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50650e28ea5641b200727fcbe14de83fa10e2c49
test/source/blender/gpu
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Brecht Van Lommel aad731d51c Code cleanup: remove BKE_object_where_is_calc_simul function.
It doesn't make any sense anymore with the current depsgraph and probably was
not useful for a long time, just a leftover from the pre 2.04 game engine.
2014-01-09 00:17:18 +01:00
..
intern
Code cleanup: remove BKE_object_where_is_calc_simul function.
2014-01-09 00:17:18 +01:00
shaders
Blender Internal: Add "Lamp Data" shader node that allows shaders to acquire information such as light vector from specified Lamp.
2013-11-25 22:19:47 +09:00
CMakeLists.txt
move BLO_sys_types.h -> BLI_sys_types.h (it had nothing todo with loading)
2013-05-28 19:35:26 +00:00
GPU_buffers.h
Code clean-up change naming of gpu buffers used by pbvh to better
2014-01-03 12:48:12 +02:00
GPU_draw.h
BGE: Adding mipmapping control to bge.render via bge.render.setMipmapping() and bge.render.getMipmapping().
2013-04-14 00:40:24 +00:00
GPU_extensions.h
BGE: Potential fix for [#35522] Broken game engine compatibility since 2.66a on some ATI cards?
2013-09-11 23:24:45 +00:00
GPU_material.h
Fix T37633: duplicate value GPUDynamicType could cause GLSL render issues.
2013-11-26 20:56:59 +01:00
GPU_simple_shader.h
OpenGL: more work on fixed function lighting implementation as GLSL.
2013-03-10 15:38:23 +00:00
SConscript
move BLO_sys_types.h -> BLI_sys_types.h (it had nothing todo with loading)
2013-05-28 19:35:26 +00:00
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