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4ff0efd5a2a1790f7f4407d732bf01ec3d2f00b3
test/source
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Mitchell Stokes 4ff0efd5a2 Fixing a memory leak when using Bullet's btGImpactMeshShape for triangle meshes (e.g., rigid bodies). The physic controller's free was only handling the case where regular triangle meshes were used.
2012-07-08 23:15:26 +00:00
..
blender
code cleanup
2012-07-08 21:37:59 +00:00
blenderplayer
option so operators can be executed with undo enabled (and redo).
2012-06-27 21:41:17 +00:00
creator
style cleanup: use c style comments in C code
2012-07-06 23:56:59 +00:00
darwin
replace former applescript with an editable one
2011-10-19 19:15:35 +00:00
gameengine
Fixing a memory leak when using Bullet's btGImpactMeshShape for triangle meshes (e.g., rigid bodies). The physic controller's free was only handling the case where regular triangle meshes were used.
2012-07-08 23:15:26 +00:00
icons
set svn end of lines to native
2011-05-09 08:15:38 +00:00
tests
code cleanup: remove mode comments, these were applied very un-evenly across a few files.
2012-05-27 13:22:43 +00:00
CMakeLists.txt
remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n
2011-10-23 17:52:20 +00:00
SConscript
Scons:
2012-06-30 22:44:36 +00:00
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