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test/source
Daniel Dunbar 524d3493f7 - cleaned up edge drawing a tad, there were issues with mesh's
with "loose" edges (edges without a face) and drawing in
   solid mode. they would either not draw, or draw with a nasty
   selection outline. Added a ME_LOOSEEDGE flag to mark such
   edges in displists/mesh and editmode sets it.
 - changed DerivedMesh drawEdges to take an argument whether
   it should draw loose edges or not
2005-08-14 10:35:58 +00:00
..
2005-08-13 10:04:01 +00:00
2004-01-05 00:06:11 +00:00
2005-04-05 14:33:43 +00:00
2005-03-09 19:45:59 +00:00