text="Max Child Particles")
|
|
|
|
if context.engine in 'BLENDER_EEVEE_NEXT':
|
|
col = flow.column()
|
|
col.prop(rd, "simplify_shadows_render", text="Shadow Resolution")
|
|
|
|
|
|
class RENDER_PT_simplify_greasepencil(RenderButtonsPanel, Panel, GreasePencilSimplifyPanel):
|
|
bl_label = "Grease Pencil"
|
|
bl_parent_id = "RENDER_PT_simplify"
|
|
COMPAT_ENGINES = {
|
|
'BLENDER_RENDER',
|
|
'BLENDER_GAME',
|
|
'BLENDER_CLAY',
|
|
'BLENDER_EEVEE',
|
|
'BLENDER_EEVEE_NEXT',
|
|
'BLENDER_WORKBENCH',
|
|
}
|
|
bl_options = {'DEFAULT_CLOSED'}
|
|
|
|
|
|
class RENDER_PT_hydra_debug(RenderButtonsPanel, Panel):
|
|
bl_label = "Hydra Debug"
|
|
bl_options = {'DEFAULT_CLOSED'}
|
|
bl_order = 200
|
|
COMPAT_ENGINES = {'HYDRA_STORM'}
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
prefs = context.preferences
|
|
return (context.engine in cls.COMPAT_ENGINES) and prefs.view.show_developer_ui
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
layout.use_property_split = True
|
|
|
|
hydra = context.scene.hydra
|
|
layout.prop(hydra, "export_method")
|
|
|
|
|
|
classes = (
|
|
RENDER_PT_context,
|
|
RENDER_PT_eevee_sampling,
|
|
RENDER_PT_eevee_next_sampling,
|
|
RENDER_PT_eevee_ambient_occlusion,
|
|
RENDER_PT_eevee_next_ambient_occlusion,
|
|
RENDER_PT_eevee_bloom,
|
|
RENDER_PT_eevee_depth_of_field,
|
|
RENDER_PT_eevee_next_depth_of_field,
|
|
RENDER_PT_eevee_subsurface_scattering,
|
|
RENDER_PT_eevee_screen_space_reflections,
|
|
RENDER_PT_eevee_next_raytracing,
|
|
RENDER_PT_eevee_next_raytracing_reflection,
|
|
RENDER_PT_eevee_next_raytracing_refraction,
|
|
RENDER_PT_eevee_next_raytracing_diffuse,
|
|
RENDER_PT_eevee_next_screen_trace_reflection,
|
|
RENDER_PT_eevee_next_screen_trace_refraction,
|
|
RENDER_PT_eevee_next_screen_trace_diffuse,
|
|
RENDER_PT_eevee_next_denoise_reflection,
|
|
RENDER_PT_eevee_next_denoise_refraction,
|
|
RENDER_PT_eevee_next_denoise_diffuse,
|
|
RENDER_PT_eevee_motion_blur,
|
|
RENDER_PT_eevee_next_motion_blur,
|
|
RENDER_PT_motion_blur_curve,
|
|
RENDER_PT_eevee_volumetric,
|
|
RENDER_PT_eevee_volumetric_lighting,
|
|
RENDER_PT_eevee_volumetric_shadows,
|
|
RENDER_PT_eevee_next_volumetric,
|
|
RENDER_PT_eevee_next_volumetric_lighting,
|
|
RENDER_PT_eevee_next_volumetric_shadows,
|
|
RENDER_PT_eevee_performance,
|
|
RENDER_PT_eevee_hair,
|
|
RENDER_PT_eevee_shadows,
|
|
RENDER_PT_eevee_next_shadows,
|
|
RENDER_PT_eevee_indirect_lighting,
|
|
RENDER_PT_eevee_indirect_lighting_display,
|
|
RENDER_PT_eevee_next_indirect_lighting,
|
|
RENDER_PT_eevee_next_indirect_lighting_display,
|
|
RENDER_PT_eevee_film,
|
|
RENDER_PT_eevee_next_film,
|
|
|
|
|
|
RENDER_PT_gpencil,
|
|
RENDER_PT_opengl_sampling,
|
|
RENDER_PT_opengl_lighting,
|
|
RENDER_PT_opengl_color,
|
|
RENDER_PT_opengl_options,
|
|
RENDER_PT_opengl_film,
|
|
RENDER_PT_hydra_debug,
|
|
RENDER_PT_color_management,
|
|
RENDER_PT_color_management_display_settings,
|
|
RENDER_PT_color_management_curves,
|
|
RENDER_PT_simplify,
|
|
RENDER_PT_simplify_viewport,
|
|
RENDER_PT_simplify_render,
|
|
RENDER_PT_simplify_greasepencil,
|
|
)
|
|
|
|
if __name__ == "__main__": # only for live edit.
|
|
from bpy.utils import register_class
|
|
for cls in classes:
|
|
register_class(cls)
|